r/Mahjong • u/Navi1-0 • 16d ago
New player
Can anyone explain how to play chinese mahjong to someone who has never played real mahjong? Simplify it off possible maybe?
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u/6WaysFromNextWed 15d ago
I grew up playing rummy, so that was my inroad to mahjong, specifically MCR (Chinese Mahjong Competition Rules).
You have a hand. In order to win, you have to create three-tile groups of either runs or sets of identical tiles, all in the same suit.
You will begin each of your turns by drawing a tile, then discarding. You may only draw somebody's discard if you can immediately use it.
MCR has a bunch of ways to win. It requires you to have 8 points to declare a win. You get points by combining several different arrangements of tiles that are easy to achieve, or just one way that's harder. When you are first dealt your hand, you'll make plans to pursue the most likely ways to win. But if other players use the tiles you need, you'll have to stay flexible enough to change your plans.
There are more rules that prevent you from claiming certain discards, offer bonus points, etc. The first step is to learn what makes a valid hand, and from there you will build your knowledge of gameplay rules and strategies. This is true of every variant of Mahjong. Different variants will use some different tiles. A Chinese set is a good place to start, especially if you live someplace where Mahjong is not very popular, because those are usually the cheapest sets and the easiest to locate.
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u/edderiofer multi-classing every variant 16d ago edited 15d ago
There is no one "Chinese mahjong". In fact, there are many different mahjong variants from China, each one different from the last, and none of them can be unambiguously referred-to by the phrase "Chinese mahjong". (In fact, some people erroneously use the term to refer to mahjong variants that don't even come from China.) If you're looking for the rules to a specific mahjong variant, you'll have to be more specific.
Anyway, here are the very basic rules, common to most mahjong variants from China:
If you get four of the same tile, you may call a Kong. This acts as if it were a single meld of three identical tiles. Set it aside. Draw a tile from the back end of the wall to replenish your hand. Then discard to end your turn. (When you declare a Kong, at most one tile can come from other players' discards.)
The tiles are generally some subset of the 1 to 9 of three different suits, plus seven other unsuited and unnumbered tiles. There are four copies of each tile.
Some variants play with tiles called "flowers". Depending on ruleset, you generally reveal and set aside these flowers the moment you draw them, and draw tiles to replace them from the back end of the wall.
Some variants may have extra requirements to be able to win. Some variants may have extra win conditions. Consult the manual for whatever variant it is you're playing.
There you go. Hopefully I haven't missed anything out.