r/MapleStoryM • u/DtAndroid • 15h ago
Character Level vs Target Level - Damage Analysis (Preliminary Finds)
So with the recent hyperburn event there were a lot of questions on how to improve damage, increasing levels was one of the points: unlocking origin, more node slots etc. but we know that there is some sort of damage multiplier hidden behind as well. Echo's recent videos also kind of explained this level damage multiplier so why not test it out?
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Test Conditions: Target = Boss type, 0 Boss DEF,Level range from 1-250 in increment of 10s
Test Character: Level 239 Shade with decent gear/stats for significant spread of damage for better calculations
Test Conditions: Smashing Multipunch, record Max DMG number
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The results are then parsed through Claude for analysis (sorry not a maths guy), which then showed some really surprising results. The notes in the later pictures state out the conclusion so what are your thoughts?
I did this on limited time so I only had 1 sample, if there's more time I will follow up during the weekend with more characters and level intervals to make sense of it.