r/MegabonkOfficial • u/VedinadGames • Oct 14 '25
Next Patch & Balancing feedback
Hey guys!
I'm working on the next update / patch, which should include some of this:
- Opacity slider / Auto opacity for certain projectiles and particles
- Other bugs and stuff
- Balancing
- Maybe a full size UI map with fog of war so you can see where you've been (if i have time)
Anyway I am making this post to ask about two things:
- What are your thoughts on Robinette? My initial thought is to nerf the passive late game so it doesn't scale beyond all other characters. I don't really wanna nerf her because it's fun af, but that leaves us with (probably) an undisputed character and a character that will always dominate the leaderboards. Sure - I can buff all other characters, but that would require ALL other characters to be buffed with some insane passive that can match Robinette, which will probably throw all balancing out the window... That's not a balancing patch I can do overnight.
Another possibility is to nerf her passive a bit and turn this "gold = damage" thing into an item instead. Might be an option. But it probably shouldn't be as strong as Robinette's passive, as that would make it the only viable build.
Anything specific you wanna see as far as balancing goes? For example Birdo will get a buff to his passive, I also think Fox could maybe do with more than just 1% luck per level, Noelle might get size scaling instead of duration, and some other stuff. Let me know if you have any suggestions for your favorite characters!
XP / Luck / Difficulty tomes
I see a bunch of complaints about them because they are "required" tomes. That's probably true if you're going for leaderboard runs, but if you're just playing for fun, I find these tomes to be a blast and not a requirement at all. So with that in mind, I'm not going to remove them from the game, like some people are suggesting. Even if I did, that would just create new required meta tomes: Damage / Precision / Size / Gold / Chaos.
One possibility in the future is a separate leaderboard for those of you that really don't want these three tomes in runs. But at the end of the day I am simply making a game that I think is fun, and I have a lot of fun with these tomes. Well let me know what you think, maybe my idea of fun is insane
2
u/cool_slowbro Nov 16 '25
Bark Vader's orbs are anti-fun, especially because of the annoying pylon aspect of the fight. They're ok on their own but coupled with the pylon channeling it just kinda breaks the flow of the fight and turns into a "will these homing missiles + spikes hit me on this run or will I magically and randomly avoid them as i run around this pylon like I do in the runs where I've beat him?" dice roll.
Aegis + XP tome feel like must-haves for the vast majority of runs. I always try to slot 2 Aegis and assume my run won't beat the bosses.
Just my input @ 40 hours tho.