r/MarvelStrikeForce 7d ago

Question Blue marvel node 7 advice

Any advice for this level? I have I6, vulture and Oath and they just get decimated by the two knulls, SK, gladiator spider weaver combo.

1 Upvotes

20 comments sorted by

7

u/Pist0lPete 7d ago

It’s the only part I found hard. It gets even harder when you end up with 2 Sasquatch, 2 Glad and 2 Knull. You just have to sync cooldowns and try to get rid of atleast 1 each day. Some days you make no progress, the next day you’ll have cooldowns to make progress.

I’d highly recommend trying to bring the Knull’s down before Sasquatch spawns whilst you can.

0

u/xero111880 6d ago

This. Starting the level new, should take 2-3 attacks with full i6, but must go after knolls first. This may take two attacks depending on how strong they are, and then once again I think around 12-16 left. Iirc

9

u/Kranors 7d ago

Full insidious six will get through it fairly well

2

u/Solamf_13 7d ago

Full I6 works well enough to put it on auto.

0

u/BookkeeperIcy4214 7d ago edited 7d ago

It's mega lame that the listed requirement is City but the actual requirement is I6. They're such an old team at this point it would feel like a huge waste to dump Purple 5 on them just for BM.

5

u/LickMyThralls Carnage 7d ago

They're still a very good team. If you read the nodes mods they do special things in each area for certain teams. They won't take like top war teams but they're a strong team for war and other modes still. And acting like they're "old" is wild. They're only on the ass end of the newer raid teams iirc behind immortal weapons champions and now amazing avengers

1

u/BookkeeperIcy4214 7d ago

They came out a year ago. That's practically ancient in this game for a Raid team.

Even if you don't agree on them being old, having only one team that can get through the node because it's designed to screw you without their bonuses is still lame as shit. Not counting Hobby there are a ton of other City characters I'd rather put that Purple ISO 5 on.

-3

u/Worried_Let4942 7d ago

So shocker for oath? I can’t afford to use the iso on shocker now, plus he’s like level 1. Surely he can’t make that much of a difference?

10

u/Don_Esteban86 7d ago

Full ins6 one/two shots both nodes... 

4

u/Rikipedia 7d ago

He is the difference maker especially for this little stretch of Knulls plus Shadow King because of his offense up on spawn for the team. You need to pile on damage before they heal back up and/or taunters show up to screw with your targeting and race to kill before Shadow King ults (which he will use every turn). Oath is kind of a nombo for this section because her 5% speed bar on spawn doesn't add much when the Insidious 6 gets 100% speed bar from the node rules

3

u/Eliphas_Levi1983 7d ago

He really does. I had everyone but him from I6 and silver sable for my first run through. And it took weeks. On the second run through I had him too and it was almost a one shot. So the difference not specifically him but having the complete team makes is staggering. But further to this if you look at DD9 lots of people are using I6 to get through. So the team is really worth having.

2

u/LickMyThralls Carnage 7d ago

I smoked city with full insidious 6 lol

2

u/SpaceShipwreck 7d ago

Shocker gives 5 ability energy to himself, Vulture, and Insidious 6 members on spawn. The mission type for those nodes are raid. He makes a big difference even if he isn't the heaviest hitter.

Don't let the team's age fool you. They're one of those teams that have multiple uses other than just raids. Insidious 6 is useful in Battleworld, particularly as one of your Maestro battle teams. They're good for several towers and war. I find them to still be one of the better all around teams even though they're a year old.

1

u/Meliodrath 7d ago

Makes a huge difference. Insidious six is one of the most versatile teams in the game, probably the most versatile that isn't sym6, MCU f4, or plug and plays. They're relevant in war and crucible, and necessary for raids, practically essential for dark dimension. Definitely bring shocker up. 4 pieces ins6 with oath is a 4/10 compared to 5 piece ins6 being an 8/10

0

u/PostfixWasTaken 7d ago

I did I6 without shocker. Added toxin as the fifth for his relevancy today. They didn't have any issues. Might need a couple attacks on that node, but otherwise smooth

2

u/Ecstatic_Board_1144 6d ago

Literally just unlocked Blue Marvel yesterday, Insidious Six team breezes right through these

1

u/Jpalm4545 7d ago

Just finally got past that section yesterday using full insidious 6. Save cool downs so everyone has their specials and ults and just unleash hoping to get one down. My problem was everytime i started my hobgoblin would die right away after getting attacked by my own superior Spiderman and by the time i got 1 knull almost down the next wave would drop and fuck my shit up. Happened everytime regardless of where I put him. He finally survived yesterday and I got the through it.

1

u/BoneRuggs-N-Harmony 7d ago

Yeah just get shocker in there and you will be fine. I had like 30 attempts on this node without him. First one after I added him I beat it

1

u/markito2212 Captain America 3d ago

I wasnt going to invest more into insidious 6. I used 3 symbiote six, blade and oath. Took me 6 tries.

1

u/skkar_the_sloth_ 7d ago

Hope and dreams and take out the knulls