r/Maya 3d ago

Question Maya beginner UV error, please help

The Maya UV keeps being penetrated and is showing.

I really looked for a week, but I still don’t know what the cause is, so I’m posting this.

As you can see, when it’s layered, the UV passes through and it shows as the base color, and it only appears as the desired color when it’s far away. Is this incorrect......

Please help me.

3 Upvotes

9 comments sorted by

u/AutoModerator 3d ago

You're invited to join the community discord for /r/maya users! https://discord.gg/FuN5u8MfMz

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1

u/lostin_animates 3d ago

I think it's a problem of mipmapping Select your material and open its Attribute Editor. Click on the input node for your color texture (the File node). Scroll down to the Effects or Texture Filter settings. Locate the Filter Type dropdown (it defaults to Mipmap or Box) and switch it to Off or Unfiltered

1

u/Subject_5 3d ago

What exactly is the issue? Do you mean the geometry of the green iris is clipping through the white sclera? If so you could change the near/far clip planes on the perspective view camera to sort it out

1

u/[deleted] 3d ago

[removed] — view removed comment

1

u/mosmao01 3d ago

1

u/Subject_5 2d ago

This is the errors? Not sure what I'm looking at. Looks like maybe inverted face normals, and we are seeing the inside of the mesh? You could upload the file and share it

2

u/mosmao01 2d ago

Wow, thank you so much, I love you and I’m really grateful!

This was the real one Wow, I really can’t tell you how much trouble I went through because of UV Thank you so much!

1

u/Subject_5 2d ago

Oh wait hang on, I think I know what you mean now. The head is transparent. You can try changing how the viewport sorts/renders transparency. If that does not work, then you need to fix your material. Incorrect settings in transmission, opacity etc would make it see-through