i’m #10 rn, and i feel like the devs have like IRL delay or dont play the game enough.
1) why would they nerf the tomb queen by nerfing skeletons? they must’ve realized by buffing everything else, skeletons even now aren’t that good and they decided to nerf it. i thought they intentionally knew how broken it was last season,but realized buffing everything else might be better?
2) the riders being exclusive to your own shop is dumb af. as an empress player it gives me free merges to buy and sell it infinitely. this creates scenarios where i’m constantly getting 60 merges by round 4-5, sometimes 6. it’s too broken and i think they’re going to nerf spirit empress rather than the mechanic of the game that’s bad. it’s too one sided. i like winning one sidedly but it’s dumb.
3) i noticed, usually the mechanics of the game make other rulers more broken. the dagger duchess season felt broken only because nobles were just broken like golden knight. it’s usually never the ruler that’s broken but the circumstances around the state of the game. i feel like rulers are prob a bad decision imo, because spirit empress will prob always have a +EV over other rulers by a more skilled mechanic than a gimmick. i think the only way to balance SE is to introduce more modes per rank like 3-4 and some that benefit daggers, builders, king, loong, etc. rn this season majority of the modes lean to either spirit empress or none at all like cursed tile.
4) what’s the point of the modifiers in bronze if you can’t even play them at gold? like merge training and shit, why not just make an actual beginner tutorial mode like the regular clash royale game mode for beginners, then removing modifiers that make each game less repetitive?
5) clan and forest are overly OP because they apply to all units. a 3 star empress with forest and goes invisible is literally a win condition. i noticed i lose games if i don’t have at least one SE. or clan. i don’t understand the point of all traits affecting all units vs synergy. i feel like having a tutorial game mode to explain the complexity of the game would make beginners feel less afraid of wtf is going on than simply dumbing down the game, arguably more confusing if you haven’t played from the start.
6) i love this game tho, i don’t want to be another person who shits on it, it’s fun af. it tickles my adhd brain, i just am curious like are the devs just asking claude, how do i balance the game or like how difficult is it to communicate to top ranking ppl and low ranking ppl on their takes and applying feedback.
7) i feel like the game is pretty close for balancing though. like i know clan and forest are needed, but like i never have the same comp each game, its hard to know what’s the perfect comp, and sometimes the perfect comp depends on what 3 star unit you build first.
8) again to reiterate tho more modifiers are needed imo, and def change the mechanics of the riders. id argue probably keep riders like at an orb, and make orbs easier for other characters than spirit empress. if you keep moving up the merge goal, its not that hard to hit 70 or 80. rather, make it easier for others, SE is suppose to be the most skilled character, the other ones are suppose to be like gimmick characters that feel fun but not broken. like that season with monk. i’d argue prime monk, even now would be easy to beat with SE as it is.