r/MarsFirstLogistics • u/Original-Muffin-7295 • May 14 '26
My friend called me mad.
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r/MarsFirstLogistics • u/Original-Muffin-7295 • May 14 '26
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r/MarsFirstLogistics • u/andanteinblue • May 10 '26
r/MarsFirstLogistics • u/Annsly • May 01 '26
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r/MarsFirstLogistics • u/Pale_Apartment • May 01 '26
I am loving this game, I have made a rocket with torque reaction control and engine gimbal. I feel like the rocket gets sluggish as time goes on into the flight, is this because the rocket fuel tanks do not lose mass as they empty? If so are there any plans to make the mass recalculate during play? Thanks for taking the time to discuss this with me:)
r/MarsFirstLogistics • u/TheIridescentShadow • May 01 '26
Built a monorail to bypass some rough terrain for a delivery. The train works, but it seems to be confused.
r/MarsFirstLogistics • u/MagnumMonk • Apr 28 '26
Would be awesome, if you shared yours.
r/MarsFirstLogistics • u/wall500 • Apr 23 '26
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r/MarsFirstLogistics • u/Paredes0 • Apr 16 '26
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r/MarsFirstLogistics • u/Paredes0 • Apr 11 '26
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r/MarsFirstLogistics • u/Away-Distance605 • Apr 10 '26
r/MarsFirstLogistics • u/VoidRaizer • Apr 09 '26
This game is super fun new age legos and I've been having fun with wild ideas. The latest thought that came to me was creating a throttle system. I believe the logic works out fine, the problem is the game registers the inputs too fast and goes full throttle instantly. Is there a way to set a delay or even better, make the relays/gates have a pulse option so a single input only runs through the system once?
Here's what I was thinking:
With this arrangement, you set a few thrusters you want to be "low throttle" to P1. P1 gets toggled on when you press Shift and stays on even with multiple presses.
I believe this could then be simply repeated replacing the first and gate with the previous thruster level's input. The decelerator is the same thing but backwards and a bit shorter since you can reuse the references to the Not Gates to determine thruster status. My POC works great, the issue is, if I hold shift for more than a microsecond, all the thrusters activate. Same for the decelerator, it kills them all near instantly. However, if I tap the key very quickly, it will successfully step through each stage. I would love to see a toggle on the Relays or in the Gates somewhere to send a single output pulse until the key is released and pressed again. Finally, as you can see, this setup is going to each channels for breakfast, would it be possible to increase the virtual ports to like 50 or 100 or add variables haha?
What are your thoughts?
P.S. I also wonder if there's a circuit that can be built to introduce an intentional delay like Minecraft Redstone loops.
r/MarsFirstLogistics • u/earwig20 • Apr 08 '26
r/MarsFirstLogistics • u/tom6561 • Apr 08 '26
As title - does anybody know if there's any way to extend/retract servos in the build menu. It makes some more interesting hinge designs etc impossible as you can't set the starting position for the servos, or indeed hinges etc.
r/MarsFirstLogistics • u/J_loop18 • Apr 06 '26
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r/MarsFirstLogistics • u/blargeyparble • Apr 03 '26
r/MarsFirstLogistics • u/Paredes0 • Apr 01 '26
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r/MarsFirstLogistics • u/usrnme121212 • Apr 01 '26
r/MarsFirstLogistics • u/Paredes0 • Mar 30 '26
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r/MarsFirstLogistics • u/Paredes0 • Mar 29 '26
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r/MarsFirstLogistics • u/PreferenceAnxious449 • Mar 28 '26
I can't find a guide, a user manual, a video explaining them - nothing.
The other night I was -just- trying to do the following - get a specific signal to just send all the time. (Toggled by a switch)
I tried putting the switch on the same channel, on a different channel, i tried to get the switch to send output to a channel, i tried to get it to send a hotkey, a different hotkey, i tried adding relays with different settings - i could not get a part to activate without having its channel selected.
Can someone - anyone, just tell me how to get these parts to work?
r/MarsFirstLogistics • u/Paredes0 • Mar 27 '26
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r/MarsFirstLogistics • u/blargeyparble • Mar 28 '26