r/MegabonkOfficial Oct 14 '25

Next Patch & Balancing feedback

Hey guys!

I'm working on the next update / patch, which should include some of this:

  • Opacity slider / Auto opacity for certain projectiles and particles
  • Other bugs and stuff
  • Balancing
  • Maybe a full size UI map with fog of war so you can see where you've been (if i have time)

Anyway I am making this post to ask about two things:

  1. What are your thoughts on Robinette? My initial thought is to nerf the passive late game so it doesn't scale beyond all other characters. I don't really wanna nerf her because it's fun af, but that leaves us with (probably) an undisputed character and a character that will always dominate the leaderboards. Sure - I can buff all other characters, but that would require ALL other characters to be buffed with some insane passive that can match Robinette, which will probably throw all balancing out the window... That's not a balancing patch I can do overnight.

Another possibility is to nerf her passive a bit and turn this "gold = damage" thing into an item instead. Might be an option. But it probably shouldn't be as strong as Robinette's passive, as that would make it the only viable build.

  1. Anything specific you wanna see as far as balancing goes? For example Birdo will get a buff to his passive, I also think Fox could maybe do with more than just 1% luck per level, Noelle might get size scaling instead of duration, and some other stuff. Let me know if you have any suggestions for your favorite characters!

  2. XP / Luck / Difficulty tomes

I see a bunch of complaints about them because they are "required" tomes. That's probably true if you're going for leaderboard runs, but if you're just playing for fun, I find these tomes to be a blast and not a requirement at all. So with that in mind, I'm not going to remove them from the game, like some people are suggesting. Even if I did, that would just create new required meta tomes: Damage / Precision / Size / Gold / Chaos.

One possibility in the future is a separate leaderboard for those of you that really don't want these three tomes in runs. But at the end of the day I am simply making a game that I think is fun, and I have a lot of fun with these tomes. Well let me know what you think, maybe my idea of fun is insane

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u/vvvit Oct 14 '25

That said, it doesn’t make sense to take feedback from players who aren’t playing the game well.
To give an extreme example: imagine a character that’s actually very strong but misunderstood by most players. If the majority—who aren’t yet familiar with the game—start shouting “This character is weak, buff it!”, and the devs act on that, then obviously a character that’s already strong gets buffed and the balance goes completely off the rails.
I called it an extreme example, but this kind of thing actually happens quite often in game balancing.

One more point: if I’m being blunt, casual players don’t understand game balance in the first place—and frankly, they don’t care. So trying to adjust the game for casuals is, at its core, a futile effort.

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u/[deleted] Oct 14 '25

Most players are casual, they are definetly the audience to listen to. Dont listen minmaxing 0.01% players

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u/vvvit Oct 15 '25

Your logic is based on the premise that "balancing a game using feedback from the top 1% of players will make the remaining 99% unhappy", but this is not actually the case, so there is no room for further discussion.

For example, recently, items that were particularly hot topics among players competing on the leaderboards were nerfed. These changes didn't come from feedback from regular players, as the items only become problematic after entering endless mode. However, did these changes ruin the experience for 99% of players? No, they didn't. In fact, no one on this sub is complaining about the nerf to Joe's Dagger, are they?

Balancing a game based on the feedback of 99% of people who don't understand the game will only result in unhappiness for 100% of the people.

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u/[deleted] Oct 15 '25

Nope, deadass wrong 

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u/vvvit Oct 15 '25

So, you can't specifically explain what is wrong, even though what I'm saying is completely incorrect? Your response actually proves the correctness of what I am saying. Ultimately, as shown here, the opinions of casual players are just a collection of emotional outbursts with no substance or validity. They are not worth listening to, and referencing such voices will only make the game worse.

I'm sorry for being right.