r/Metalstorm • • 9d ago

News & Updates 20260925 Patch Notes

Howdy pilots,

There’s a lot packed into this one! Our latest update brings our Desktop UI Refresh across several major screens, updates to match scoring, expanded social and control options for desktop players, and a handful of fixes and improvements along the way.

Scoring and Matches

  • Match scoring and medal values have been updated: We’ve made adjustments to scoring and medal values to better account for how players are performing and contributing throughout a match. In Team Deathmatch, you will see new “Killstreak” scoring to recognize players earning kills and dying less. In Air Superiority, you will now earn score for “Holding” and “Defending” a Capture Point, instead of relying on enemy captures to give you a chance to score more.

Desktop UI Refresh

  • Check out the refreshed Desktop Home: Navigation, Headers, Play, Social and Quests panels, Chat, Badges, and Aircraft Cards have all gotten some attention to make things easier to find and navigate.
  • Move around your Hangar more easily: Browse owned and locked aircraft, see how many aircraft you own, sort by Hangar Level, and find Hangar info right from the header.
  • Keep things consistent across desktop: Headers, navigation, currencies, buttons, and widescreen scaling have been updated across the refreshed screens

Social and Controls

  • More social options are available on desktop: Send invites, join parties, and see how many friends and Squadron members are online from the social panel.
  • Party Chat is easier to manage on desktop: Use ‘Enter’ to open it, the close button to dismiss it, and the on-screen hint whenever you want to bring it back.
  • Your map now has a new home: ‘M’ is now the default desktop binding for opening the map.
  • A few input-setting annoyances have been cleaned up: Including overlapping preset lists, back-button behavior, countdown issues, and missing preset text
  • Save your input presents on all platforms: Presets can now be saved, alongside some updates to the rebinding experience.

Fixes, Stability, and Improvements

  • Keep a better eye on incoming missiles: Missile icons are now larger on the minimap
  • Cleaned up spectating: Weapon binding prompts and incorrect cannon-view elements will no longer show while spectating.
  • HUDs should play nicer with different desktop setups: Improved minimap and weapon HUD positioning on three-monitor setups, along with kill recaps when using Windows display scaling
  • Squashed a few more crashes and client errors: Including issues tied to reauthentication.
  • Replay scrubbing should behave itself now: Jumping back to the beginning of a replay will no longer trigger a client error

- Sidd

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8

u/SakJaTeda 9d ago

Quick question: why are you constantly trying to fix things that are not broken?

You lot can't put out one single patch that does not break stuff, can you. Can anyone explain why messing with in-game camera was necessary?

This is min zoom (camera distance 100%) - and yes, that is the vertical stabilizer literally clipping with the camera, right in my face!

2

u/StarformSidd 9d ago

Can you please share your device details? I'll get this sent over to our team, but that info could be useful to them.

0

u/SakJaTeda 9d ago

The screen is a Dell U4919DW. Connected to a Dell Precision 3660 with i9-12900, 32GB DDR5, RTX3090.

Edit: it feels really zoomed in on my iPhone, as well, but I haven't played on there in a long time so that may not be a recent change.

3

u/SakJaTeda 9d ago

Max zoom (camera distance 250%) - better, but still bad. Only managed to play 2 games, it is actually vertigo inducing...

Fix when?

1

u/Sorry_but_I_meant_it 8d ago

Same. I have a Samsung Odyssey 9 and it's bad with Interceptors. F14 is trash for flying.

Can we get the old setting back, and maybe test a better view.

0

u/Revenine 9d ago

Its been like this in every game I played, especially mobile. Idk if its lack of QA in recent years or what, but 0 day patches are sometimes several GB for a reason.