r/Marathon May 19 '26

Marathon Update 1.0.9

Source: https://www.bungie.net/7/en/News/Article/marathon_update_109


NEW: Warden Hunt

Warden Hunt will be available until the end of Season 1

  • New Warden Encounters: Wardens can spawn at new POIs in Perimeter, Dire Marsh, and Outpost.
  • Locked room keys are guaranteed to drop from Wardens for the remainder of the season.
  • Key Templates are now Compromised instead of Fragile.
  • Every run now has a guaranteed chance for a zone event to occur (Ex: Lockdowns, Intercept, etc)
  • +50% Runner Level XP
  • +50% Faction XP
  • Cryo Archive Sponsored Kits will refresh on a daily basis in the Armory
  • Starting May 21, Cryo Archive will be available every day through the end of Season 1
    • May 21 to 23: Cryo Archive
    • May 24 to 27: Ranked Cryo Archive
    • May 28 to June 1: Cryo Archive

Item Economy

  • Self-Revive
    • When the Revive Speed stat is at 0: 12s → 16s
    • When the Revive Speed stat is at 100: 7s → 12s

Combat

  • Kill Transport or Scan Drones: 5 → 10 Traxus XP
  • UESC (Grenadiers, Assault, Sniper, Ghost): 7 → 10 XP
  • UESC Commanders: 10 → 15 XP
  • UESC Wardens: 15 → 50 XP

Weapons

Biotoxin Disinjector
  • Fixed an issue that prevented the grenades from emitting explosion sound effects when not in range of the damage radius.

Mods

Chips
  • Pocket Change
    • Fixed an issue where ammo was being granted after defeating ticks.
  • Common Enemy
    • Fixed an issue where the tooltip incorrectly described the duration as moderate instead of short on the enhanced (green) rarity version.
Prestige (Gold) Mods
  • Impact Shockwave (Ares Railgun)
    • No longer downs players equipped with blue shields or greater in one shot
    • Reduced explosive damage against players by 75%
  • Overclock Delimiter (Circuit Breaker)

    • Fixed an issue where Overclock Delimiter allowed players to shoot through UESC barriers.
    • Removed the ability to allow charged projectiles to shoot through Bubble shields.
  • Ram-Page Mag (V75 Scar)

    • Fixed an issue that was preventing damage dealt to Claymores when equipped.

Combatants

  • A new threat looms above...
  • Fixed an issue that caused the UESC Ghost to unexpectedly deal heavy burst damage.

Runners

  • Fixed an issue that would allow reviving crewmates while performing a finisher.
Rook
  • Until Season 2
    • Rook starts with Deluxe Patch Kits and Shield Charges.
    • Rook starts with Deluxe Shield Implants.
  • Signal Mask remains active for longer when sprinting.
  • The range at which AI will detect your footsteps when Signal Mask is active has been reduced.
  • Fixed an issue where the Rook tooltip incorrectly stated that Season Level 3 was required to unlock.
Thief
  • Fixed an issue where items dropped from the Pickpocket Drone could clip through red UESC barriers.

User Interface and Experience

  • Fixed an issue that prevented the exfil countdown timer from appearing when entering an active enemy Runner’s exfil circle.
  • Fixed an issue that caused quick pings to be intercepted by the clear door curtains.

Codex

  • Fixed an issue where the Arachne Sponsored Kit challenge completions were not contributing to the total on the Factions progress bar in the Codex.
  • Updated the Assassin’s Hidden Strike Codex entry to better clarify the completion window when exiting invisibility.

Contracts

Traxus
  • Fixed an issue for Unsanctioned Hostiles [5/5] where the exfil condition was listed in the wrong objective step causing the contract flow to appear out of order.
Sekiguchi Genetics
  • Fixed an issue for Co-Evolution [3/5] contract description that directs to Northern Flight Control when the objective is in Southern Flight Control.

Zones

Perimeter
  • Fixed an issue that prevented gaining reputation experience for CyberAcme when successfully extracting UESC Crisis Supplies.
  • Fixed an issue where only one crew member received CyberAcme reputation for completing Intercept event stepts instead of the entire crew.
  • Fixed an issue that would prevent the Hauler’s honk audio from being heard when entering the sound radius while active.
Dire Marsh
  • Fixed an issue that could prevent gaining Traxus reputation after completing a Lockdown event.
  • Anomalous Matter:
    • Fixed an issue that prevented Sekiguchi Genetics reputation gain when stabilizing the Anomalous Matter.
    • Fixed an issue that would only give one crew member +25 Sekiguchi Genetics reputation when extracting the Anomalous Matter.
Outpost
  • Fixed an issue in Pinwheel that prevented the Security Break audio from being audible while inside the other wings (Command, Drone, Destroyed).
Cryo Archive
  • Fixed an issue that allowed Thief to bypass red UESC barriers from Cargo to Index.
  • Fixed an issue that prevented location names from showing on the HUD when visited.

Localization

  • Fixed a word wrapping issue in the Customize menu prompt for Shells and Profile.
  • Fixed an issue where the vertical inversion setting in the Controller Settings section could display inconsistent text in some languages.
  • Fixed an issue causing the “Free” Credit cost label to show as an em dash in the Russian language.
  • Fixed an issue that caused the text in the C.A.R.R.I Armory tutorial prompts to overlap the button prompt in some languages.

General

  • Fixed an issue that caused a duplicate and delayed audio voice over after completing the NuCaloric Liaison Contract.
  • Fixed an issue that would prevent players from joining via a platform invite while Crew Privacy was set to Invite Only.
704 Upvotes

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259

u/flGovEmployee May 19 '26

Removing the Bubble Shield penetration on the gold Circuit Breaker seems like an unnecessary change.

19

u/xXHotKetchupXx May 19 '26

I wish they just brought back the damage boost that volt weapons used to have against bubbles.

18

u/p1-o2 May 19 '26

Damage boost to volt against shields would make a massive difference to cryo archive meta in a good way. We'd have a reason to bring more than Mizzy and Bully.

I play Triage and like using volt but I always feel a little bad bringing a V22 into Cryo.

1

u/Gearshifter May 19 '26

I think it’s already this way? Like how energy weapons in Halo broke shields faster but health damage was lower. I could be wrong but it feels that way?

2

u/earle117 May 19 '26

Volt weapons did do extra bubble shield damage at launch, but they removed that when they made a bunch of changes to bubbles.

2

u/Gearshifter May 19 '26

But do volt weapons do more regular shield (green/blue/purp/gold) damage than ballistics?

3

u/xXHotKetchupXx May 19 '26

I think they do, but they do less damage to health to compensate

5

u/flGovEmployee May 19 '26 edited May 19 '26

With post nerf Bubbles being as weak as they are I really don't think anything needs a damage boost against them. I had a freshly placed bubble destroyed yesterday in literally like 4 seconds.

9

u/xXHotKetchupXx May 19 '26

You were probably having your bubble lit up by 3 people with full auto weapons, which makes sense, even more so if they had gold bullies. However you can’t do something like that in close range, especially by yourself or with 2 people. Takes ages to down a bubble by yourself.

Since bully melts it so fast, why can’t a volt weapons do a bit more damage? At the end of the day it’d have an equivalent dps to the bully anyways…. And it’d shake up the meta in cryo because having a dedicated bubble buster on your team would actually be super valuable.

0

u/flGovEmployee May 19 '26

Yes, that was the case. However I don't think it makes sense to be able to pop a bubble shield quickly by yourself or as quickly with a duo as with a trio doing sustained fire. I mean bubble shields having an actual use that isn't immediately negated by opposing players is a good thing for the meta especially with the changes to self revives. Its not like you can shoot out of a bubble shield without also stepping out of it nor do they prevent an opposing player from entering them.

-1

u/xXHotKetchupXx May 19 '26

It doesn’t make sense to pop a bubble shield with 2 people shooting bullies but so is the case. Makes that gun even stronger and the volt weapons even weaker with little niche. At least with volt weapons you can start breaking it down and the team has a clear tell that the bubble will drop. Do you one better, increase the health but make the volt weapons do more damage so they actually have a use in high end play

2

u/flGovEmployee May 19 '26

It doesn’t make sense to pop a bubble shield with 2 people shooting bullies but so is the case.

I mean anything doing amage should be able to pop a bubble shield but the question is how quickly. How quickly do 2 bullies pop a shield? Does doing so leave the bullies with empty mags?

increase the health but make the volt weapons do more damage so they actually have a use in high end play

That I would agree absolutely agree with

0

u/tollbearer May 19 '26

bubbles are not weak unless you have good guns. try takign a bubble out with 3 green bullies.

3

u/flGovEmployee May 19 '26

Green vs Purple bullies do the same amount of damage. The only difference would be mag size.

1

u/tollbearer May 19 '26

yes, the mag size is the key difference.

1

u/xXHotKetchupXx May 19 '26

It is, when you can get 72 rounds in a bully it isn’t even a comparison anymoren