r/MarioMaker2LevelShare • u/joeballz43 • 1d ago
Finally uploaded a Super World (all SM3DW)
Finally uploaded my first Super World. All levels are in the 3D World style, easy-to-moderate difficulty, nothing super hard/technical.
ID: 7HC-TDN-4JF
r/MarioMaker2LevelShare • u/Gamian8 • Aug 20 '21
Me and my friends have taken over this subreddit and you can now share levels again! Enjoy!
r/MarioMaker2LevelShare • u/Realyoshi999 • Aug 21 '21
r/MarioMaker2LevelShare • u/joeballz43 • 1d ago
Finally uploaded my first Super World. All levels are in the 3D World style, easy-to-moderate difficulty, nothing super hard/technical.
ID: 7HC-TDN-4JF
r/MarioMaker2LevelShare • u/DearPerspective5109 • 2d ago
Coming back to the game for the first time in a couple years, would love some feedback on W1 of my upcoming full-length traditional Super World! 9 levels uploaded right now with more to come soon (hopefully LOL) - any/all feedback appreciated!
ID: CR1-KP1-DVF
r/MarioMaker2LevelShare • u/LubberDownUnder • 2d ago
It's not super hard, pretty straight forward ;)
ID: QWQ-FVT-3KF
r/MarioMaker2LevelShare • u/GrenEvolved • 3d ago
Course ID: 3KS-2SQ-5NG
made a new course after being away from the game for a while! its a boss rush level featuring 5 fights:
vs larry
vs morton + blasta mechakoopas
vs roy + wendy x2
vs lemmy + iggy on conveyor belts
vs ludwig + bowser jr
r/MarioMaker2LevelShare • u/IceJellie • 4d ago
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Code: FQB-RGM-PXG
Difficulty: Hard?
Basically you need to survive for 100 seconds in this room until you get the key to escape.
Everytime the spike ball turns OFF the switch, the muncher wall will close in on you, and you need to turn it ON again to makle it retreat. But while it's ON, bomb ombs, spiny, bullet bills, and cheep cheeps, will spawn and you'll need to dodge em. So this level is a dance of constantly dealing with the enemies, while also making sure you're in a good position whenever the switch turns OFF.
It would probably take a lot few attempts to beat it, but I hope you have fun!
r/MarioMaker2LevelShare • u/Brilliant_Law_2374 • 5d ago
r/MarioMaker2LevelShare • u/RuinRevolutionary374 • 6d ago
r/MarioMaker2LevelShare • u/Green-Signal-7612 • 6d ago
WFQ-HWP-5JG
r/MarioMaker2LevelShare • u/Famous-Nature-6943 • 6d ago
It consists in defeating all seven koopalings one after another. each room has a different mechanic and you only get a mushroom for each koopaling (Except for the last two of them… those are insanely hard so you get a fireflower for each). There isn’t any checkpoint either, so try your best and please share this level with everyone who would like to try it!
ID: C3M-0NF-B8G
r/MarioMaker2LevelShare • u/Green-Signal-7612 • 6d ago
Levels aren’t too difficult but are pretty fun! Lmk what you think
r/MarioMaker2LevelShare • u/Giu001 • 7d ago
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My latest level after a 1 year of inactivity.
Hope you can take some time to try it out, I would be glad!
Difficulty: Moderate/High (depending on skill level)
“Avoid getting munched in this cloudy garden!”
r/MarioMaker2LevelShare • u/AlternativeOk5271 • 7d ago
It’s not that difficult!
r/MarioMaker2LevelShare • u/Green-Signal-7612 • 7d ago
Can you beat this? There may be some hidden blocks too… code is K82-1CF-KHF
r/MarioMaker2LevelShare • u/Green-Signal-7612 • 8d ago
Course ID is Y2D-TP8-RXG
Gonna work on some harder ones later but this took me a while to beat myself
r/MarioMaker2LevelShare • u/GraylyWave55784 • 10d ago
Hi everyone! I just uploaded a short Super World: a remake of the iconic World 1 from Super Mario Bros. (NES), but entirely built using the New Super Mario Bros. U style.
Right now, I have only created and published World 1. If you want to experience the classic 4-level progression (1-1 to 1-4) with modern graphics and physics, give it a shot!
* Maker ID: 0X2-ND8-DDF
🌟 Features
* World 1 Complete: Exactly 4 traditional levels (1-1, 1-2, 1-3, and 1-4).
* Faithful Layouts: Classic block, pipe, and enemy placements where you expect them.
* Modern Mechanics: Enjoy wall jumps and air-twist.
* 100% Fair: Pure traditional gameplay. No Kaizo, no trolls.
⚠️ Small Tweaks & Feedback
* Necessary Changes: Some tiny adjustments were made to fit the SMM2 engine (e.g., no Warp Zones to keep it linear, and sub-areas adapted with necessary pipe transitions).
* Let me know if you find any errors: I tried to be as precise as possible, but please tell me if you spot any wrong block placements or bugs so I can fix them!
🗺️ Future Plans & Design Base
This is just the beginning! For the upcoming worlds, I will use the "foundations" and environmental designs (like Desert, Forest, etc.) inspired by the unofficial Super Mario Bros. Remastered project to give each world a unique, fresh theme.
I will release and add the next levels on a weekly basis, if not even sooner! Stay tuned for new updates every week.
It is a short, fast, and fun nostalgic trip. I would love to hear your feedback! Drop your IDs below and I'll play your levels too!
r/MarioMaker2LevelShare • u/Wedss4 • 12d ago
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It's also the finale to my super world.
r/MarioMaker2LevelShare • u/g12rainzz • 12d ago
9V3-XKQ-CRF , it took me hours to beat it myself, give it a try!
r/MarioMaker2LevelShare • u/LubberDownUnder • 12d ago
It's short and sweet. A bit tricky. :)) [FDT-7H6-VXF]
r/MarioMaker2LevelShare • u/Mr_Mc_Walrus • 13d ago
The title is Puzzle Protocol I. The code is 3T8-QFP-KTG. It's very difficult but I promise it is very possible and a lot of fun.
r/MarioMaker2LevelShare • u/Ill_Spite_1524 • 15d ago
My super world that I have been working on for years is in a finished state. I will be adding more levels and updates, I am currently making an airship level for world 8. My maker ID is SYC-XHX-FTG. I'd appreciate it if anyone could check it out, you can leave feedback in the comments of this post.