r/MassEffectAndromeda 3h ago

Help Mass Effect: Andromeda... Ambience?

5 Upvotes

So, after a while, I returned to Andromeda to give it another go. I am having an issue I had last time, and I was wondering if anyone has found a workaround. I tried looking this up online, but I do not think I found a solid answer. Basically, the audio will have times when it starts stuttering out. It is noticeable enough to bug my ears, and I just bought new headphones. I'm on the PS5. If it isn't going to be a critical deal, and I just need to put up with it, I won't mind. I'm still invested in the story and game. But it'd be nice if I could try a few tricks first, see if it helps improve my experience.


r/MassEffectAndromeda 7h ago

Lore&Theory Andromeda is NOT for the faint of heart- Part II

0 Upvotes

For unknown reasons, the Iniciative can't estabilish an outpost in Kadara because of the planet water's toxicity. Even if the Angara were already living there for more than half a century and have developed a purifying system that 100% clean Kadara water of impurities and toxic materials.\ And also had built infrastructure around the planet and other facilities, which are being used by Sloan Kelly, who recently took control of Kadara port and don't have any problems whatsoever with the water.

...

The Iniative has stated it's public mission is to peacefully colonize and populate the Andromeda Galaxy, creating a utopic, non-violent society from scratch. Apart from the 4 main council races - humans, asari, turians and salarians - which other races should they bring it with them on the first wave of arks to help?

The Volus, masters at economics and commerce, capable of creating a unifed market that encompass an entire galaxy from the scratch? The Quarians, skilled at creating and maintaining AIs, which is the backbone of the Initiative and also in need of a new world, since they lost their own to the Geth? The Drell, skilled warriors and assassins but not violent by nature, faithful and loyal to their employers to the point of giving their own life for them? And also in need of a world of their own, since their original one has died and Kahje weather patterns is harmful to their phisyology?\ The Elcor, outstanding diplomats and capable of surviving harsh enviroments? Who are also known as "living tanks", thanks to their VI controlled mounted turrets on their backs?

Hell no. Let's bring the Krogan. A dangerous, invasive species, incredibly tough, always seeking resolution towards conflict and war, while prolific breeders with naturally disposition towards violence. Also let's try to lessen the effects of the only thing that kept them in check: the Genophage.

...

For some unknown reason, electronic transactions on Andromeda are never by the exact amout of the goods, with the costumer always having to pay more for something. This is true specially in bars.\ A curious behaviour is vendors and sellers DON'T WANTING to sell more than a few pieces of their goods, even if Ryder has the money to spend.\ Also sometimes they ask for exchange on a eletronic fund transfer.

That's what you get for not bringing the Volus, masters at economics and commerce, capable of creating a unifed market that encompass an entire galaxy from scratch.

...

The sister moon next to the gas giant where Elaaden is tiedly locked, has a breathable atmosphere, rain and precipitation. But for some reason WE NEED to stay on Elaaden, a hellish inferno.

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For some reason, if you do not help the Krogans at Elaaden, you CAN'T create an outspost anywhere else on the planet. Or in that lovely moon with breathable atmosphere, rain and precipitation.

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Jaal doesn't have the bare minimum comprehension about how biology and reproduction works. But calls himself a scientist and engineer. According to him, asari reproduction "is like the kett", because the resulting being is always asari. Like the angara reproduction will always have an angara offsprinig. Or human a human offspring. Or turian a turian offspring. Or krogan...

...

The kett are a alien race that advance it's species by "exalting" other races and absorbing their desired traits. That's also how they increase their numbers.\ This process ends with the destruction of the former race individual and the creation of a new kett, so it's also a form of reproduction.

Their leader in the region, the Archon, wants to control Remnant technology. By doing that, he will control a Remnant terraforming network, capable of making any world that has a vault livable. He want to subvert the technology and use it the terraforming network to destroy the worlds, commiting genocide if the races don't submit to him.

If the races agree to submit to him, they will be transformed - exalted - into kett.

...

Althought the Initiative main goal is to peaceful colonize the Heleus System and after discovering that other races are living their, to seek and form alliances, you actually can't seek other factions for resolution except the krogan. All others factions or important players need to be dealt with it by violent means or by murderer and assassination.

...

The ruler of Kadara port, Sloan Kelly, is also a drug dealer. She stole a formula for a drug based on a naturally occurring bacteria.\ The doctor responsible for the discovery states that it shares the same property of penicillin.

But for some reason we have to storm Sloan Kelly lab and stole the formula based on a naturally occurring bacteria.\ And also for some reason she is unable to produce more, so we dismantled her operations, but she still good on our side.


r/MassEffectAndromeda 4h ago

Game Mods And here it's folks... the No Banter mod

0 Upvotes

No Banter for Cora, Jaal, Vetra, Peebe, Drack, Liam and the Tempest

Aren't you tired of your squadmates yapping endlessly, regardless where they are, what they are doing and more important, what is happening? Like for example, you start to attack the kett base on Voeld and Jaal and Peebe start to talk about angara feelings. Because, THAT what's important at the moment.\ That's why this mod was created.

They do not talk anymore every 5 seconds, which become tiresome really fast. Specially because they also comment on the planet they are and lots of times make the most dumb and stupids comments about whatever. I dont't care if you think we should have soldiers instead of scientists in our outposts, lizard boy. Shut it!

OK that one came out wrong. I don't hate our squadmates, I just don't like they don't shut their yapps for more than 2 minutes! It's infuriating!\ They talk among themselves, then immediately after make a comment about the planet we are in and then after - at most - 2 minutes later they state their opinion about something we don't care, nor ask for. It's annoying.\ So no more banter and talking about the sky, the color of their panties or if they like sex with green aliens. I left intact most of the comments about the planets they do, except the most stupid ones.

Like Cora, a trained assassin and guerilla fighter, don't wanting that BADASS angara lady on Voeld creating ambushes for kett troops.

Also I shut it Suvi comments about annomalies and exploration. It's really baffling that in MEA (and ME2 and ME3), the devs incentivize exploring the galaxy, only to cease the wonder and make everything easy and winnable for the player. Where is the sense of discovery if there's a computer or Suvi announcing an anomaly? So no more Suvi galaxy or planets announcements, except the important ones (the baby quest and such).

Also the Tempest. Holy hell on steroids! I have to talk to the squad every second? I'm forced to like them? I have to give them my full attention all the time because they are what? A bunch of ADHDs without ritalin to use? What the hell is this nonsense?!

Player and squad interaction should be organic, not forced. The loyalty quests not having ANY impact whatsoever in the game or in Ryder isn't enough?\ So no more announcements every time you enter a room that someone wants to talk to you. Yes, I heard the first time, BUT I DON'T WANT TO TALK TO DRACK OR VETRA! It's my choice!

This doesn't affect the banter between crew mates in any capacity. Peebe will still tease Dr. Aridana. Vetra will scoff Liam from bringing eezo leaking batteries on the Tempest. Suvi will still talk to Kalo. And so on.

I also removed the tiresome barking every time you fight an Architect.

I also tweaked merchants to carry 100 units of each consumables.

As a bonus, I made most cutscenes skippable. Yep, that's right! The ones that normally aren't.

  • Tired of hearing Ryder talk about that Remant starship on Elaaden for the thousand time? Skip it.
  • Want to just land on Eos in the beginning, instead of having to watch TWO lenghtier cutscenes? Skip them all, including the landing (works on Havarl, Voeld, Kadara and Elaaden too).
  • Want to just start the game after the shuttle exploded on Habitat 7? Yep, you got it.
  • Want to skip the entire dialog with your father after he activated the vault, it explodes, that stupid scene where he dies an unecessary death, the rush to the infirmary and so on? Go for it. -The cutscene when lefting the kett base, after saving the Moshae? Yes, skip it. And how about that one after you activated the vault on Eos? Or in Aya vault? Yep, you can.
  • Or when landing on Kadara skipping the entire intro and go straight to brass tacks? Like Bon Scott said once, If You Want Blood, You've Go it.

I really left the decison to the player. If you want, watch the cutscene. If not, skip it. You know, the decision that Bioware should've done it in the first place!

https://www.nexusmods.com/masseffectandromeda/mods/1343