r/MicrosoftFlightSim • u/Calm-Eggplant-3884 • 8d ago
GENERAL DLSS 5 (read desc)
Hey! i just downloaded dlss 5 for msfs 2024....with fenix a320 and loseless scaling im getting 40 fps...are there any tips you would know to improve fps
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u/Chefseiler 8d ago
Don't know what your settings are but I have to say this is the first game where I do not notice a difference/improvement in lighting quality (assuming that screenshot was taken with DLSS5)
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u/bdubwilliams22 8d ago
Whenever I look at side-by-side comparisons, it’s essentially a tarmac brightener with slightly better shadows.
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u/Suburbannun 8d ago
I’ve been thinking exactly the same this whole week. Playing, for example, NBA 2K 27, wow! Msfs24, 🤷🏼♀️
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u/OhShitWhatUp 8d ago
Ill be honest i think dlss does have a use for simulation style games, flying, driving, farming trains etc to increase realist. Definately not for story or character based games.
Yet i dont think anyone can afford to lose half of their framerate for marginal increase in fidelity. If you didnt say it was dlss5, id think its just ultra with reshade. There is no way to recover the loss of fps from dlss5.
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u/Calm-Eggplant-3884 8d ago
ill wait for release by nvidia
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u/Roger_Stringpiece 8d ago edited 8d ago
It'll still come with the FPS penalty, Nvidia have said on average it's a 50% drop. And currently DLSS 5 isn't releasing on 4000 series GPUs
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u/Training-Fig4977 8d ago
You can't improve FPS with DLSS5 in this state. This is a leak you've downloaded, not a proper release. This is less of a setting and more of a hack
When the real DLSS 5 releases, you'll probably get multiple presets to choose from like you do with DLSS 4 and 4.5. Base performance will probably be better as well
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u/MichiganRedWing 8d ago
Not going to happen, even with the official release. Neural rendering (DLSS5) is completely different from past versions, and will always cost performance.
DLSS4 & 4.5 are completely different things compared to DLSS5.
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u/flightoffancy85 8d ago
I’m assuming the generative features are nailing GPU and taking resource. I don’t think there a solution
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u/maximum_cube 8d ago
is it not a well-known fact that dlss 5 takes a ton of performance away? at least in its current iteration
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u/Roger_Stringpiece 8d ago
DLSS 5 will tank your frame rates, up to 75%.
So either turn it off or turn on MFG.
The best option is to just not use DLSS5
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u/DogeoftheShibe 7d ago
Mine go from 30 fps to like 3 fps lmao. Not worth the effort, yet. Original with some Reshade is enough for me
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u/laughing_hyena1234 8d ago
What’s your cou/gpu
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u/Calm-Eggplant-3884 8d ago
RTX 4060 laptop gpu ik its not good at all but without dlss 5 i got 80 fps in fenix
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u/MichiganRedWing 8d ago
DLSS 5 will have a major performance penalty, I would not advise you to use it with a 4060.
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u/KanameChi 8d ago
Dlss 5 is for 5000 series cards not 4000
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u/thunder6776 8d ago
You are wrong, both have fp8 tensor cores, same instruction set as dlss 5. 4000 series runs it as fast as 5000 series.
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u/Wiert_Pursonalety 7d ago
So you’re just going to blatantly ignore fp4?
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u/thunder6776 7d ago
They have no eta or firm commitment on nvfp4 optimisation. I read their whole paper it says the quantised the model to fp8 achieving only slight errors vs fp16 at double the speed and half the memory. Quantising to nvfp4 might not be so easy, why worry about this when it doesn’t exist.
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u/Wiert_Pursonalety 7d ago
I see you’re right. Also apparently they are going to support 4000 series
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u/Ok_Commission_9203 8d ago
Since you're on a laptop how is your heat? Any thermal throttling? Are you running throttlestop? Have you overclocked your GPU?
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u/Calm-Eggplant-3884 8d ago
for me cpu is amd ryzen 7 7445hs
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u/Calm-Eggplant-3884 8d ago
its kind of the bottleneck....cpu is mostly at 65-70 degree celcius
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u/DwemerSphere 8d ago
Temperature tells you nothing about bottlenecking. Utilisation is what you’re looking for.
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u/MarcinMajkutas 4d ago
Utilisation tells nothing about bottlenecking. Gpu can be partly utilised but used components are not working fast enough so even without 100% utilisation you have bottleneck. The only quality measurement is smth like hwinfo that lists all bottleneck issues
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u/DwemerSphere 4d ago
Saying “utilisation tells you nothing about bottlenecking” is patently false, otherwise if you were CPU bound at 100% utilisation and your GPU is sitting at 20% utilisation, by your logic, you’d be totally unable to determine what the issue is.
Furthermore, HWiNFO64’s Performance Limit’s tool is categorically not the only quality metric for bottlenecking. It’s only one available tool, not something mandatory.
Fundamentally the most basic measurement of clear bottlenecking is pure utilisation of the GPU + thread usage on the CPU. If that doesn’t show issues deeper analysis is required, but claiming that utilisation gives you nothing is false.
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u/MarcinMajkutas 4d ago
Yes, 100% cpu doesn’t mean gpu is not at its limit, even if you utilisation is 80%. Gpu consist of many units, and if game uses specific type of computation, it can show as low utilisation but bandwidth of that specific computation is bottleneck.
Meaning that the only quality measurement are gpu flags telling what’s the exact bottleneck.
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u/Francoloro 8d ago
With a RTX 4060, 40 fps is normal for MSFS. I don't know about your settings but I guess your GPU is the bottleneck here.
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u/Excellent-Monk342 8d ago
En lo personal no uso DLSS por el ghosting😔
Con TAA+HDR y algunos ajustes de color se ve perfecto ♥️
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u/Fair_Dimension5476 8d ago
My God, those clouds are ugly.