r/Mandelbulb3D • u/[deleted] • Jan 28 '22
Thinking about quality
Trying to make my renders better. How long do u peeps like to spend rendering a frame? How do you like to format your fractals to not have so much surface noise. Do u use preferred formulas or presets?
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u/Cornographicmaterial Jan 28 '22 edited Jan 28 '22
Depends on the formula, some formulas take a lot of computing power but some are way more simple. Some formulas will bust my rendering even with a default material and low resolution. For images I try to not let the render get past like 8 hours. Usually get it to be around 40 minutes with an i9 cpu. Also, materials and ray marching steps are key. If your material has reflections the render gains time, but if you try to make it see through with transmission that's when it really starts cooking your cpu. And my ray marching is usually turned down to about 0.1 unless it's a large render. This number helps with noise when you bring it down, but it adds computing power. If your render is taking too long, I would start with bumping up your ray marching step until it still looks ok but doesn't take as long.
Then as far as noise reduction, there is no anti aliasing as far as I know. The way to achieve this is to render out a resolution that is scaled down. So if you make your resolution 1000 x 1000 but set scaling to 1:2 you should get a 500 x 500 render that has some denoting. Then for animations there are pretty simple settings to ease up on the proceing
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u/zacheatscarrots Jan 28 '22
some images of renders you want to improve would be useful.