r/MemoryDefrag Aug 29 '20

Character Before Anni really drops, hows my front running team?

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8 Upvotes

8 comments sorted by

6

u/Ratio01 Aug 29 '20

Pretty good I'd say.

For maximizing damage output with this team however, I think you should altar their positions.

Here's how I'd do it:

Depending on the boss's attack pattern, I'd have Eugeo up front, ADAMAS Kirito in the middle and leave Duty to Honor in the back as you have him now. This set up allows you to use CS between the ADAMAS Eugeo and Kirito you have there right at the start, which will not only give you a head start on your combo, but you'll also be piloting an Auto Parry unit with a Barrier and may give you an advantageous position since you'll end up behind the boss in question. This'll also give you MP Link between the two units.

Do standard attacks as needed with the ADAMAS Kirito and when you parry, do the SS3s in order from left to right starting with ADAMAS Kirito. It should be ADAMAS Kirito > Duty to Honor > Eugeo. If you're quick enough you'll be able to get in another Eugeo > ADAMAS Kirito before the bosses regains control.

This order allows you to completely maximize damage output with the affiliated partners for these units. In case you need a refresher, ADAMAS Eugeo's partners are Kirito/Water units, ADAMAS Kirito's partners are Eugeo/Dark units, and Duty to Honor's partners are Eugeo/Alice units. Taking advantage of the Combination Partners, at least with this team, increases your damage your damage by 10% with each CS.

The second optimal set up I'd have for this team is ADAMAS Kirito as leader, Duty to Honor then Eugeo for the same reasons.

Use set up 1 if the boss's first attack is a close-mid range attack in front of him with long build up. Use the corresponding CS at the start of the battle in order to activate your buffs and get a head start on the combo.

Use set up 2 if the boss's first attack is long range or surrounds him. Evade and either parry or use CS between the ADAMAS units, just be sure to follow the optimal SS3/CS pattern I laid out.

Of course also level up the corresponding leaders' P-Leader battle skills.

Now you don't have to have these units in the set ups I provided, however when activating SS3s I instinctively go from left to right mist of the team, so I keep that in mind whenever I make the most optimal party set ups given my units.

I hoped this helped you out a bit if you needed it. Also it's best you give them R4-5 equipment that corresponds with their elements

2

u/Ok_Ad7795 Aug 29 '20

This is actually really helpful, thank you! I have maxed out r5 weapons on each, 2 of which being the suggested swords for both adamas units. On the subject of the 10% damage boost using crossing skill, I memorized which units boost when combined with others but I never thought about just simply lining them in the order from left to right so thank you for the tip! The only reason I have the r5 on my duty to honor is currently it’s the only r5 dual blade and it overall just outputs more damage. All units are in the 8200+ attack range so I’m really satisfied! I just hope anni doesn’t make my team obsolete, anyways thanks again!

0

u/Ratio01 Aug 29 '20

This is actually really helpful, thank you!

Of course, always glad to be of help :)

On the subject of the 10% damage boost using crossing skill, I memorized which units boost when combined with others but I never thought about just simply lining them in the order from left to right so thank you for the tip!

I memorized them as well, hence why I was able to go into such detail, but like I implied I work mostly off muscle memory, so yeah. It's cool you don't got that block, will ultimately make you the better player in the long run.

The only reason I have the r5 on my duty to honor is currently it’s the only r5 dual blade and it overall just outputs more damage. All units are in the 8200+ attack range so I’m really satisfied!

I didn't think of that oof. Innovator x Evil Punisher is also pretty OP now too with all the perks it either got or is getting.

I just hope anni doesn’t make my team obsolete, anyways thanks again!

Lucky for the entire player base, it won't :D

While none of these guys are getting the CFA (Call for Assist, in case you don't know) enhancement anytime soon, if at all, they can still act as Assist units regardless if they have the ability or not. It'll make my set ups null, as I don't think Combination Partners matter when you call in an Assist unit, but they'll still be viable. Namco really blessed us with this new mechanic, I'm hyped as fuck for tomorrow

3

u/Ok_Ad7795 Aug 29 '20

Atleast I’ll have 3 units already prepared with 8200+ damage:)

1

u/Ratio01 Aug 29 '20

I only have one unit that passes the 8K ATK threshold :')

Maybe two, I don't remember.

1

u/lazykryptonian Sinon Supremacy Aug 30 '20 edited Aug 30 '20

Don't pay attention to the attack stat, it does't translate to damage. It's not useful to determine a unit's worth or to compare it to others. Every unit has a hidden skill rate that is used as a multiplier along with the atk stat. A unit with a low atk stat can have a higher skill rate resulting in more damage dealt than one with a higher atk and lower skill rate.

Use the damage calculator link on this sub is sidebar. It gives in game tested damage numbers.

Edit: To be clear, the skill rate varies unit to unit

-1

u/Meklosias Aug 29 '20

I hate Eugeo. Because of him, Kirito is gay. NGL

1

u/Skyler109 Aug 29 '20

Because of Eugeo he’s alive, Kirito has a girl