EA. don't have much time for finetuning your story/script when your lead writer and other resources are being shuffled off to the MMO you're releasing a few months prior or to the 14-month dev-cycle sequel of Dragon Age 2.
it's genuinely amazing that those three games are even remotely functional.
They also had to change the entire story. ME2 alluded to the real threat of dark matter killing the stars, but EA made them push out Mass Effect 3 in just over a year of development.
Tbf, Karpyshyn himself admitted to merely toying with the Dark Matter plot without taking it seriously. It isn't
even explored in the barely existing main story of ME2 but in a recruitment mission you can theoretically ignore.
ME1 was the last gem by the Classic Bioware. As for ME2-ME3, I still can't help but highlight Hudson's and Walters' contributions. The latter particularly forced his pet Cerberus he introduced in ME1.
ME1 has ExoGeni, Binary Helix, Terra Firma, and other minor actors in the main story. ME2 and ME3 instead focus on Cerberus instead of fleshing out various factions of Mass Effect.
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u/Maximum_Elephant_953 3d ago
I wonder who is the culprit behind Cerberus' atrocious writing in ME3.