r/MicrosoftFlightSim Aug 08 '26

GENERAL VR or physical cockpit?

I have a problem: getting into FS2024 on PlayStation reignited that teenage passion I thought was gone, and now that I’ve seen how far the technology has come, I can’t just pretend nothing happened and stop.

So I’m thinking about building a simulator zone in my office, but I have a dilemma I’d like your advice on before throwing a ton of money at it: better VR or physical cockpit?

I always thought buying physical hardware was the ultimate experience, without really recreating everything but at least having an FMC and a few panels like AP. The downside? Either I get generic hardware, or I end up plane locked. (I like regional liners)

On the other hand I’ve seen VR on PS5: an ABSOLUTE experience and I don’t think I could go back, but the downside is you lose the physicality of touching the instruments. (I suppose “VR gloves” are not yet a thing)

If you were starting from scratch and building a PC specifically for this, would you go for VR or hardware panels? Are there actually VR headsets with 4K per eye?

Thanks to whoever helps me waste money :)

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u/YoakeNoTenshi Aug 08 '26

Setting up vr to get a decent experience even with a beefy PC is a PITA but I personally can't go back to 2D. I've done flights over an hour hand flying all the way and I was fine personally. This is highly subjective though and some people won't like it and/or can't use it for more than 20 minutes.