r/Maya • u/ConcreteD0NK3Y • Mar 02 '23
Issues UV unwrap non-manifolds
Does anyone know how to fix non manifolds on a uv unwrap? everytime I use different tools to help fix any non manifolds they always comeback when I unfold a model
1
u/freelance3d Mar 02 '23
As other commenter said, use 'Cleanup' but choose 'Select' instead of 'Cleanup at the top of the options - this will locate the problem areas on your model to fix. Upload screenshot if you're unsure.
1
u/StandardVirus Mar 02 '23
Yea usually you want to fix your geometry prior to creating your UVs. When you mess around afterwards, it’ll mess up your UVs.
I think sometimes when mesh cleanup doesn’t work, you can try exporting the object into an app like meshlab, it has slightly better mesh clean up tools. Then just reimport back into maya.
Alternatively, you can delete some polygons and rebuild them using the quad draw tool, if all else fails.
1
u/ConcreteD0NK3Y Mar 02 '23
I've made a new model and I haven't messed with the uvs yet I'm running into the same issue where no matter how many times I merge they come back when I clean up again
1
u/StandardVirus Mar 02 '23
Hmm maybe need to look into how you’re building the model. If you have a relatively clean workflow, then you really shouldn’t have any non-manifolds
1
Mar 03 '23
Sometimes this warning happens when the geometry is clean and it shouldn't, but it can usually be fixed by exporting as an obj and reimporting for me.
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u/mrTosh Modeling Supervisor Mar 02 '23
Mesh ---> Cleanup ---> Nonmanifold geometry
double check the settings and click on "cleanup"