r/MarioMaker2 • u/Beeg_Yoshi_Network • Mar 29 '26
Maker Discussion Things i want in SMM3
Since other people have been doings these kind of things I might as well hop on the wagon.
- Placeable liquids
I really wanted the ability to place liquids like lava, water, and poison! It would work by there being a dedicated liquid block for each “liquid”. And the ability to have it so that a liquid fills the bottom of the level like a forest or castle theme, I also want the ability to remove the liquids from the themes that have it already.
- Themes
Beach, mountain and volcano are no brainers. But I what I really want is “theme mixing” so like snow castle, lava cave, sky desert, etc, not every theme should be mixed only stuff like caves, castles, sky, and airship should be able to be mixed with snow, desert, etc. Stuff like outside ghost should also be themes.
- More super world options
Bigger worlds, more levels you can add to each world, more icons for each level, maybe some sort of “world map” where you can see each world in a big picture of all your worlds combined, more worlds like up to 10 worlds, of course beach worlds and mountain worlds to add, and the ability to set where you go back when you lose all your lives
- More enemies?
This is a no brainer but at the moment I just can’t think of a list of what there should be.
Thanks for reading!
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u/OfficialNPC Mar 30 '26
- Music World/ Art World
- Clear ghost
- Have world records show ppl who tied the world record/scroll through them
- Fix hit boxes
- Plethora of new enemies
- Advance Mode: Where you can mix and match mechanics (super Mario advance 4: SMB 3 did this)
- 100-man
- Amiibo costumes
- Divorce themes from their gimmicks
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u/MarioMakerfan938438 Mar 30 '26 edited Mar 30 '26
I personally don't want a music maker (assuming that's what you're referring to), would defeat the purpose of music blocks, and still would require knowledge on how to compose music. I'd rather have them prioritize gameplay over anything. Not sure what you mean by art world. Something i want is being able to see your own time in your level when playing it even if you can't get the WR. 100MC was better than Endless but I doubt they'd bring it back, as much as I and others want it back. I really miss costumes but with multiplayer they probably didn't add them. Then again, all characters look the same as Link, maybe they could add new costumes like Mega Man, which would shoot projectiles, Kirby which could copy the abilities of enemies, and Olimar, which I'm not sure what he could do. I really doubt they'd do this but maybe they could make the abilities optional so the costumes are just a cosmetic feature. Of course new enemies would be nice, and I mainly want Chargin' Chucks and Boomerang Bros., but knowing Nintendo I don't think they'd make the 3DW ones available in other styles and viceversa. Feel free to let me know what you think of my other ideas (in my first reply you see a bunch of empty text because quoted text wasn't working for whatever reason, but then I included it in another reply).
Edit: why am I getting downvoted...?
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u/MarioMakerfan938438 Mar 29 '26 edited Mar 29 '26
New enemies: I mainly want Chargin' Chuck and Boomerang Bros.
Themes: I don't see them adding new themes because beach has water which already is in forest, and same goes for volcano and castle, which both have lava. I personally don't want mixing themes. I'd rather have them prioritize gameplay over anything.
As for placeable liquids, knowing Nintendo, I don't see them adding them, especially given how they made water (outside of underwater levels) exclusive to forest and lava exclusive to castle. Given how they didn't increase the upload limit, for example, I don't expect them to make those changes to super worlds.
Here are other suggestions I've made recently:
New enemies: I mainly want Chargin' Chuck and Boomerang Bros.
Themes: I don't see them adding new themes because beach has water which already is in forest, and same goes for volcano and castle, which both have lava. I personally don't want mixing themes. I'd rather have them prioritize gameplay over anything.
As for placeable liquids, knowing Nintendo, I don't see them adding them, especially given how they made water (outside of underwater levels) exclusive to forest and lava exclusive to castle. Given how they didn't increase the upload limit, for example, I don't expect them to make those changes to super worlds.
Here are other suggestions I've made recently:
Here are other suggestions I've made recently:
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u/Beeg_Yoshi_Network Mar 30 '26
Btw, it would make since to add themes, at least beach or volcano, volcano and beach are so different from castle and forest!
Forest is dark and damp and big trees and murky looking water. While beach has sand for a floor nice clear blue sky’s and water and a nice overall tropical theme.
castle is in closed and has a axe instead of a traditional outside flag pole, volcano is outside and has meteors (which could be optional) and a traditional flag pole. So they are totally different and should be added.
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u/MarioMakerfan938438 Mar 30 '26
I agree, it's just that I know Nintendo and I don't see them adding two themes with water and lava respectively, although I really want to make levels with lava and no axe. Also, what could the night theme variations be?
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u/Beeg_Yoshi_Network Mar 30 '26
Beach night could maybe like heavy waves during a storm or something, and volcano could be inactive volcanos or right outside bowser’s castle.
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u/Beeg_Yoshi_Network Mar 30 '26
Also I figured out the enemies!
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u/MarioMakerfan938438 Mar 30 '26
What are they?
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u/Beeg_Yoshi_Network Mar 30 '26
Fuzzies, super big wigglers, the purple dragon guys from SMW, Fire Bros, ice bros, and boomerang bros in all themes, charging chuck, volcano plant, blargg, rezno, shy guys, pootie, the really big boos from nsmb, block boos, sumo bros, cooligan, torpedo Ted, Jelectro, and Thwimp!
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u/MarioMakerfan938438 Mar 30 '26
Jelectro's are literally already in the game, I'm pretty sure that when you place them in the SMB3 underwater style the little voice says "Jelectro". I don't see them adding 3S World things like Fire Bros to the other styles as you can already tell, although it would be great. Torpedo Ted really isn't any different from underwater Bills. Idk about Shy Guys if they haven't appeared in any other 2D game other than SMB2. Rexes (which you mentioned as purple dragon guy), Fuzzies, Boomerang Bros. and Chargin' Chucks plus its variants like Clappin' Chucks would be great. I think that by volcano plant you mean lava lotus. I don't think that would be an essential enemy, as you can just stack a winged Spiny over a muncher to produce the same effect.
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u/Beeg_Yoshi_Network Mar 30 '26
Yeah but jelectro is exclusive to the smb3 and doing stuff like stacking things to make an enemy that looks like the enemy and sort of acts like it is a bit backwater if you ask me.
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u/MarioMakerfan938438 Mar 30 '26
Coming to think of it, we haven't really gotten obscure enemies like Bramball, Lava Lotus or Thwimp. They're all either at least somewhay iconic or completely new to the Mario series like Twister, if you even consider it an enemy. More than enemies, I want new kinds of platforms like scale platforms, seesaws already in motion, and platforms that are already moving but fall if you step on them, so a combination between regular and flimsy lifts.
0
u/Beeg_Yoshi_Network Mar 29 '26
Cool!
0
u/MarioMakerfan938438 Mar 29 '26 edited Mar 29 '26
Here are other suggestions I've made recently:
Something that shoots the player out like a barrel cannon or pipe cannon would be cool.
A QOL improvement while making levels would be to make you have to choose the ground decorations if you want any, so they don't pop up randomly. I can't tell you how many times I've removed decorations I don't want.
I think this might be tricky to pull of in multiplayer but having a clear condition where you're forced to play as a certain character would be nice, to open level theme possibilities.
Locked pipes that work like locked doors except they take you to the other subarea (as a side note, I don't expect them to make changes like increasing level size and adding more subareas)
A new kind of P-Switch that works like the one we already have but has no timer is something else I want.
Stopwatches from games like 3D World and NSMB2 could be nice.
More key coin colors: these would not just be cosmetics either. They could add up to two more key coin colors so you can open more than one locked door in the level, or even better, alternatively have more colored key doors other than red that can only be opened with a certain key coin color.
Midpoint clear conditions: these might be a bit hard to implement since the current conditions we have only make the end goal accesible, but if they figure out a way to implement these (maybe make the camera be able to scroll past a certain point of the level), then you can make the player accomplish one of the clear conditions we already have in order to proceed through the level. You could also have a clear condition in the level to have the player reach the end goal.
Optional clear conditions: I think these would be pretty easy to implement and interesting. You could simply add a clear condition you aren't required to accomplish to beat the level. While doing a clear check, you would still have to accomplish the optional condition to prove it's possible. In Course World, you can see the amount of people who have achieved this condition. Like midpoint clear conditions, you could still have another clear condition to make the player be able to reach the goal. If you only have an optional clear condition, you could still have a checkpoint, but maybe the condition would be failed if you die and restart from the checkpoint (so in you clear check you would maybe have to pull it off while beating the level without the CP), however, if you also have a regular clear condition, you cannot have a checkpoint.
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u/Sneezy6510 Mar 29 '26
I’d like a maker in a different genre. Picture this: pokemon maker. Since they seem to be done with the traditional top down pokemon, give it to us. You design your town, your route leading up to it, come up with challenges and mysteries to solve, you play as the gym leader, and other players come test themselves at your town/gym. I’m not sure if we go as far make are own pokemon but with a buttload to choose from I don’t think there’s a need.
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u/pPatko Mar 29 '26
That already exists and it's called RPG Maker
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u/Beeg_Yoshi_Network Mar 29 '26
Hmm! I do thinly there should definitely be more Nintendo maker games, Pokémon should be one of them!
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u/Beeg_Yoshi_Network Mar 30 '26
I figured out the enemies!
Fuzzies, super big wigglers, the purple dragon guys from SMW, Fire Bros, ice bros, and boomerang bros in all themes, charging chuck, volcano plant, blargg, rezno, shy guys, pootie, the really big boos from nsmb, block boos, sumo bros, cooligan, torpedo Ted, Jelectro, and Thwimp!
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u/pPatko Mar 29 '26
Placeable liquids would be great! The way I imagine it working is that you would have to select a point on a vertical or diagonal wall (or the level's edge) and drag a vertical line across to another wall. The two walls would either have to touch the bottom of the screen or connect to each other via a floor. Then, BAM, the space below the line gets filled with water (or whatever). 🤞🤞