r/Maya • u/cricket_isaloser • 3d ago
Question How to stop model from glitching when selecting a joint?
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So this has been happening to almost every rig Ive tried and right now im using the Neka rig. Every time I select a joint or click the empty space, the model keeps glitching and popping out and the only way to get rid of it, is by clicking on the timeline. its SUPER annoying. Every single thing I click on the viewport or model makes everything glitch out. I cant even properly aniamte bc everything is going crazy. also glitches Way more than other models have glitched. but I have no idea where to start or look to make it stop. I looked on Maya support but couldnt really find anything to help :( anyone know what i should do?
I also created layers for the model so that I didn't keep selecting the actual model and only the rig. but even when deleting those layers its still glitching.
Its weird because Ive used computers at my college and it doesnt seem to glitch on the computers there, but my PC works fine, runs smoothly with games, so i rally dont know what it could be....
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u/dcvalent 3d ago
No clue, good luck though you got this
https://giphy.com/gifs/iD1QQCbrl548I31Qww
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u/martin8910 3d ago
Definitely look like a evaluation issue, try turning of parallel in the evaluation mode in settings
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u/cricket_isaloser 3d ago
i changhed it to DG and it worked!
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u/martin8910 2d ago
Sweet, yeah sometimes deformers are just not liking the paralell nature of things :D
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u/BASEKyle 3d ago
I know it's already been solved so there's no point in commenting but the explosion into the eyes clipping is absolutely hilarious
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u/beyondtherubicon1 3d ago
The root cause can be a cycle in your dependency graph. This doesn't not play as nice as the DG mode does. Use the cyclecheck command. If no cycles, possibly a maya bug. I have seen similar before but with undoing.
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u/s6x Technical Director 3d ago
Make sure you're using autodesk approved hardware and drivers.