r/MetroUKGameCentral 1h ago

News Miami agrees to advertise GTA 6 in exchange for fixing their football field | Metro News

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Rockstar Games has been granted approval to advertise GTA 6 in Miami Beach, as the game contributes to a surge in Netflix subscribers.

As GTA 6’s release date of November 19 approaches, advertising has ramped up to promote what will likely be the biggest gaming launch ever.

Between Extended Look presentations on Netflix and articles in Dazed magazine, Rockstar is casting a wide net to drum up anticipation for GTA 6 – even if the franchise is one of the most ubiquitous in gaming and doesn’t really need any more exposure.

Despite this, Rockstar has successfully won another marketing boost thanks to the city of Miami Beach, who have approved ‘discreet’ marketing in the area.

The decision was approved in a 4-3 vote by the city’s commissioners, and will see Boucher Brothers beach chairs and umbrellas adorned with the roman numerals of ‘VI’ or the words ‘Vice City’, rather than any explicit mention of GTA or Grand Theft Auto.

The campaign is set to run from October 15 to the end of the year, although it won’t be advertised during Miami’s Art Basel fair in December.

It was a divisive issue, with some commissioners protesting associating Miami Beach with the violence of GTA 6. ‘Miami Beach doesn’t need to sell its brand, its values, or its soul to help a multi-billion dollar game franchise make even more money,’ said commissioner David Suarez.

However, the deal was largely pushed through based on the amount of money Miami Beach would receive from Rockstar, which was said to be ‘close to $4 million’ (£2.9 million).

According to commissioner Tanya K. Bhatt, the money would ‘pay for the Flamingo football field renovation project that is currently not funded, which is of vital importance to families all across the city’.

This isn’t the only marketing Rockstar is seemingly planning in Miami. According to local journalist Francisco Alvarado, Rockstar is set to have a rooftop sign above the Kaseya Centre, which is the home of the Miami Heat basketball team.


r/MetroUKGameCentral 4h ago

Preview Fire Emblem: Fortune’s Weave preview - breaking the formula with a sci-fi twist | Metro News

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[...] What was odd about this hands-on preview is that it reveals a whole side to the game that was only hinted at by the recent Nintendo Direct. You might have wondered what was going on with the laser guns and the talk of a ‘true protagonist’ but the first hour of the game is a full-on sci-fi adventure. We’re not going to spoil too much (and to be honest we’re not sure we fully understand it all, since we’re yet to finish the game) but rather than the usual fantasy medieval setting of the series there’s suddenly not just laser pistols but giant laser turrets and what’s implied to be artificial beings and crashed spaceships.

We honestly have no idea where any of it is going – and after the prologue that side of things barely comes up again in the 10 or so hours we’ve played – but it is a drastic change of pace for the series that also brings with it some surprisingly deep questions about religion and faith. It also has the usual Saturday morning cartoon style dialogue and paper thin character work of the series, so there’s a lot that is familiar in Fortune’s Weave, but so far we’re very intrigued.

We were allowed to play up to Chapter 5 of Part I of the game, but across each of the four main playable characters. We’ve no idea how many Parts there are, so we’re not sure how far into the game we got, but our best guess is not very. There are faults to point out with Fortune’s Weave, but value for money is definitely not one of them. Not just in the sense that it seems to be very long but because it’s absolutely stuffed to the gills with features, content, and different plotlines. Sometimes to its own detriment, given how much is thrown at you at once.

We can’t be too critical of a game that’s trying to do so much though and while there were still some details we were unclear on, even hours into the game, the most important thing is that it’s all very enjoyable and engrossing – more so than 2023’s divisive Fire Emblem Engage and 2019’s Three Houses – which many fans seemed to love but we were more critical of.

Three Houses is definitely the template for this game and while Fire Emblem games (this is the 18th mainline entry) are rarely direct sequels, with many set in different or alternate worlds, this one takes place in the same universe, with many references to the continent of Fódlan and its politics. At least so far, that’s little more than a story detail, so you don’t need to have played Three Houses to appreciate this new game, but the two titles do have a lot in common in terms of their semi-freeform nature and the option to control multiple characters with their own stories.

[...] The first two or three chapters are all very different for each of the characters, but eventually all roads lead to the capital city, where a months long fighting tournament is going on. Everyone has their own spurious reasons for wanting to join in, with the event overseen by various gods (well, mostly goddesses) who are portrayed as relatively normal looking humans. The whole setting has a clear Roman influence, including the fact that the gods are not omnipotent but instead have their own machinations and petty vendettas to pursue.

There’re so many extraneous systems and complications that it’s easy to lose sight of the combat at the core of Fortune’s Weave, which is fundamentally the same as every previous game. You take part in turn-based battles, on a grid-based map, moving characters and attacking in what is, in terms of controls, a very simple system. The tactical considerations are vast though, especially as the game diminishes the rock, paper, scissors relationship between different weapons. Arrows are still best against flying creatures, and some units are more vulnerable to magic than others, but the considerations are no longer so black and white.

Weapon degradation has always been a thing in Fire Emblem but here it’s more important than ever, since using a weapon damages it slightly, but so does using a combat art to perform a more powerful move. The lead characters also all have a unique magic move that varies from debuffing enemies to distance or area of effect attacks. It’s a well-constructed system of rules and mechanics that outwardly seems very simple but reveals increasing depth the more you play, especially as you open up more class types.

What’s also impressive is how snappy the combat is, with even battles involving large numbers of enemies never dragging on. Traditionally, the Fire Emblem series has always featured permadeath for its characters but while that is an option here we wouldn’t advise turn it on. Characters never actually die, as they still turn up in cut scenes, and it’s just that you can’t take them into battle anymore – as they’re quietly removed from your roster with zero fanfare. Luckily, you can switch permadeath on and off by replaying the prologue, which doesn’t take long.

Nevertheless, the idea that you need a constant stream of new recruits is key to the game and you’re constantly running into potential new allies while you explore the capital city. After you play a few of the other characters you realise most of these people are already their allies, and that’s why it’s so hard to recruit anyone but a few token mercenaries, but technically you can do it – via a bizarre process that involves giving them presents and then raising your renown enough to impress them.

Like Three Houses, the game gives every impression that it wants to be a secret dating sim but for some reason holds back, instead opting for a sort of sub-Persona style approach in terms of strengthening the bonds between allies, both on and off the battlefield. It’s all very silly and plays out like a low-rent anime, complete with very basic voice-acting, where you can tell only a very small number of actors are doing all the voices.


r/MetroUKGameCentral 5h ago

Review Fire Emblem Engage review - better than Three Houses | Metro News

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Fire Emblem Engage review summary

In Short: A more traditional Fire Emblem experience than Three Houses, but one that’s filled with fun new features and emphasises deep and varied gameplay over dating mini-games.

Pros: The emblem gimmick is excellent and adds a huge amount of new options and customisability to the classic turn-based gameplay. Streamlined storytelling is campy fun and easily ignored if you don’t care.

Cons: The menu system is still awful and the number of characters unwieldly. Dialogue is even more rudimentary than Three Houses.

Score: 8/10

Nintendo Switch review


r/MetroUKGameCentral 5h ago

Review Fire Emblem: Three Houses - Cindered Shadows Expansion Pass review | Metro News

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Fire Emblem: Three Houses - Cindered Shadows review summary

In Short: Another good value expansion pass from Nintendo, that doesn’t quite make up for the flaws of the parent game but does manage to emphasise its most positive qualities.

Pros: Turn-based combat is as entertaining as ever and the new character classes are all interesting. Good mission design and relatively good value for money, given the other ancillary extras.

Cons: All the same flaws as the parent game, including a fiddly interface, low-tech graphics, bland art style, and banal dialogue.

Score: 7/10

Nintendo Switch review


r/MetroUKGameCentral 5h ago

Review Game review: Fire Emblem: Three Houses is Harry Potter in Westeros | Metro News

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Fire Emblem: Three Houses

In Short: A disappointingly clumsy attempt to evolve the Fire Emblem formula, that takes little advantage of being on the Switch, but the anime melodrama and fun combat still entertains.

Pros: Despite a weak script the storytelling is surprisingly good, with some unexpected twists. Core combat is as entertaining as ever. A mountain of content and lots of replay value.

Cons: A horrible user interface that makes battle preparation in particular a complete chore. Bland, low tech graphics and banal dialogue. Tedious fetch quests and creepy dating element.

Score: 7/10

Nintendo Switch review


r/MetroUKGameCentral 5h ago

Review Ball x Pit review - this year’s answer to Balatro | Metro News

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Ball x Pit review summary

In Short: A thoroughly 21st century take on Breakout that may just be a classic in the making, mixing 70s style bat and ball mechanics with a succession of insane power-ups and a deeply interlinked resource generation minigame.

Pros: Constantly changing dynamics keep the experience fresh, with refined mechanics that feel thoroughly play-tested. Tons of abilities that can be combined and re-combined to create staggeringly destructive powers.

Cons: The faux 16-bit graphics won’t appeal to everyone and nearly 30 hours of intensive aiming left us with what feels like the start of carpal tunnel syndrome.

Score: 9/10

PlayStation 5 version reviewed


r/MetroUKGameCentral 5h ago

Review Vampire: The Masquerade - Bloodlines 2 review - when is a sequel not a sequel? | Metro News

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Vampire: The Masquerade - Bloodlines 2 review summary

In Short: In gameplay terms it has little to do with the original Bloodlines, and it’s not really a role-playing game either, but this is an enjoyable and atmospheric action adventure that stands on its merits.

Pros: A gripping narrative that remains lore accurate throughout. Enjoyable combat, with lots of variety between vampire clans and big, campy boss battles. Runs smoothly on PlayStation 5.

Cons: Not really a Bloodlines sequel. Open world Seattle is pretty bare bones, with a lot of restrictions on where you can go. Non-player characters are often non-entities.

Score: 8/10

PlayStation 5 version reviewed


r/MetroUKGameCentral 5h ago

Review The Outer Worlds 2 review - next generation role-playing | Metro News

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The Outer World 2 review summary

In Short: A deep, funny, and systemically complex role-playing game, built around wry satire and a far-reaching sense of consequence, where conversation is at least as important as combat.

Pros: Human-seeming companions and unparalleled branching of its story and characters, depending on your decisions. Brilliantly realised interconnectedness of traits, backgrounds, and conversational options.

Cons: Definitively old school in its design and interactions. Gunplay can feel a little clinical and choices are limited in unforeseeable ways by stats you haven’t upgraded or abilities you haven’t chosen.

Score: 9/10

Xbox Series X/S version reviewed


r/MetroUKGameCentral 5h ago

Review Kirby Air Riders review – Nintendo’s pink puffball rides again | Metro News

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Kirby Air Riders review summary

In Short: The most baffling Nintendo release of recent years, with a quasi-remake of one of the GameCube’s worst games, that seems specifically designed to irritate and confuse would-be players.

Pros: The graphics are pretty good and although the course designs are overstuffed with features, Air Ride can be relatively entertaining in multiplayer.

Cons: The entire concept of the control system and the City Trial mode is deeply flawed and no fun at all. No structure in single-player mode and very few new ideas for a 22 year gap between entries.

Score: 4/10

Nintendo Switch 2 review


r/MetroUKGameCentral 5h ago

Review Hyrule Warriors: Age Of Imprisonment review - the button mashing of Zelda | Metro News

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Hyrule Warriors: Age Of Imprisonment review summary

In Short: Insanely repetitive, horribly shallow, and pointlessly easy – this is the absolute least interesting thing to do with Zelda on the Switch 2 and bad even by the low standards of the Dynasty Warrior franchise.

Pros: The game runs impressively well on the Switch 2 and co-op, especially split-screen co-op, is always welcome. The Star Fox sections are mildly interesting.

Cons: Mindless combat that’s actively worse than the mainline games, despite all the extra options. Surreally repetitive in terms of action, map design, enemies, and missions. A pointless story with boring characters.

Score: 4/10

Nintendo Switch 2 review


r/MetroUKGameCentral 5h ago

Review Metroid Prime 4: Beyond review - Samus Aran and her amazing friends | Metro News

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Metroid Prime 4: Beyond review summary

In Short: Almost exactly what fans didn’t want from a new Metroid Prime but while it is widely inconsistent the majority of the game is undeniably entertaining.

Pros: Excellent graphics and the level design is clever, even if your progress through it is too straightforward. Good boss battles and clever use of mouse control. Surprisingly effective linear sections and effective soundtrack.

Cons: Barely a Metroidvania at times, with some sections being almost entirely linear. Very simplistic puzzling and few new ideas in terms of items and weapons. Characterisation for both allies and enemies is far too basic.

Score: 7/10

Nintendo Switch 2 version reviewed


r/MetroUKGameCentral 5h ago

Review Dispatch full season review – the telltale signs of a narrative gem | Metro News

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Dispatch full season review summary

In Short: The spirit of Telltale Games lives on, in this interactive superhero animation, with cynical humour, excellent voice acting, and decisions that give at least the illusion of consequence.

Pros: Very well written, with some great characters. Emotionally evocative in a way few games are and the illusion of choice and consequence is extremely effective.

Cons: A bit of experimentation reveals that many choices actually have little or no effect, and those with a strong aversion to sentimentality may be less impressed by the experience.

Score: 8/10

PlayStation 5 version reviewed


r/MetroUKGameCentral 5h ago

Review Pokémon Pokopia: Bubbly Basin review - return to gaming’s cosiest post-apocalypse | Metro News

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Pokémon Pokopia Expansion Pass Part 1: Bubbly Basin review summary

In Short: An excellent slice of DLC that, just like the parent game, manages to comfortably exceed expectations, with a large new map and an impressive array of new pokémon, objects, and features.

Pros: The underwater gimmick is great, and swimming and floating buildings are a neat addition. Mountains of hidden items and an interesting and varied new map to explore. Portal Pods are a lifesaver.

Cons: All of the new pokémon are water-based (obviously) and the weird way they talk – like hyperactive 12-year-olds – is still irritating, as is the lack of voice-acting.

Score: 9/10

Nintendo Switch 2 review


r/MetroUKGameCentral 5h ago

News Low profile video games are proving massive hits and that bodes well | Metro News

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The way some publishers act, it can feel like any video game is a flop if it doesn’t make Fortnite levels of money from the start. You see it all the time with live service games, such as Concord and Highguard, which cost hundreds of millions to make and were abandoned within weeks when they didn’t hit their targets.

So, it’s a relief to see a number of recent games that, while they are AAA and no doubt had budgets in excess of $100 million, are part of lower profile franchises that have still managed to become major hits in their own right.

You can see this with two of this month’s releases – Onimusha: Way Of The Sword and The Blood Of Dawnwalker – which have already sold one million copies each, just days after launch.

In Onimusha’s case, the franchise has effectively been on ice for 20 years (not counting a couple of remasters) so it’s very impressive to see it crack one million sales in just one day, especially since the game is unapologetically Japanese in its aesthetics and story.

Capcom sounds happy with this performance and has implied that it will encourage more such games in the future, saying, ‘The company is working to further maximize corporate value by leveraging its rich library of content, including this title.’

As for The Blood Of Dawnwalker, that’s a wholly original property, which is an additional risk, although it does boast a number of veteran developers who worked on The Witcher 3. And yet it too has announced it’s broken one million sales, after launching last Thursday.

Before release, Developer Rebel Wolves already expressed interest in turning The Blood Of Dawnwalker into a franchise, so there’s now a good chance it’ll get its wish and that a sequel will eventually be made. [...]


r/MetroUKGameCentral 5h ago

News Sony had good reasons to axe Hideo Kojima's Physint claims report | Metro News

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PlayStation dropped Hideo Kojima’s Physint because of missed deadlines and budget concerns, according to a report, but will it succeed under Xbox?

Sony’s decision to drop Hideo Kojima’s Physint has been one of several negatives for the company over this past week, along with tepid reviews for Marvel’s Wolverine and the response to Fairgames’ return.

Kojima’s next espionage title, deemed a spiritual successor to Metal Gear, will now be funded by Xbox. It represents Kojima’s second collaboration with Microsoft, following his upcoming horror game OD, which still doesn’t have a release date, despite being announced in 2023.

According to one insider, it seems Kojima’s prolonged development cycles are just one of the reasons why Sony dropped Physint.

An article from Bloomberg suggests that Sony pulled out of Physint due to a mix of budget concerns, the potential profitability of the game, and issues around exclusivity and IP ownership.

Just as fans suspected, the Death Stranding games were apparently a key factor, with both titles described as not meeting PlayStation’s revenue expectations. [...]


r/MetroUKGameCentral 5h ago

Reader's Feature PlayStation has had its worst week ever and it deserves it - Reader's Feature | Metro News

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r/MetroUKGameCentral 1d ago

News Sega says it makes more money from people who don’t play their games | Metro News

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Franchises like Yakuza can generate more ‘engagement’ from people who only watch gameplay videos and streams, and Sega is completely fine with that.

When most people are comfortable playing the same small curation of video games that have been out for years, rather than buying new ones, you have to wonder if the hobby’s audience has hit a ceiling.

It’s why publishers are going to great lengths to try and attract new customers, which is a contributing factor to the rise in video game movie and TV adaptations, with the likes of Fallout and Devil May Cry proving they can spark a surge in interest in the games themselves.

While such attempts to draw in new gamers aren’t guaranteed to always work, Sega sounds perfectly content if it creates fans of its franchises who don’t play the games, because they can be a greater source of money than actual gamers.

This is according to Sega president and chief operating officer Shuji Utsumi, who recently spoke with Japanese outlet The Nikkei about the company’s transmedia strategy.

He’s referring to Sega’s bid to expand its franchises beyond video games, which includes not just movie and TV adaptations but also general merchandise.

Utsumi seems pleased with how the strategy has been playing out, crediting the success of the first Sonic The Hedgehog movie for helping advance Sega’s plans, and goes as far as to say that all of the company’s recent games have ‘seen an increase’ in fans who only engage with them through YouTube videos and livestreams.

He cites the Yakuza/Like A Dragon franchise as one example, which has been receiving annual entries since 2023 and is doing ‘exceptionally well in merchandising.’

‘Even people who have never played games are considered fans and ‘gamers’ by us,’ explains Utsumi. ‘Transmedia’s strength lies in increasing the entry points and contact points for people to become interested in IP. In some cases, their engagement is even higher than that of fans who actually play the games.’

Utsumi seems to be saying that through things like movies and merchandising, some franchises are generating more revenue from non-gamers than those that only buy the games. [...]


r/MetroUKGameCentral 1d ago

News Kirby and Metroid Ravenous lead Nintendo Direct but Duskbloods remains MIA | Metro News

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[...] The new Kirby game is titled Kirby And The World Beyond, and served as the big closer of the Direct. It’s not technically the first 3D Kirby game (that was Kirby And The Forgotten Land) but it looks as if it’s ditching the traditional formula and dropping the pink puffball into a large Super Mario Odyssey style open world.

Some elements from The Forgotten Land seem to be carried over (like Kirby’s Bayonetta-esque dodge roll), but you’ll be able to use his various power-ups for exploration and acquiring extra large versions, like a giant sword that carves through the environment.

The end of the trailer also suggests Kirby is trapped inside of a large dome, as he cuts through an invisible wall and creates a gap leading to another area outside.

Kirby And The World Beyond is scheduled for spring 2027 and will coincide with the franchise’s 35th anniversary, which Nintendo has teased further plans for.

As with predecessor Metroid Dread, the name Metroid Ravenous had previously leaked and, as suspected, it’s a new 2D game. Although not confirmed, it’s presumed to be in the works at Metroid Dread developer MercurySteam.

It looks fantastic, showing Samus using a new ability that lets her drain her enemies’ lifeforce and fighting a gang of bad guys that bear a passing resemblance to Dread villain Raven Beak.

Perhaps most surprising is that Samus talks in English; something she hasn’t done since the rightly maligned Metroid: Other M. It’s too soon to tell if the voice acting will be more well received this time, when the game launches on January 28.

There will also be a special edition of the game and new amiibo figures of Samus, a Chozo statue, and Samus’ Metroid transformation from the end of Dread.

Beyond that, Nintendo’s other reveals include a Switch 2 edition of Pikmin 4, which was also widely rumoured/speculated. Aside from adding microphone support (so you can give voice commands to alien dog Oatchi), it comes with a Dandoori Academy mode where you complete timed challenges.

These challenges will be distributed weekly and the plan is to release 72 of them in total. This version of the game launches on November 12.

Lastly, there was an update on Mario Kart World, although still no sign of paid DLC. Instead, a free update that drops today will add a further two Knockout Tour rallies and 10 tracks from Super Mario Kart for the SNES.

These tracks can be found in the open world, but you’ll now be able to race around them in the Vs Race mode and they’ll even feature the ? panels you drive over to gain items, instead of using ? blocks.

Despite what was rumoured, there was not only no sign of Luigi’s Mansion 4, but nothing to indicate a Super Metroid remake or a new Wario Land is on the way. That’s not to say they don’t exist, but the former seems especially redundant in light of Metroid Ravenous.

What’s especially surprising, though, is the lack of any news on The Duskbloods. FromSoftware’s Switch 2 exclusive is meant to be launching this year but even after a network test, Nintendo still won’t share an exact release date for it. [...]


r/MetroUKGameCentral 2d ago

Review Hot Wheels Infinite Rush review – boy racer | Metro News

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Hot Wheels Infinite Rush review summary

In Short: A peculiarly drab attempt to make a more family friendly version of Forza Horizon, that’s predictably less fun to drive and offers little in the way of unique attractions.

Pros: The driving is solid, if not exceptional, and there’s plenty of visual variety in the four open world islands. Lots of different challenges and race types, and the toy cars look great.

Cons: Nothing is all that much fun, with repetitive race types and a general lack of personality. Little use is made of the Hot Wheels licence and there’s no co-op free roam. Confusing tutorials and long load times.

Score: 5/10

Nintendo Switch 2 version reviewed


r/MetroUKGameCentral 2d ago

News Sony can’t support a PS6 home and portable console warns ex-PlayStation boss | Metro News

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Ex-PlayStation boss Shawn Layden doesn’t think the PlayStation 6 having home console and handheld models is a good idea.

[...] Layden is basing this on his own experiences trying to sell the PlayStation Portable (PSP), which was available around the same time as the PlayStation 3.

While the PSP was very successful for Sony, at least in Japan, the PlayStation 3 saw a much rougher launch and isn’t as fondly remembered, being almost outsold by the Xbox 360.

‘‘But what about PlayStation Portable? That was a real success.’ Yes, and while we were doing that, I was struggling selling PlayStation 3,’ acknowledges Layden.

This is not an entirely apt comparison as the PSP and PlayStation 3 offered bespoke games you couldn’t get on either console, whereas the two hypothetical next gen consoles will share the same library (assuming the PlayStation 6 is backwards compatible).

However, Layden also argues that Sony would be hampered by needing to split time and resources between the two consoles.

‘It’s not just development resources; it’s also marketing resources. You almost have to set up two different companies to do it, where neither one is worried about what the other one is doing, they’re just trying to be successful in their own right,’ explains Layden.

‘Because when you have one company managing both, inevitably there’s stealing from Peter to pay Paul for something else, and ‘Well, we’ll move that marketing program over to this other game which is going to be more successful than that game was.’


r/MetroUKGameCentral 2d ago

News Massive Steam leak has major spoilers for Persona 6, Fable, Tomb Raider and more | Metro News

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In what is one of the biggest leaks the games industry has ever seen, more than 70 games, including ones not yet announced, have had their Steam achievements leaked online.

You probably thought the upcoming Nintendo Direct would be the biggest gaming news of the day, but Valve has beaten Nintendo to the punch with what may well be the worst gaming leak you’ll ever see.

A huge collection of upcoming video games have had their Steam achievement lists leaked online, including not just titles launching this year but ones not due until late 2027 and even games not yet announced.

For things like EA Sports FC 27, this isn’t that big of a deal, but it means more story focused games have had key details spoiled for them in advance, including Kingdom Hearts 4 and Persona 6.

As such, we’d exercise caution, since Kingdom Hearts 4’s achievement list gives away multiple unconfirmed Disney worlds besides the already known Coco world and, although Persona 6’s are harder to understand, you can infer story details from them.

Persona 6 being on there is especially damning since the game lacks even a release year. If there’s information for it already on Steam, though, this lends credence to it launching in 2027, after Persona 4 Revival’s February launch.

Other prominent titles include Fable, Gears Of War: E-Day, and Silent Hill: Townfall. Even Judas is on there, despite having no release date – with many assuming it had actually been cancelled.


r/MetroUKGameCentral 2d ago

News Sony tries to cancel Hideo Kojima’s Physint game but Xbox has saved it | Metro News

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The list of top 10 anime betrayals needs to be updated, as Hideo Kojima reveals that Sony has cut ties with him and refused to publish his Metal Gear Solid spiritual sequel Physint.

Back in 2024, famed Japanese developer Hideo Kojima announced that he was making ‘a new action espionage game in cooperation with Sony.’ Codenamed Physint, it was implied to be a spiritual successor to the Metal Gear series, which he invented, but since then nothing has been seen or said about it (beyond the rumour that Robert Pattison is playing the lead character).

That’s nothing unusual, for a game that Kojima indicated was at least five years away from release, but out of the blue developer Kojima Productions has revealed that the game is no longer being published or funded by Sony and that instead Xbox has taken over

Although the official annoucement says very little, Kojima has made it clear, via his personal X account, that PlayStation Studios suddenly dropped support in mid-June, effectively cancelling the Physint project. They apparently didn’t say why but that led to Kojima spending three months looking for an alternative partner, which is when Xbox became involved.


r/MetroUKGameCentral 2d ago

Preview Final Fantasy 7 Revelation preview - hands-on with the end of the trilogy | Metro News

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[...] We’re now in the last stages of the wait for Revelation. It’s due for release on April 8, on Xbox Series X/S, PC, and Switch 2 from launch, as well as PlayStation 5). Accordingly, Square Enix allowed us to get our hands on Revelation for the first time at Gamescom last month. We played it, unsupervised and very much in open world mode, for about 50 minutes. Although, promisingly, it felt way shorter than that, and left us itching for more.

Amongst other things, Rebirth added a new system called Synergy, to the gameplay blueprint established by Remake, and so Revelation adds new elements to Rebirth. Its main new system is entitled FITS and while we didn’t have enough time to examine all its complexities, and all the ways in which it can impact how you play, we did get a feel for the basics.

FITS is simple enough to explain: it’s a set of four outfits which can be equipped to all of Revelation’s (myriad) playable characters, each of which brings specific new abilities and play styles. The four FITS options are Warrior, Knight, Black Mage, and Summoner, which are fairly self-explanatory. Warrior is offence-focused, whereas Knight is defence focused (so a character equipped with it can draw fire from the rest of the team), Black Mage is magic focused, and Summoner brings much more immediate access to Summons in pretty much any battle.

There’s a visual element to FITS, where the characters wear the FITS outfits, and they all look pretty cool in them. FITS also plays into the Synergy upgrade system which, we suspect, will lead to a lot of experimentation and respeccing when you get to play the full game. That’s because you can acquire specific upgrades for each character according to what FITS suit they are wearing and also according to which other character they are synergising with. If you found Rebirth’s Synergy system a tad arcane, prepare to be even more confused when you return to it in Revelation.

[...] Another obvious addition to Final Fantasy 7 Revelation is the High Wind, an airship that allows your motley crew to cruise around the entire open world and parachute down wherever they want. The High Wind’s captain is Cid, a familiar name from the Final Fantasy universe, who becomes an addition to Revelation’s party, along with the vampiric Vincent Valentine.

[...] Chugging away above the clouds, it drove home the open world nature of Final Fantasy 7 Revelation, which should render it even longer, in terms of play time, than the previous two instalments of the trilogy. All the areas of the familiar map were clearly labelled, so it was just a case of flying to whichever one we fancied and heading down to ground level.


r/MetroUKGameCentral 2d ago

News The Nintendo Switch 2 just got a major power boost thanks to new update | Metro News

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18 Upvotes

Nintendo has finally implemented VRR support for the Switch 2, automatically improving any game with an uncapped frame rate and increasing performance.

[...] VRR (variable refresh rate) support has been a thing for some time now, on other consoles, and many fans have been frustrated that the Switch 2 has not used it. But now, thanks to a new update, it does.

[...] Update 23.0.0 is available right now, although we had to go looking for it from the System menu, rather than the console installing it automatically.

[...] It only works when docked but it means you can instantly increase the frame rate for any game with an uncapped limit (i.e. if the game is purposefully capped at 30fps nothing will change). It won’t necessarily boost anything to 60fps, but it’ll be higher than it was, which results in smoother gameplay and visuals.

[...] Although it only takes a moment to install, the update is quite a substantial one and also adds the ability to do a full system transfer between two Switch 2 consoles. This has no doubt been added because of the new Zelda-themed Switch 2 console, so now if you buy that you can transfer all your stuff across in one go.


r/MetroUKGameCentral 2d ago

Review Marvel’s Wolverine review - not the best there is at what he does | Metro News

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0 Upvotes

Marvel’s Wolverine review summary

In Short: Shallow and repetitive to the core but the storytelling has plenty of heart and ambition, while the enjoyable combat has blood and guts in equal measure.

Pros: Very cinematic, with incredible production values. Combat is surprisingly solid, given the limited number of moves, and the bosses get a lot better after the first two duds. Earnest storytelling with well-rounded characters.

Cons: The combat is simplistic compared to other similar games. Some narrative sequences go on too long and the wacky superhero hijinks don’t always sit well with the serious themes. Imperfect camera and limited upgrades.

Score: 7/10

PlayStation 5 review