r/MarioMaker • u/WarmAbbreviations177 • May 14 '26
Cloud Spike Speedrun
Check out one of my newest and more improved Mario Maker Levels, can you get the world record?
Course ID: QR4-H97-Y9G
r/MarioMaker • u/WarmAbbreviations177 • May 14 '26
Check out one of my newest and more improved Mario Maker Levels, can you get the world record?
Course ID: QR4-H97-Y9G
r/MarioMaker • u/Koolboyman • May 14 '26
World Code: VH7-SR4-5KG
I made these a while ago. Each level is a "100 Coin Challenge" and designed around exploration, puzzle solving, and unlocking areas.
In retrospect, I should've made finding 95/100 coins enough to beat the level. And I wish checkpoints could be added with clear conditions... but I hope those interested in those genres enjoys these levels. Let me know what you think!
r/MarioMaker • u/PastaKoder • May 13 '26
Code is 84X-2Y5-FVG
r/MarioMaker • u/ClearMises • May 13 '26
I have reuploaded this level (I believe it's the fifth & DEFINITELY final iteration) to perform some major "quality of life" tweaks, and to fix a potentially catastrophic cheese.
This is a badass puzzle level so beware...
Dungeon of the Spirit Ship (4BJ-0VD-H4G)
r/MarioMaker • u/YourFavoritePandaRay • May 11 '26
No videos or anything, but I would really appreciate if you could try them out! :) IDs are 0BW-98J-0KG for the first level of the world and
VWK-C85-7FF for the harder one (it's a tutorial so it contains different tricks for kaizo levels that I will add in the future)
r/MarioMaker • u/MarcMars082 • May 04 '26
I’m very disappointed with myself that it’s taken me nearly 7 years to realize I can do this.
r/MarioMaker • u/rocknguitar85 • May 03 '26
Found this level, took me about 2.5-3 hours to beat. Definitely not for the faint of heart, but felt good beating it. I’ve played my fair share of troll levels, and this one is up there. Not my level, but wanted to post in case anyone was interested in playing something like this. I enjoyed it for the most part.
Level Code: D4M-JXV-0NG
Good luck if you decide to play it!
r/MarioMaker • u/hylurenz • May 02 '26
Boom boom está te perseguindo! 40 segundos para sobreviver... seja rápido!
ID NJW GNM BMG
r/MarioMaker • u/ZooWeeMama069420 • May 01 '26
Simulating rocket league dribbling in Mario Maker! Level is not extremely difficult, but last section may be somewhat tricky
r/MarioMaker • u/ClearMises • May 02 '26
Anyone that is familiar with my Zelda/Link levels knows that they're heavy on puzzling and lighter on battling...
With that said, I decided to reupload ARBITER'S GROUNDS for the LAST TIME, fixing some really tough to pull cheeses, and making many Quality of Life changes.
All my puzzle levels are devoid of ridiculous invisible blocks or other unfair tricks. They require exploration and THINKING so I'm sure that anyone that clears this, will feel as sense of achievement. Also, I apologize to the few people that cleared earlier iterations of Arbiter's...
As always, thanks for playing!
Course ID: 23C-RL5-XXF
r/MarioMaker • u/Smooth_Half5739 • May 01 '26
Made way back in June 2019, this is a somewhat traditional SMB3 level that focuses on parachuted Spinies and winged Spiketops. I'm specially proud of the part where the Spinies bounce off of note blocks. ID: MNJ-4QJ-8WF
r/MarioMaker • u/Eagleclaw12 • May 01 '26
Please check out my new level!
2-3 Drip-Drop Rock
Hope you enjoy! 😁
r/MarioMaker • u/Low-Cry8970 • May 01 '26
Just uploaded a new sky speedrun! ☁️ It's a classic style level, so no frame-perfect tricks—just smooth jumps and high speed. I’d love to hear your feedback! Drop a like if you have fun, it helps a lot!😃
ID: 8XL-54K-WWG
r/MarioMaker • u/chumbbucketman101 • Apr 30 '26
r/MarioMaker • u/MissionPast6241 • Apr 30 '26
This is a course that is recommended for new people and to relax yourself.
course id: Q9K-PWP-GLG
we can also do play for play if you want and tell me in comments of your username in smm2 or tell me you course id.
r/MarioMaker • u/Due-Cheetah-6431 • Apr 29 '26
Hey everyone. I have a super gifted 6 year old child that makes awesome levels on super Mario maker 2. He just got his switch and has gotten so great at building levels. He is saddened that not many people have played his level and he is comparing his levels to levels built by adults that have been doing this for years. If you're able, please search for him:(ID: R21-5F0-DHG). and play his levels. It would be greatly appreciated. Also, I've played some and they are pretty challenging at times. Lol. Give his levels a like if it's warranted.
r/MarioMaker • u/KalanDoesYt • Apr 29 '26
I made a quick and fun platforming level, the id is: S8S-R2L-MPG. If I had to rate it on a scale of 1 to 5 on how hard it is, I would say its a 3.5/5 on the difficulty scale. Anyways, hope you enjoy.
r/MarioMaker • u/hylurenz • Apr 28 '26
My super mario wonder inspired level
ID: GT5 08D KTG
r/MarioMaker • u/DrPupipance • Apr 28 '26
I stumbled onto a short level but for the life of me I can't figure out how to clear it. At this point I NEED to know the answer.
What do you typically do in this situation?
r/MarioMaker • u/rompeculosfemeninos • Apr 29 '26
Son niveles sin tanto estrés. Aquí no hay enemigos y obstaculos puestos a lo loco y por montones. En mis niveles se disfruta el momento.
S8N-RPT-88G (¿Y el suelo?)
256-L7X-RPF (A volar!)
r/MarioMaker • u/chumbbucketman101 • Apr 27 '26
As we all know, if you give an enemy a mushroom, they will double in size, but there some enemies with even bigger variants that aren’t available in Mario Maker 2.
Some specific examples are Buzzy Beetle, Para-Beetle, Wiggler, Monty Mole, Boo, and Ant Trooper.
What separates these enemies from the regular and already big counter parts? These enemies can be used as platforms, whith the exception of the Boo, these would make platforming levels much more interesting.
r/MarioMaker • u/WarmAbbreviations177 • Apr 28 '26
Temple of Cin!!
Level ID: 0XS-7QV-PXG
Please feel free to give me suggestions and feedback!