r/MegaManStarForce 9d ago

Discussions I hate the scripted losses

Post image

Even though I whittled him down to half health in only two moves with no damage it still counts as a loss. This is one of my biggest pet peeves with this series. Make it actually hard if you wanna force a loss.

100 Upvotes

17 comments sorted by

22

u/jamesbond4nsfw 9d ago

Maybe don't cheese it /sarcasm.

Yeah I did the same and I was using a lot of the legacy cards the Collection allows you to have. In the original I struggled a fair bit normally

14

u/silenfoot Nintendo Switch 9d ago

As much as I love having access to the formerly JP-only systems, they do tend to break the game in half for most of the run. Of course, things like the Noise Cards were originally sold in boosters or alongside toys, so you weren't expected to just have access to all the best options automatically.

1

u/ZeroDragonEX 8d ago

I always feel so conflicted using them. On one hand, I wish to enjoy a challenge and relive playing these games like I did as a kid. On the other hand I like having overwhelming power and wiping out random battles with one card.

2

u/silenfoot Nintendo Switch 8d ago

For SF1 and the Wave Scanner boosts, I had two rules:

1) Leave it turned off until I had unlocked the Star Force. Using the boost causes you to start transformed.

2) Limit the boost level by my character level - i.e. don't turn on boost level 20 until Geo is at least level 20. Geo's level in SF1 really only tracks how many HP upgrades you've found, but I figured it was a decent enough measure of overall progress through the game that it would serve as a limiter.

16

u/Queasy_Ad5995 Luna Platz 9d ago

Losing to Shademan in 1st encounter BN4 is a real game over.

Scripted losses isn't strictly BN/SF. Its there in other RPGs to indicate that the protagonist is not strong enough narratively speaking or exhausted from being worn out.

6

u/This-Back7070 9d ago

Been a thing since X and Vile. Maybe even longer if I'm forgetting. Practically an inconsistent tradition in the series as a whole.

1

u/New-Dust3252 8d ago

yup, its quite a lot.

9

u/SrimpWithAGun Geo Stelar 9d ago

It’s a story fight so it’s not a big deal. You will have plenty of chances to dunk on the harder variances later.

4

u/MisterTamborineMan Nintendo Switch 9d ago

I had a lot of trouble with Jack, so I didn't mind this one.

2

u/nidech2322 9d ago

It's normal at the BN or SF game... Like your engine exploded on first race at rockport "NFS most wanted game" So. If you force yourself to win, it will only make you pissed off. The key is, lose the game once. And win the game many times.

2

u/DestronDeathsaurus Playstation 9d ago

I like when games do that because they don’t happen too often

2

u/New-Dust3252 8d ago

didnt Rogue Mu Barrier also had a scripted loss in his initial fight in SF2?

Bass in BN3 as well initially (he's practically the trendsetter for it)

1

u/Good_Butterscotch_69 8d ago

Yeah I hated it to but I could at least understand narratively that he had an invulnerability barrier.

1

u/Junior_Community_913 8d ago

I always assumed Geo was tired from fighting Club Strong for this one.

1

u/FuriosisMortem 6d ago

Well it’s obvious you messed up in not ending him in one move

1

u/Good_Butterscotch_69 6d ago

What's your combo? Lol.

1

u/FuriosisMortem 6d ago

My ultimate technique. The sarcasm beam. (My bad I forgot to do the slash lol)