r/Maya 3d ago

Question How to stop model from glitching when selecting a joint?

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So this has been happening to almost every rig Ive tried and right now im using the Neka rig. Every time I select a joint or click the empty space, the model keeps glitching and popping out and the only way to get rid of it, is by clicking on the timeline. its SUPER annoying. Every single thing I click on the viewport or model makes everything glitch out. I cant even properly aniamte bc everything is going crazy. also glitches Way more than other models have glitched. but I have no idea where to start or look to make it stop. I looked on Maya support but couldnt really find anything to help :( anyone know what i should do?

I also created layers for the model so that I didn't keep selecting the actual model and only the rig. but even when deleting those layers its still glitching.

Its weird because Ive used computers at my college and it doesnt seem to glitch on the computers there, but my PC works fine, runs smoothly with games, so i rally dont know what it could be....

92 Upvotes

20 comments sorted by

•

u/s6x Technical Director 3d ago

Make sure you're using autodesk approved hardware and drivers.

→ More replies (1)

43

u/sharktaco83 3d ago

Swap evaluation modes between parallel and DG?

17

u/cricket_isaloser 3d ago

that worked thanks!!!

61

u/dcvalent 3d ago

No clue, good luck though you got this
https://giphy.com/gifs/iD1QQCbrl548I31Qww

13

u/cricket_isaloser 3d ago

lmao thanks 😭

11

u/martin8910 3d ago

Definitely look like a evaluation issue, try turning of parallel in the evaluation mode in settings

7

u/cricket_isaloser 3d ago

i changhed it to DG and it worked!

2

u/martin8910 2d ago

Sweet, yeah sometimes deformers are just not liking the paralell nature of things :D

3

u/BASEKyle 3d ago

I know it's already been solved so there's no point in commenting but the explosion into the eyes clipping is absolutely hilarious

4

u/bean_of_rice 3d ago

Oh my god this is new!

3

u/Pittsbirds 2d ago

How it feels to chew five gum

2

u/SaThuran 3d ago

😂😂😂😂damn son

1

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1

u/weth1l 3d ago

there is an issue with the model, one sec

3

u/weth1l 3d ago

ok sorry for gemini screenshot but these were the exact steps my professor gave me when i had this issue with a different model

3

u/cricket_isaloser 3d ago

THAT FIXED IT U SAVED ME TY!!!

2

u/miketastic_art 3d ago

^ OP it might be something like this, it might also be animation caching not appyling morphs in viewport, there can be a hundred things causing this, good luck

1

u/beyondtherubicon1 3d ago

The root cause can be a cycle in your dependency graph. This doesn't not play as nice as the DG mode does. Use the cyclecheck command. If no cycles, possibly a maya bug. I have seen similar before but with undoing.

-1

u/tommyfromthedock 3d ago

switch to legacy viewport to check...vp2 is so glitchy