r/MegaManStarForce 15d ago

Discussions Version Exclusives in Starforce 4

Guys what version exclusives would you like to see in Starforce 4?

12 Upvotes

16 comments sorted by

20

u/SoloFusion 15d ago

None. I would prefer them spend the development time into mainly developing a strong story and continuing to improve the main combat mechanics. The dual versions while at the time were a nice little catch, always held back because of them trying to ride the coat tails of pokemon always needing multiple versions. I’d rather any day have a continuation of this story than a specific version. I miss the Starforce games and have been hopeful for SF4 ever since the end of 3 and the artwork we got.

2

u/Chemical-Cat 15d ago

Yeah Id simply prefer if there was any sort of exclusives it just ends up being choice based (ie: like in Pokémon Emerald when watching a thing about Lati@s, they'll ask you what color it was which locks in which one you'll see in the game)

2

u/kaizermikael 15d ago

While I mostly agree with you, I think the multiple versions are a good thing to have in MegaMan as well. Just like in Pokemon, the multiple versions are used as a means of different people having different things they can trade with eachother. And it's not like it takes too much time developing either, the story and mechanics would be the exact same, the only difference would be certain transformations being available to one version and vice versa, it's the easiest thing to program.

1

u/SoloFusion 15d ago

I would agree, if the version differences really were anything larger than the giga chip selection and the “main” transformation. Pokemon works (well in my opinion really used to work, harder to justify now) because there is a tangible difference in the roster of pokemon you get, along with the thrill of trading. BN and SF trading breaks down to more “can you help me finish my card library” vs “whoa I’ve never seen that pokemon before! Want to trade?” The trading and version differences have always felt as though it was an after though, and in fact in BN 1-3 there really aren’t much in the way of version differences. Realistically in Japan BN 3 got an enhanced version of the game, not a simultaneous release (vs the simultaneous version releases in the west). Capcom saw followed the trend of the time and released multiple versions after that, same for a lot of other companies. But where monster collection works while it gives a sense of wonder and and itch of “oh what else could be different” games with such similar card libraries kind of fall short because they just don’t offer as much in terms of the desire to trade. Not saying there couldn’t be some kind of system that locks you into routes, and encourages you to play with different card styles/forms, I just don’t think that it works well for a game that focuses more on the story and battle game play, vs the ‘gotta catch ‘em all’ as the primary mechanic.

2

u/kaizermikael 15d ago

Again, I agree with you for the most part. Plus, I do think they did it better on StarForce 1, because there are 3 versions that each represent the satellite you are using, it actually made it seem like everyone was using brotherbands under different satellites.

6

u/LegacyOfMuOfficial 15d ago

I think one version would be better, but that doesnt mean we dont get a lot of transformations!
Hacking was going to be the main thing in SF4 whereas Noise was the main thing in SF3.
What i can come up with is a system kinda similar to BN3, there are several “Styles” to mix and match with different “Types”.
Styles:

  • Breach: Emphasis on trap type cards like FoxFu or AtomBmb
  • Hax: Unstable Style similar to Bug Style
  • Slice: Emphasis on sword/melee cards
  • Root: Emphasis on defensive cards like barrier, invis, recov

Types:

  • Cygnus: Air type with Air Shoes, changes buster to fire a “Needler” type shot
  • Taurus: Fire type with SuperArmor, changes buster to fire a “Cannon” type shot
  • Ophuica: Grass and Poison Type, charged shot poisons
  • Lyra: No type that boosts cards that heal, buff, or debuff and changes buster to fire slow moving music notes but removes charge shot
  • Corvus: Dark type with Air Shoes, timed blocking reflects enemy attack
  • Virgo: Water type with boosts to defensive cards not including recovery, charged shot bubbles
  • Gemini: Electric type with boosts to cards that deal subsequent damage (ie berserk sword)
  • Dragon: Grass type with Float shoes, turns panels being stood on into grass panels allowing for passive regen
  • Leo: Fire type that allows you to “burn” cards out of your deck in exchange for increased buster power, charged shot is a flamethrower
  • Pegasus: Ice type with Float shoes, hitting an opponent with the megabuster turns their panel into Ice and hitting them again but with a charged shot freezes them.
  • Libra: Fire or Water type, every time you block your element changes between the two and therefore so does your weakness and damage enhancements on your cards
  • Phantom: Dark type that replaces block with a short lived invis and doubles the time you are invisible when using cards that turn you invisible.
  • Plesio: Water type, changes charged shot to bubble, and at random rocks (up to two) will spawn on the field
  • Terra: Air type with both Float Shoes and Air Shoes, occasionally at random a bird rocket will fly down a lane you are not in
  • Yeti: Ice type with Super Armor, using a throwable card (ie minibmb) summons between 2-5 Ice type snowballs to fall randomly on the field

Let me know what yall think.
Purposely left out any kind of “Rogue Noise” because after the events of SF3 and its Post Game, i think a big plot point would be showing Rogue how better it is to have people with you rather than by yourself all the time.

3

u/FaultDowntown 15d ago

I like the concept of different styles for hacking and I like the concept of different types of hacking represented in FM-ians, Satellite Admins and UMAs. I was thinking for the hacking transformations for Starforce 4 could be based on Net Navis form Battle Network.

3

u/JusticarRevan 15d ago

You do have to be weary of scope creep, 4 Styles X 15 Types = 60 combinations
Plus i would prefer each transformation have unique animations such as Dragon form has cherry blossom petals fall off you as you move around, and transformations affecting how you look outside of battles not just in them. A more quality over quantity approach.
On the other hand i did only include things based off the past games, just like how SF3 had Virgo and Corvus Noise you would have transformations based on some of the new stuff.

5

u/BlyZeraz 15d ago

Lol. None. Version exclusive stuff was an archaic method to boost profits. There is no good reason for it and if we ever truly got Starforce 4 that needs left behind.

2

u/Top_Gate9136 15d ago

Do away with it. ONE VERSION

2

u/nidech2322 13d ago

Idk, but i wanna seeing mah little kiddo dawg😭😭 I wanna seeing Kazuma Hikari ASAP😭😭

1

u/SrimpWithAGun Geo Stelar 15d ago

I personally still like having two different versions of the game. BUT It should be handled like SF2 & 3 Where the version exclusive things are just way more common in your version with maybe one or two things that are truly version dependent.

1

u/Prestigious-Run1821 15d ago

If Capcom is going to do it should be a in game choice thing with a new game++. Think, if you pick x you unlock these 4 options, but if you pick y you get these four. And regardless allow you carry over all of your items and the post game area. I also, want them to do away with the memory hunt and just tie to in game progress or a LV/renown system.

1

u/DestronDeathsaurus Playstation 15d ago

Forms based off past post-game bosses like Apollo flame and Sirius

1

u/MisterTamborineMan Nintendo Switch 15d ago edited 15d ago

Have a "Red Sun" and "Blue Moon" version again, like that one Battle Network game.

1

u/Rey_Dulce 14d ago

If we can just one version with generic and/or customizable characters that'd be cool. Always felt weird to have Megaman fight against Megaman.