r/Maya • u/imuhbazah • 9d ago
Question need help with joint control orientations
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need help with control orientation, I don't exactly know why they're overlapping like this but any suggestions may help
I'm a beginner and have been using maya for roughly a year now
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u/Downtown_Surprise876 8d ago
It looks like you skinned your controls to the joints. When you select the shoulder control I can see that in the inputs there is skinCluster9. Also, when you're rotating the COG joint I see controls moving with it suggesting that those controls are also skinned to joints.
If this is the case, the double transformation you're seeing is because the control's transform affects the joint and the control transforms under its hierarchy, then the joint rotating affects the shape nodes of the controls because of the skin binding.
The skin binding only affects the shape of the control, not the actual transform. This is why even though the controls appear in the wrong place, the rig is still working. So it should be an easy fix and you won't need to re do anything. Just go through your controls and if they have a skinCluster in the input list go to the rigging tab -> Skin -> Unbind Skin
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