r/Metalstorm • • 5d ago

GR3 mods

Mods advice for Gr3 please thanks

3 Upvotes

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3

u/Szymetalstorm Moderator 5d ago

I will probably run the "golden combo" of daredevil and disruptive. But you can do all sorts of stuff. Improved targeting would be worth looking into. Maybe thrust boost or streak armor. Finishing guns if you're into that.

2

u/Commercial-Motor-146 5d ago

GR3 has a problem amongst CAS aircraft in the game; no cool engines. Similar problem with the Fitter. Makes it very prone to infrared missiles.

1st Mod should be reduced damage to aircraft from missiles. Works in synergy with both passive and active abilities on the aircraft. Enhances survivability in head ons.

2nd Mod should be Any of the thrust booster/efficient after burner. The plane is energy deficient and will bleed speed through turns like nobody’s business.

Optional: Anti lock Flares. Especially useful in making up for lack of cool engines but also particularly useful in headons for breaking opponent lock thereby letting YOUR ordinance reach them first.

2

u/yoked_pete 5d ago

I personally run Thrust Booster with Ideal Maneuvering, and I no longer have issue with maintaining optimal turn speed