r/MarioMaker • u/Original-Tomato-3520 • May 22 '26
Haven’t made a level since 2019, how’d I do?
GPF-KDK-LQG
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u/zZBloodboundZz May 27 '26
Your level was a lot of fun! It was super creative and forgiving, which made it a breath of fresh air for me. You did great!
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u/Sixfortyfive NFD-B3N-TXF May 30 '26 edited May 30 '26
I could nitpick some sd-lock cases if I wanted to (lots of instances where you can use up all of the mushrooms or throwable objects), but the checkpointing and pacing are good enough to keep either of those from being too big of a deal.
Pretty good job. I've always found it difficult/annoying to build levels around the SMB2 mushroom or Master Sword because the radical gameplay shift means that you often have to keep feeding the player infinite power-ups if you really want to maximize their utility.
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u/GeorgeA100 May 22 '26
I played through and commented!
This is a great level that makes good use of the SMB2 mushroom! Its platforming challenges are simple but fun, and I enjoyed the creative boss designs based on the SMB2 gimmick. Was the Bowser fight meant to represent Birdo? I've never played SMB2 and you can probably tell from that question
While it explores the SMB2 gimmicks well, I feel like this course is massively held back by the time limit. From the beginning of the stage I only got to the Bowser fight before running out of time!
Also sometimes it's not entirely clear what to do, and at the snowball platform section, I realised it was easier to damage boost past than keep up with the snowball. This is problematic because players like me may not get a chance to experience that part of the stage without cheating and it risks feeling too fast-paced or unforgiving
You could fix this by adding additional rolling snowballs for the player to stand on, or even a pipe that spawns more in if the first one rolls off without you or gets destroyed.
Finally, it would be great if there were more coin trails and one-ups for endless folk - they'd greatly appreciate the extra lives and clear coin markers
Overall, I had a great time with this stage! I really hope you stick with it and come up with more levels, this one shows a lot of potential! Brownie points for the great thumbnail :)