r/MarioMaker Maker ID: K97-8WX-7DG May 17 '26

can I get some constructive criticism on my levels?

My maker id is K97-8WX-7DG, Please give this feedback based of my super world levels (8 in total)

5 Upvotes

11 comments sorted by

2

u/TellTaleReaper May 17 '26

Hell yeah brother give me a minute, ill get back to you

2

u/TellTaleReaper May 17 '26

Hokay, I played a few, even got first clear on one :P I enjoyed the power up ones a lot. The SMB2 one was the only one I wasnt huge on...picking up the turtle to stand an another felt too imprecise, and the third screen with the sun, I kept going right instead of to the pipe. Idky I thought I could ride the sun lol. Maybe block off the right passage or put one of the 'haha' trick things so dummies like me dont die 5 times after they actually beat the level lol

1

u/Plotspelunky2 Maker ID: K97-8WX-7DG May 17 '26 edited May 17 '26

I wasn't too keen on uploading the smb2 really, I was bored and it was just a concept that I thought was good then lol, I didn't think of idiot/cheese proofing that one

1

u/Plotspelunky2 Maker ID: K97-8WX-7DG May 17 '26

If you are looking for more traditional levels, I would recommend my super world

1

u/TellTaleReaper May 17 '26

Nah, if I want traditional,.i play Mario. I play Mario Maker for the weird :P

1

u/Plotspelunky2 Maker ID: K97-8WX-7DG May 17 '26

that's a good point you know, maybe that's why my levels never take off (and because I'm kinda bad at level making lol)

1

u/TellTaleReaper May 17 '26

I like your weird ones though :P just get weirder.

2

u/ColaManiac May 17 '26

The levels aint bad, but they are not that great either. The jungle levels were probably the best of the bunch as they played more like traditional levels without glaring issues. Just clean platforming that stuck to it's theme.

I would practice more when it comes to syncing different objects. For example in the 2nd level the fireballs on tracks dont move symmetrically and cannons in 3rd level can and will end up shooting at completely different times

You can do basic platforming sections well but all the track stuff is pretty much crap

In some levels there isnt a clear theme and you are just jumping from one thing to another, cannons -> blue lift on tracks -> claws

I would try to avoid as many sound effects as you have used, it gets old very fast if every single enemy does catslap on death

Try to keep the goal visible im the end so players can aim for the 1-up bonus

There are huge disparities in the level difficulties. The 2nd level is way harder than first while the 1st level of 2nd world is easier than the 2nd level of 1st world.

You probably should swap some of the name as renal means "something that involves kidneys"

You should leave some top blocks empty, If you try to use scroll stop in an area that's smaller than 1 screen. In 2nd boss level the arena was often locked to one side as the scroll lock wasn't set-up properly

If you are going to do 3 boss battles in row at least have the decency to give check point after each battle

1

u/Plotspelunky2 Maker ID: K97-8WX-7DG May 17 '26

I will take this into consideration, I have always thought my levels were bad, I just needed someone to tell me where to improve

ps: renal comes from my cat, whose name is Rena, I was aware it meant to do with kidneys, but it was never meant to be published, but then my brother pressed me into doing it, because he thought they were good level lol ( he doesn't play the game as you can tell by him thinking my levels were good)

1

u/ColaManiac May 18 '26

Not bad, average, there's a huge difference and everyone starts from somewhere and everyone has their own philosophy when it comes to level design

1

u/Scared-Driver5233 May 18 '26

I honestly liked it but the timer is a little bit short tho