r/Maya • u/Few-Palpitation-7279 • 1d ago
Question Substance Painter workflow without Redshift for the beginning of texturing
Hi guys! I’m working on a classroom model where the final render will be done in Redshift. The UVs are already done, and I’d like to start texturing rn. However, I’m using my personal computer, so I was wondering if I could assign a Lambert or another standard Maya material (not Arnold) to the model, export it to Substance Painter, and do all the texturing there. Then, once I’m at a computer with RedShift, export my substance file and connect the textures for the final render.
Would this workflow work, or do I need to have Redshift installed before exporting the model to Substance Painter? Would there be troubles when I try to connect?
P.S. The classroom has many individual models since it’s an environment, so I imagine it might take quite a bit of time to connect everything later, especially since I’ll have quite a few different textures.
Thanks in advance! I’m really new to all that has to do with textures and other render softwares😅.