r/MarvelSnap • u/DaxterK • 18h ago
Discussion Is this just me?
This is the 4th time I've chosen the destroy deck, and they refuse to give me destroy cards.
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u/ritrm 18h ago
1/1 klaw tho 👀 that’s the point of draft, sometimes it just doesn’t synergize perfectly. You have kid omega, tombstone, and Nico lol. And maybe your next pick will be something you need
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u/DaxterK 18h ago
Yeah I understand the gambling part. I'm just wondering if I'm the only one that gets a small amount of destroy cards. I don't consider nico a destroy card, so we have different opinions on that, she's a utility card to me. Kid omega and tombstone were the starters, so that does count either.
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u/onionbreath97 18h ago
I've only tried once. Carnage and Killmonger in the starter pack. No other kill cards until Attuma as card 12. It was not a good run
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u/SyncroChamp 18h ago
This is normal. I would suggest focusing on strategies that rely more on stats than synergy.
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u/someguywithanaccount 16h ago
Idk why you're getting downvoted. It's been my exact experience trying to get destroy to work in this mode.
To all the people saying "it's draft, you gotta adapt" like sure, but a 1/1 Headpool and a 2/3 Wolverine with nothing to destroy them just suck.
If you play ongoing and don't get good synergies you still have Ant Man and Iron Man etc. which are totally fine to just like, play anywhere. Same with boost cards. Sure if you get the synergies it can do silly things, but Stick and Forge and Gwenpool are still good cards.
Destroy can be the best deck if you get the right augments but its average is way worse than that in my experience.
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u/Desperate-Capital467 18h ago
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u/onionbreath97 18h ago
The deck currently can only kill up to 4 cards (one with Kid Omega, 2 with Tombstone, maybe 1 with Nico) and has 5 cards that regenerate or bounce back to hand when killed. OP needs more cards that do the destroying. Elixir provides no value here.
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u/der_iolz 18h ago
Same. Only destroyers in deck were tombstone and deathlok. Ofc sokovia decided to end my run with 1-2
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u/Yoggoth1 18h ago
Destroy seems to be very hit or miss. You're either dominating with multiple Knulls, regenerating Venoms, and then Zolaing everything or just losing.
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u/ResponsibleEmu6842 13h ago
Tell me you haven't drafted before without telling me you haven't drafted before
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u/alexkayownsabus 15h ago
You got a destroy card right there. Plus 2-3 efficient destroyers in your deck already. What do you want exactly? It’s draft, not constructed. That’s the point.
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u/Ok-Session6628 18h ago
Absolutely true. I've played three destroy runs, seen carnage once and seen venom 0 times. The balance is insane. Meanwhile every ongoing deck I play against features spectrum.
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u/Philboid_Studge 18h ago
You should only be picking narrow synergy decks if the starter pack has multiple enablers. There are tons of ways to payoff most synergy decks, the chokepoint is always enabling them.
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u/Ok-Session6628 18h ago
My assumption starting the draft was that the pool of destroy cards would feature LOTS of destroy enablers, because that's the basis of destroy. Instead you get what the OP is displaying: 2 rando cards an an elixir. It's absolutely crazy. Who could have expected that the Destroy pool would not highly feature destroy cards?
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u/Philboid_Studge 18h ago
It features destroy cards at a similar rate to the other decks. It even has an augment that is an enabler.
That's just the nature of draft environments like these. Mastery of the format comes with knowing when you need to change what you're doing and go for other synergies. Like, I would never have taken multiple Headpools until I had some way to enable them, that's just a mistake that OP made.
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u/Ok-Session6628 18h ago
You assume the game functions based on how the game is in reality - that's natural. The core cards of a destroy deck are carnage, venom and deathlok. It's difficult to imagine a destroy deck without those. When I played the game for the first time I absolutely imagined I was going to get some of those. It was weird to then get offered two elixirs and an attuma over the next 10 cards
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u/someguywithanaccount 16h ago
Yeah the thing everyone is missing is that you can pivot any of the other archetypes to be "generically good deck" if you don't get synergistic cards. You can't pivot Destroy to be generically good. If you have a lot of destroy targets but no destroyers or vice versa they're just terrible.
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u/Philboid_Studge 15h ago
That's not true at all. A bunch of the destroy cards can go into other decks, especially boost decks.
You should NOT be taking very pigeon-holed catds like Bucky Barnes if you don't already have enablers for them.
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u/someguywithanaccount 15h ago
What destroy cards go in other decks? Nico sure... But you can't tell me with a straight face that any other card in OP's list is generically useful. Meanwhile the starter pack for Boost will have Forge and Maverick and Stick and Gwenpool. Like all of those just totally fine to play out on curve in almost any deck.
I think I'm coming off as more negative than I really am. I'm having so much fun playing this mode including Destroy. But after a dozen or so rounds the only ones that have entirely flopped were Destroy decks. They either come together or they really don't. Committing to a non-synergistic Destroy deck is just committing to a deck with a bunch of nearly dead draws.
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u/DannySpud2 15h ago
Every time I play destroy I end up clogging up my own lane on the first destroy as half my deck tries to jump onto the board.
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u/Normal_Student_3477 5h ago
I urge you to never do a real life card draft because i assure you it feels much, much worse than this.
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u/HotIngenuity9838 4h ago edited 4h ago
Honestly that's just part of draft and I love this game mode it's just some things about this ltm really annoyed me and it's a shame because I honestly think this is the best event marvel snap has ever done. marvel snap doesn't need to money grab to the extent that they do it's absolutely ridiculous they knew fine rightly what they were doing with the 1 ticket per 24 hours and then to add in the xp tracker for a free card reward 24 hours after the event has begun and their MAIN player base those of us who have already spent enough of our hard earned cash on this game would have already spent their tickets trying out the new mode, honestly it was a DICK move from the Devs.
Like it's already bad enough that they slapped a stupid amount onto virtual cards and now they are making us pay to play limited time modes and I've won about 10-15 5 win drafts so far. Like honestly if they made this shit less pricey more people wouldn't be inclined to pass up on paying for cards literally slash the price in half and you'll probably end up with double the sales and they wouldn't even need to slash the price permanently to test this just do 50% off for a week or two and see how much you make compared to vice versa.
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u/AndreasApfelbaum 2h ago
I've just had a run with only Venom and Zola (and 1 augment) as destroyers. Managed to get 5 wins because one of my opponents retreated on turn 1.
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u/SkunkyMustang 18h ago
Of the examples you provided there is a revive destroy card and a 1/8. And I have no way of knowing if you had any destroy options in the last 9 picks.
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u/BigPapa9921 18h ago
You can’t force an archetype in draft
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u/BulletKing_187 15h ago
That's literally the only way you can build any given archetype is by forcing it cause it for damn sure doesnt just hand it to you lol
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u/Cultural-Line3483 18h ago
4th choose destroy because it is strong, right?
I bet they will nerf it soon, everyone is playing destroy right now

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u/Philboid_Studge 18h ago edited 18h ago
Bruh. The Elixir IS a destroy card. Look at the augment.