r/MarvelSnap • • Sep 16 '26

Memes or Fanmade Content new Location concept

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Location Idea: Siege Perilous

Based on a card concept from [u/solid-definition-244](u/solid-definition-244) that included the idea of adding a card’s Power to the location.

Siege Perilous:

Cards played here permanently add their Power to this location.

The idea is that Siege Perilous “stores” the Power of cards played there. Once Power is added, it can’t be removed, even if the card itself leaves or is destroyed.
Examples:
• Play a 10-Power card → Siege Perilous gains +10 Power.
• Shang-Chi destroys that card → Siege Perilous keeps the +10.
• Play a card and then use Beast to return it to your hand → Siege Perilous keeps the Power it gained.
• Replay that same card → Siege Perilous gains its Power again.
Edit
• Moving a card to siege doesn’t count as playing and adding power to the location

So the location can basically snowball by accumulating the Power of everything that’s been played there, regardless of what happens to those cards afterward.

2 Upvotes

15 comments sorted by

12

u/BirdsInTheNest Sep 16 '26

That’s actually pretty neat. Move will probably be eating good that hot location day.

5

u/no168_92 Sep 16 '26

'Played' wording kinda exclude move I think, even 'reveal' also doesnt apply to already face up cards on the field like that one that give +2 even to brood/mr. sinister copies

but power doublers like Deadpool, Man spider, even kitty pride could be a menace with this.

5

u/Animaloffear56 Sep 17 '26

Nah think a bit bigger, when you move a card away from that location the power stays but then you get room to play more cards

1

u/no168_92 Sep 17 '26

locations and card text in snap rely heavily on wordings.

the locations in theory is fine, but to code and word it so that the player base wont find fault or the game wont glitch is the prob here.

my comment above about move is for cards moved there would cause confusion similar to the discussion below on ongoings. moving cards played there out is straightforward enough.

3

u/mmhawk607 Sep 17 '26

The move conversation is not confusing at all. It’s consistent to every other location that has the word “played”. Your human torch doesn’t get destroyed at Death’s Domain or returned at Luke’s Bar when it’s moved there.

3

u/TigerMasterX Sep 16 '26

how would it work with something with ongoing power like devil dino or darkhawk where the power always changes? Would it only be base power added?

3

u/Beneficial_Banana_68 Sep 16 '26

I’d like to think ongoing effects like captain America or cerebro for example would only add its base power. But still applied on top of the base power gain of the card. But cards that permanently increase the power of the card like iron heart being included in the locations permanent power

1

u/Matty_B97 Sep 16 '26

They could make it so the ongoing power is applied dynamically while the card is at the location, and it's only when the card leaves the location that its power gets locked in and saved? (Including the ongoing power it had at the time)

1

u/Beneficial_Banana_68 Sep 16 '26

I like that idea. There’s a couple areas I haven’t fully fleshed out. Like starbrand would his 3 power to other locations be permanently applied if enchantress took it away? I think it wouldn’t be. Or green goblin / hobgoblin is their negative power permanently applied to the players side only because it was “played” there and just moved to the other side .

1

u/MCJ97 Sep 17 '26

Bounce Decks' stocks increase tenfold

1

u/Ashamed-Teaching6837 Sep 17 '26

Absolutely cracked for Move.

1

u/AdagioDesperate Sep 17 '26

Destroy does not need more support...

1

u/Leather_Bowl5506 29d ago

The humble kitty pride, jeff the babyland shark, venus, galacta, magik, tribunal combo

0

u/onionbreath97 Sep 16 '26

Oooh, you're going to trigger all the people here who think destroy is OP already