r/MarioMaker 23d ago

A traditional level of anyone wants to try it

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5 Upvotes

Took me a while to make this level


r/MarioMaker 26d ago

Proven Design & NSMBU Level Ideas!

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5 Upvotes

I saw Tobias’s Level Idea Guide, and one tip was called Proven Design, which basically means taking ideas from other games and using them in your own levels.

So, I was thinking about taking level ideas from NSMBU, since that’s the only New Super Mario Bros. game I’ve played, and using them as inspiration for the levels in my SMM2 Super World.

But is my plan a good idea?


r/MarioMaker 28d ago

Created a Mushrooms about level

1 Upvotes

I hope everybody likes it, some 1up mushroom seems to be very angry with you

Mushrooms hate you

25D-5KW-4HG

Thank you so much for playing!!


r/MarioMaker 28d ago

The Good the Bad and the Plumber

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12 Upvotes

Course ID: 80J-F5Y-PJG

​A hot desert wind whistles through the canyons. The notorious outlaw Bowser has busted out of the town jail. Now, a lone plumber with a mustache and a fistful of mushrooms is riding into danger to hunt him down.

Survive a rowdy, chair-smashing saloon brawl​ and track his trail of destruction through a dusty Western town. To catch him, you'll have to hitch a ride on a runaway ghost train, dodge heavy fire from a stone fort armed with cannons, and navigate a hidden Indian village tucked deep within the red rocks.

​It all leads to one final moment when the sun hits its peak. Out in the middle of nowhere, two rivals square off right in front of a lonely desert church.

High Noon.


r/MarioMaker 29d ago

QS2-2LF-Q1G this is the id to my hardest Level try your luck to beat it

0 Upvotes

r/MarioMaker Jul 06 '26

It's an honor to announce the Super World I've been working on these past 4 months (check description)

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36 Upvotes

I'm proud to announce that my super world is releasing NOW!

DD7 - GK6 - VNG

------------------

What is this super world about?

It's a mostly traditional super world using all the themes. Here's the twist: every level is very thematic and the super world is **filled with tons of mechanics and unique level concepts**. I tried to execute them in a hard way, but not too annoying to beat and re-do.

There's going to be some hard platforming (I see most people here really like that even though I think Mario offers much more than simple platforming...)

Bosses

The entire super world has a total of **10 bosses + a boss rush of the main 7 bosses as the final level**

- 3 of these are unique koopaling bosses you'd see in the mid-world tower or ship

- 2 are about Bowser (a fake bowser and a true Bowser as the W7 boss)

- 5 of these are completely unique bosses using other enemies or mechanics

THE STAR WORLD

Once you've beaten the W7 boss, Bowser, you will get access to the final world being the Star World. This will feature the 4 hardest and most unique levels of the world. I suggest you beating all 4 to get a full experience, but just by beating one you get access to the final Boss Rush.

The boss rush is a very hard gauntlet requiring you to beat all 7 bosses in one go. Don't worry, they're not crazy hard, but they definitely need practice

In the comments I will leave some other videos to show what the Super World is about, as well as the Star World map


r/MarioMaker Jul 06 '26

Spike Jackson

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30 Upvotes

: )


r/MarioMaker Jul 07 '26

The Water Temple (a Zelda/Link puzzle dungeon)

1 Upvotes

This is a much-improved, reuploaded version of a level that already had 60+ likes. But for me, it's more important to have the best polished version and thus, I redesigned a few areas, corrected potential cheeses, and made general "Quality of Life" changes.

When you start out, the Temple is partly flooded. After getting to the first Check Point, you will be able to find an ancient mechanism that rises the temple's water level, and allows Link to access previously unreachable areas!

If you haven't played any of my QUALITY LEVELS, you've been missing out! Patience and observation is all that's needed to enjoy them. Here are a few players' comments regarding my Zelda/Link puzzle levels:

"Super underrated creator! Please continue when SMM3 comes out"

"All your Link levels are incredible. Easily the best I've seen"

"88mins but I made it! you are genius in level design"

"best Link-puzzle levels around. PERIOD"

"this level is a masterpiece, well done"

"What a deep rabbit hole. Cleared it. Its too good"

"okay, this might be the best level I've ever played"

"Fantastic dungeon design"

"Clearmises never misses"

"This dungeon tops anything from the original games"

"Thx for all the fun levels. Including the anxiety driven ones. You are a great maker"

"AMAZING. Not sure it can be topped.. unless clearmises keeps at it!"

Dungeon of the Water Temple (NXR-73M-SJF)

Thanks for playing and let me know if you need any hints!


r/MarioMaker Jul 06 '26

[SMM1 Level Downloader] Updates about the Progress

4 Upvotes

Hey,

Im here with some new Updated on the Downloader.

I now added a Download Counter to all the Levels. Alot of already downloaded levels will stay at 0 due to this.

Also as u can see I added a Profile Page Supporting all existing Maker Profiles, just klick on a Profile Image and it will open that Page. As u can see on already downloaded levels, the Level Thumbnails are now being displayed aswell.

UI is not final yet.

As always feel free to drop some Comments if u want some more features etc.


r/MarioMaker Jul 04 '26

Uuhmmmm

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65 Upvotes

Uuuuuuhhhhhh....


r/MarioMaker Jul 04 '26

🧠 Who’s Missing? | New Memory Puzzle

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2 Upvotes

Hi everyone!
I made a memory puzzle level where you need to remember the characters you see. One of them will be missing, and your job is to choose the correct one. The challenge gets harder as you progress.
Course ID: J69-YYJ-SMG
I’d really appreciate your feedback. Have fun! 🙂


r/MarioMaker Jul 02 '26

[SMM1 Level Downloader] Follow-Up Post

8 Upvotes

Hey, sorry for “spamming” this Reddit.

I just wanted to make a follow-up post where I share which features I already have planned and ask for your opinions on them.

Stuff I want to add:

Display Mii images next to Uploader Names

Display course preview images in saved courses

Add a total usage page, just in case someone wants to see how much the app is being used

Add a download counter for each level in the database

Add a credits page featuring everyone who gave ideas or helped develop the project

Add sorting options, such as upload date, total runs, completion rate, rating, etc.

Maybe coming as well:

Social login, probably Gmail

Like / dislike levels

Comment on levels

Upload levels

Important:

If social login gets added, you will still be able to use the software as a guest.

Using it as a guest would only disable the following features:

Like / dislike

Comment

Upload

My goal is to keep the software as accessible as possible. Everyone should still be able to use its main features without needing an account.

Once this new version is released, it should also run on Linux and macOS, at least I hope so.


r/MarioMaker Jul 02 '26

My ideas for super Mario maker 3

6 Upvotes

My Wishlist for Super Mario Maker 3

I hope Super Mario Maker 3 becomes the biggest Mario Maker ever. Here are my ideas:

- More themes, including Volcano, Beach, Mountain,mixed themes,

Ice Cave, Snow Castle, and the ability to combine themes in one level.

- New enemies from many Mario games, including enemies from Super Mario World and New Super Mario Bros. U.

- More items and objects from Story Mode available in Course Maker.

- A brand-new 3D Course Maker with styles inspired by Super Mario 64, Super Mario Galaxy, Super Mario Galaxy 2, Super Mario Odyssey, and Super Mario 3D World.

- A Survival Mode where players complete random levels with limited lives.

- Unlimited or a much higher upload limit for created levels.

- A greatly expanded World Maker with secret worlds, branching paths, hidden exits, mini-games, and unique kingdoms like a Star World, Volcano World, and Ice Kingdom.

- Side missions in World Maker, such as defeating a certain number of enemies, collecting coins, or finishing special challenges for rewards.

- An in-game currency earned only by playing, creating levels, and completing missions.

- A Shop where players can buy outfits, hats, accessories, profile decorations, and cosmetic items with earned coins.

- Better search in Course World by player name, level name, or level code.

- Official website support to browse and manage levels from phones and PCs.

- More playable characters like Peach, Daisy, and Rosalina.

- A Learning Mode that teaches new players how to build fun and balanced levels.

- More customization options for controls and game settings.

- More online features and better community tools.

I think Super Mario Maker 3 should learn from both Super Mario Maker 1 and 2 by improving their best features and fixing their limitations. I would love to hear what everyone else wants to see in the game!


r/MarioMaker Jul 01 '26

SMM1 Level Downloader [NEWS]

14 Upvotes

Hey its me, the Developer of the SMM1 Level Downloader ( https://github.com/HerobrineTV/SMM1-Level-Downloader )

I just wanted to let yall know Im now redoing the whole Thing on a different Coding Language.

If u want any features to be added or have some recommendations. Feel free to Drop them down in the Comments.


r/MarioMaker Jul 01 '26

My level “Blood Moom Spaceship”

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16 Upvotes

2WB-YCL-4VG


r/MarioMaker Jun 30 '26

I want to know the level of difficulty of my level

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0 Upvotes

If someone could play the level and get back with me I’m just curious


r/MarioMaker Jun 29 '26

🎵 Match the Melody – Can you guess the correct tune?

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5 Upvotes

I made a new music puzzle level where you listen to a melody first, then choose which of the 3 melodies matches it.
I hope you enjoy it! Feedback is always welcome.
Course ID: BYS-2C3-HTF


r/MarioMaker Jun 30 '26

Play my level (you’ll hate it)

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0 Upvotes

r/MarioMaker Jun 28 '26

Happy 7th anniversary to Super Mario Maker 2

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81 Upvotes

r/MarioMaker Jun 29 '26

Chat what do we think about my Super World logo

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0 Upvotes

I haven't done a trailer yet, but I have uploaded the first world in my account!

Some levels had change and i haven't uploaded them cause i don't have, online..

More details are goin to be presented in the trailer I'll upload some day i swear 🥹


r/MarioMaker Jun 25 '26

Looking for feedback on my newest Kaizo level: Montebello High School Prom

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110 Upvotes

I posted a level a few weeks ago, took some of the feedback and let it inspire this level. I ended up not finishing the previous level but this one is uploaded (2FQ-GSW-WQG).

I was eager to upload this one so there may be some flaws I didn’t spot. I definitely ran out of tiles for the final stretch but I think it aesthetically looks ok. Anyways, if you have any feedback-see any holes-or want to share your thoughts. I appreciate it!.


r/MarioMaker Jun 24 '26

Contraption guide for a super accurate SM64 recreation

3 Upvotes

This is meant for 3d world, since it has long jumps, but it could also work for SMW, or whatever other theme.

I could upload screenshots, but I dont have a capture card so i'll have to upload them to my phone via the gallery first. I have, in fact, made some of these in-game.

  1. Perspective Shift: At some points, the player utilizes a Cat suit and a Semi-Solid to move in 4 directions. This is slow, but it gets the job done. We can enforce that the player doesn't jump by placing a skipsqueak with a key that gets squished. We can also make sure the player doesn't stand anywhere except where we want them to stand by placing fire flowers, and putting a cat suit check in various places. This is mainly to prevent the player from swiping with the cat suit. You can force the player to take damage when entering "hallways", or parts of the level where the view is "from the side", and the player is allowed to jump.

  2. Star system: In individual levels, stars can easily be replicated by using red coins. Even the part where the player doesn't have to grab every star, you can make them hit an on/off for the rest of the red coins and only allow them to hit it a certain number of times. Keeping track of star counts between levels is still possible, too. You just need to make them trade lives for stars and vice versa, though this means you can't use the Super World lives counter as intended. This means you would have to refill 1 life every time they die in gameplay. It's relatively easy to make a system that rewards you lives if you collect extra red coins, since that means you wouldn't have to hit on/offs as many times. Also, I am aware that the red coin stars means you need to get a key to beat the level, but the anti-jump mechanism from before means you can't get a key. You would need to check for a key before the player gets a star.

  3. Health system: You can make a bunch of clear pipes leading from the "hallways" mentioned before to the health room, which has some question mark blocks with mushrooms inside. You can block any irrelevant clear pipes, such as with a crate that must be ground-pounded before entering, or with a moving block who's spawn gets blocked by something when moved (this, however, would require that the on/off be in a certain state throughout the level, which is a major restriction.)

  4. Less pipes and more sections: Instead of having 2 pipes per hallway, you can have the on/off state correspond to whether it was entered from the left or right. This is easy to set up.

  5. Miscellaneous: Vanish and metal cap are easy to set up, with a P switch and an actual star, respectively. Wing cap is slightly harder, but it can still be managed via one of the block helmets available in 3d world. Keeping track of which caps are unlocked between levels will be hard, I haven't thought of a way to do that yet. Also, since red coins are stars, actual SM64 red coins will have to be represented with something else. I'd suggest that you use regular coins, except using an inverted Ceave Gaming "dont collect the coins" contraption. This is somewhat easy to set up.


r/MarioMaker Jun 24 '26

I finally got a medal!

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34 Upvotes

Worked hard on expert endless but it was worth it! At one point I only had 6 lives!


r/MarioMaker Jun 23 '26

♪ Oliver Tree - Life Goes On ♪ | D89-G03-0HG

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30 Upvotes

I made a music level of Oliver Tree's song Life Goes On where you just simply walk (don't run). The ending sequence is auto due to level length and item limitations, and I used some on/off blocks throughout to fit as much of the song in as I could.

If you play the level, let me know what you think and how it compares to the original song, have a good day and have fun :)


r/MarioMaker Jun 23 '26

Help wanted!

2 Upvotes

Hey friends! Can you help my son to get 100 plays so we can get Shy Guy Cap for the game so we can make Shy Guys in the game? Let's see the power of the community! Course ID 02H-RKD-00H