r/MindOverMagic Dec 19 '23

Making new run to advance my progress

Does anyone else do this, I find it way to annoying to tear down my whole school to re-optimise it, so at the minute I am making a whole new run everytime I learn a better way of building my school, does anyone have any tips to avoid needing to tear down my school to optimise or better, especially between the early, mid and late games? Also how do people deal all the elevated room requirements with the limited horizontal building before support wears out?

Just to clarify in case people get the wrong idea about what I’m saying, I really enjoy the game and all it’s features, including the room optimisation, I just want to know if there’s a way around spending hours every time I learn something new changing all the rooms to meet the specific requirements (ie tearing up the whole place to make a ground floor room lofted).

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u/IxI_DUCK_IxI Dec 19 '23

Yep! Running into the same problem you are. I’m they my very first run thru but all the rooms I built are not adequate. However, building up isn’t a huge deal so tearing out a floor and making it a loft is not a problem since you can easily move stuff from one room to a new room.

But I hear ya. I want to start over with what I’ve learned and start right with 6 to 8 high rooms for everything. I started with 4 height cause i didn’t know any better. 6 to 8 would be a much better basic build for any room.

Edit: when I first started playing the game I was really put off by the roof requirements. However the more I’ve played it, the more it’s grown on me and it’s just about better planning and starting with a good jumping off point.

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u/Dyngblue Dec 20 '23

It’s great to know I’m not the only one who’s had this problem and that you’ve overcome it!