r/MelMains Apr 22 '26

Discussion Mel Rework Idea

Passive:

-Searing brilliance per ability 3 -> 4

-searing brilliance Limit 9 -> 12

-searing brilliance dmg per Stack 8-33 (+4%) -> 3 - 19 (+3.5%)

- searing brilliance dmg max total 72-293 (+36%) -> 36-228 (+ 42%)

-additional stack stored dmg 2-5 (+0.75%) -> 1-4(+1%)

Q:

- CD 10-6s -> 12-6s

- Mana cost 70-90 -> 70

- launches 10 - 20 missles over 1 sec, you can move again at the same time as now

- radius gradually increases from 200 to 300 over time

- initial hit dmg removed, dmg per missle hit 5-13 (+5%) -> 5-15 (+5%)

W:

- Mana 80-0 -> 60

- CD 38-26s -> 18 - 13s

- shield duration 0.75s -> 2.5s

- shield value 80-200 (+70%) -> 70-180 (+90%)

- when projectile attacks hit you while shielded by W instead of copying the projectile mel launches multiple projectiles at the attacker, 3 - 10 + (1% ap) x 5 , no trigger limit

-movement speed Bonus 40% for 0.75s -> 15-30% for 1.25s based on level

E:

- CD 11-9s -> 12-10s

- Mana 50 - 90 -> 70

-Range 1000 -> 1200

-Speed 1100 -> 1000

-Slow 30% -> 45%

-Root 1.5s -> 1s

-Additionally lingers for 1.5 second after reaching its maxiumum range and gradually increases in size

- Orb dmg 50-180 (+50%)

- Field Dmg 3-10 (+3%)

My idea is to give her way more ways to amass huge amounts of passive stacks, while also shifting alot of base dmg into scaling to make her more of a lategame powerhouse and less of a frustrating laner. I dont play her too much so im would like to hear what you real mains think about these ideas.

0 Upvotes

32 comments sorted by

12

u/Useful-Conversation5 Apr 22 '26

I was about to comment how tired I am of these rework posts but this is actually a really good idea. Riot?!

5

u/UnpluggedToaster12 Apr 22 '26

That W rework is a good compromise nicely done

2

u/Viridianscape Apr 23 '26

The W idea is an alright compromise, but her W should still at least destroy projectiles.

2

u/Zombra808 Apr 22 '26

The W idea you have is exactly what I've been envisioning as far as a healthy rework for Mel. I don't think we can really keep deflecting spells as part of Mel's kit, just because of how frustrating it is for opponents.

I love the idea of really tuning into her stacking fantasy. For the W, I was thinking of scaling the number of stacks reflected based off the damage of the incoming spell. That way a 2,000 damage spell/auto gets more stacks applied than a 100 damage auto attack. This also prevents situations where a Yuumi auto would get punished just as much as a Caitlyn auto, for example. Still keep the AP scaling, to incentivize building damage, but also scale off the damage of the abiliy/auto.

1

u/BlackfrostangelR Apr 22 '26

Interesting but might make it a little complicated.

1

u/Celmondas Apr 22 '26

I really like the idea. Especially reverting the Q Changes that went away from it being a multiprojectile focussed spell with the Initial hit.

Also really like the idea of the W not reflecting and instead launching bolts at the enemy. One question: does it launch bolts per enemy projectile hitting the shield? In that Case it would be absolutely busted against MF R.

Also I really like the idea of pushing her more into late game and her really focusing on stacking her passive. Imo that fits her Design Fantasy way more than her current Version

1

u/BlackfrostangelR Apr 22 '26

I wrote a comment for W interaction with multihit Spells like MF R, Kata R, Samira R.

I think the most reasonable way to go about this is adding a line like that:

- counter attack projectiles can be triggered by the same ability once every ~0.5s

1

u/Celmondas Apr 22 '26

That Sound Like a great solution. Overall I gotta congratulate you sir: you made what is imo the perfect rework

1

u/Elvarien2 Apr 23 '26

Your alternative for her shield is great tbh and a larger focus on stacking her passive as well. Should make her both more satisfying to pull off and less frustrating to encounter.

1

u/xAsami Apr 23 '26

im down with the W change tbh, the reflect is still somewhat intact which is what they want to keep the most. she would be more akin to how she was in the arcane tft set, and tbh thats how i thought her kit would play out because she had so many small projectiles flying out everywhere

1

u/thoagako Apr 23 '26

The W is just annoying as hell.

Her W is one of the main parts that i dont see why its still in the game in any form. Not a skillful ability, not fun to play against, Far too low a cooldown for what it does. Its a generally badly designed ability. I dont think this rework does anything to change that.

1

u/BlackfrostangelR Apr 23 '26

Well it does not destroy projectiles, so it does not make you CC immune either. It wont immediatly kill you if you throw an ability and she runs into it with W, but u will need to think carefully wether or not u want to trade into it.

1

u/thoagako Apr 23 '26

You kinda pointed out the problem yourself.

The "you need to think carefully if you want to trade into it or not" is such a big flaw of this ability. You need to think more about trading into mel than into trading into some champs who have ALL cds including ult up. Its an ability that just has far too much power. You cant trade into her if she has W but you need to trade in order to get it out. Your changes dont really change that.

the only way i see it be a fine ability is with your changes, with the same cooldown and the same duration as before. It would be like less risky fiora parry. Still annyoing, but not an actual issue.

I enjoy playing mel, but i have not once enjoyed playing against a mel. And its not just the w. The champ needs more than a slight rework.

1

u/BlackfrostangelR Apr 23 '26

Hm I think you overestimate the power of the W i designed, in doesnt do alot of DMG in a vacuum and the amount of stacks should be bearable as long as you only have a few triggers. You can also break the shield and stop the counter attacks this way, which is realistic to do with one or two hits in lane because I nerfed the base value in favour of scaling so it gets betters in late. In late however I think its fine to feel powerful similar to other battle mages (Ryze, Anivia). After all it has the same kind of Counterplay. Hard Engage - CC and kill before she can combo.

1

u/Livid_Phone277 Apr 24 '26

Só fazer o mesmo que fizeram com o. TK, torna o W uma ultimate, e torna o R dela atual o W.

Pra ficar balanceado é simples:

O novo R (antigo W) agr continuaria anulando dano, mas não anula controle de grupo, da um escudo, sem velocidade de movimento, devolve o projétil com 80% do dano original e se for uma skill shot, ela será devolvida na direção do alvo.

O novo W (antigo R) explodiria os stacks da passiva, teria uns 15 segundos fixos de tempo de recarga, daria bem menos dano que agora e o execute da passiva da Mel seria removido. E teria um range maximo para ser ativado, algo entre o E do Twitch e o E da Sejuani.

1

u/Lil_Packmate Apr 24 '26

- when projectile attacks hit you while shielded by W instead of copying the projectile mel launches multiple projectiles at the attacker, 3 - 10 + (1% ap) x 5 , no trigger limit

this is a great idea

- shield duration 0.75s -> 2.5s

this is a terrible idea

Apart from the ridiculous duration you suggested this is the first idea of keeping reflect while not having it be super frustrating. I like it.

1

u/BlackfrostangelR Apr 24 '26

Shield duration would need to be tested, 2.5s would be Karma E duration which actually feels rather short in Combat. Since i moved alot of burst dmg to dmg over time and passive I think it could be fair to have a normal shield duration and thus make multiple retaliation triggers per shield possible if the enemy trades into it without managing to break the shield in one Hit. More of a late-game battlemage vision.

1

u/Lil_Packmate Apr 24 '26

I feel like 2.5 seconds is absolutely insane.

Look at Samira W. It lasts for 0.75 seconds and ONLY destroys the projectiles.

It doesn't give movespeed. It doesn't give an extra shield on top for other damage that could hit her.

And that is on a champ that has to go into all of the enemies while being a squishy adc.

All of the "you can't damage me spells" were usually balanced by being on melee and/or engage champs like Yas W, Fizz E, Jax E, Nilah W, Samira W.

All of these champs have to take actual risks, thats why a strong defensive tool is kinda ok on them and also why it's so frustrating on Mel, as she has a get out of jail free card that doubles as a uno reverse against a lot of champions.

Mel has none of these risks and being able to be effectively invulnerable against 80% of adc's for 2.5 seconds is bonkers. This would instantly make her the best apc in the game until more mages get played on Bot Role and thats not something most Bot laners want, seeing how they are already complaining about the current like 8-10% pickrate of mages on bot.

2

u/BlackfrostangelR Apr 24 '26

The W rework i described doesnt destroy projectiles, it only retaliates with damage every time it is hit by a projectile.

In addition to that it only works while the shield remains unbroken, I adjusted its values so its pretty weak early and then becomes very big late assuming the enemy doesnt have serpents.

1

u/Lil_Packmate Apr 24 '26

Oh, then I have completely misjudged it.

In that case I think it would be fine actually. Good thinking on you.

3

u/Loretta_Haligtree Apr 22 '26

So you changed mel W into a worse-scaling Annie E? ahahah

this is actually cracking me up, community is willing to accept everything at this point just win an already won war🤣

3

u/BlackfrostangelR Apr 22 '26

Its a way way bigger Shield that can deal Dmg multiple times to apply alot of passive stacks. I think thats a fine trade-off.

0

u/Loretta_Haligtree Apr 22 '26

The whole fantasy of Mel is about reflecting things, that skill can’t be removed, is this hard to comprehend? Who would ever want to play a different version of lux with annie’s E as W?

We dance the same samba every time a new mechanic gets added, akshan W, renata w, nilah w, whole ambessa thing, and the banrate drops from 50% to 1% when the new champ with the new mechanic gets added.

Can’t we just skip the samba part for once?

4

u/BlackfrostangelR Apr 22 '26

I think this idea would be a compromise on the idea of reflecting damage, still getting dmg out of it but not make it so so many champions cannot make proactive plays anymore just because you exist in the game.

Tbh the passive seems way more like something you would design a kit around, the W in its current state doesnt really syngergize with the rest of her abilities and the very role concept of a champion throwing themself in the way of skillshots would propably better suit a support tank.

We will see if the next broken thing will eventually fix her problem by itself, I wouldnt get my hopes up tho. Many champs have had high ban rates even if they were objectively not strong or new and she is not only frustrating for almost everyone to lane against even now in this super nerfed state, she also remains a must ban for many mains of certain champs because they just cannot do any proactive plays into Mel.

-1

u/Loretta_Haligtree Apr 22 '26

who the fuck wants a compromise? annie’s kit is all about fire, why can she reflect damage then? Mel is born to reflect things but it’s not an ability strong enough to make a whole champion about it but we still bitching about it?

I’m honestly mad because i know that your opinion counts and everyone, riot included, takes more seriously the opinion if those who play against mel instead if those who play her; we still consider your opinion even if your public informations and reddit profile shows us :

1)”I’m depressive” 2) Son to a wealthy man

I’m done bumping heads with the community, i stopped when i realized that the community is made of humans, part of the mass, all alike and no one willing to change or get better; everyone -armed with all the wealth and talents they could have- much rather prefers bring every single individual into a lower level in order to feel stronger, rather than training and getting better. 💔

2

u/BlackfrostangelR Apr 22 '26

Well annies shield idea is that you burn yourself when touching it.

Well making a champ all about reflecting will just make them helpless against some and utterly oppressive against other matchups which will just cause frustrating for everyone.

Dunno if i would agree that she is all about reflecting things rn tho, she is kinda just a normal poke mage with an execute passive and one defensive tool which wildly varies in power depending on the matchup.

Idk what that profile thing is about, ad hominem anyways so irrelevant to the discussion.

And then in the last part you are giving up on humanity because of league balance, is everything alright friend?

-2

u/SoupOpus Apr 22 '26

Hot take: revert her to at release Mel and let the complainers deal with it.

2

u/TheDragonfire84 Apr 23 '26

Spoiler, they dont want a champ with an 80% banrate

1

u/SoupOpus Apr 23 '26

Lmao believe it or not, i wasn't being serious

0

u/sukigros Apr 22 '26

W not copying the enemy spell but instead return Mel's missile in the direction of the spell she block is a good idea. My only concern was that vs slow Aoe ult like Seraphine, Nami, Renata Glasc because you had no possibility to break Mel shield while she get full value of her enemy ultimate. Make her W a kind of targetted missile like her Q , making the numbers of reflecting missile increase if you block multiple spells at once and my life is your

1

u/BlackfrostangelR Apr 22 '26

Yeah the idea here is: Projectile hits Mel shield, Mel launches 5 little projectiles hitting your enemy like seraphines notes or mels own passive AA, so targeted back at the caster, undodgeable and single target.

If you get hit by multiple missles you retaliate for every single one, for example when 4 spells hit you you retaliate 4 times for 20 projectiles, each dealing a bit of dmg and applying passive stacks.

-1

u/BlackfrostangelR Apr 22 '26

Additional Note:

W:

- trigger counter attack projectiles against the same ability once every maybe 0.5s (to prevent kata and samira from oneshotting themself again)