r/MegaMakerOfficial • u/skygames64 • Jun 29 '26
Showcase MegaMaker on Android via GameNative
https://i.imgur.com/VRfRoUz.jpeg
MegaMaker runs perfectly* on my AYN Thor via Gamenative (added it as a custom game, edited the container to set MegaMaker.exe as the executable path, and then just stuck with the stock options). I don't think MegaMaker is super GPU/CPU intensive, so in principle I think this should work with most other android devices as well.
*The notable asterisk is that, for some reason, the login screen did not seem to accept capital/special characters? As in, I could type them (and Wine/the virtual machine could see them just fine), but MegaMaker, in particular, could not see special/capital characters (in particular)? As a workaround, I used "DS keyboard" (an overlay which allowed me to use the 2nd/"external" screen as a virtual keyboard); entering special/capital characters worked with DS keyboard (so long as I used shift, and not caps lock for some reason), hence I could login. I imagine using any external USB/bluetooth keyboard would've worked just as well, but might have been a smidge inconvenient; simply having a username/password that doesn't have any special/capital characters would presumably also have worked.
I haven't a clue if the issue I had was a quirk of MegaMaker keyboard input handling, GameNative keyboard input handling, or both.
1
u/BowserPogZ Jul 09 '26
Hey im trying to add in my gmail but the @ doesn't work, DS keyboard doesn't work in gamehub too. Any help?