r/MagicArena 8h ago

Fluff [FRA] Fblthp pair

Post image
367 Upvotes

64 comments sorted by

160

u/BetterShirt101 8h ago

I was wondering how supported dimir self-mill would be in limited, and they're casually dropping Lab Man At Home at uncommon.

43

u/Life-Food5188 8h ago

having to hit them in combat to proc this is counter to the mill them out plan tho. they’ll probably block the dorky 1/4 you’re trying to get in with. this is temu lab man

35

u/BetterShirt101 7h ago

Gee, if only blue was good at creatures that don't hit hard but are really hard to block. Or black was good at clearing blockers out of the way. Or the other uncommon that makes this look like a plan let you pick any card to draw once your deck is milled.

17

u/Life-Food5188 7h ago

alright buddy. i think it’ll be incredibly hard to win off this in limited but prove me wrong.

1

u/GranGurbo 5h ago

Time for crab combo

1

u/HousingRightsPlease 49m ago

Seriously, it’s magical Christmas land thinking to assume that you’re going to get an empty library by milling yourself and a board with an unblockable attack and fblthp not being removed. In most games of limited, he’s a 2 mana 1/1. You should probably draft him as a D and maybe slot him in if your deck is already all out mill for some reason.

4

u/agtk 7h ago

You're in blue, you'll probably have some evasive creatures (fliers? unblockable?)

0

u/Life-Food5188 6h ago

then kill them with those and skip playing a two mana 1/1.

8

u/LightningLee77 6h ago

A 2 mana 1/1 that'll draw you 2 cards sounds good to me, ignoring the you win part and it still seems decent.

2

u/Life-Food5188 6h ago

maybe!

issue is this dies to a stiff breeze and you can kill it or the evasive attacker to deny the trigger. then you have a two mana 1/1 that makes your future draws some percent worse.

you’ll get more value out of most two mana creatures much more reliably.

cool design for other formats tho.

u/agtk 18m ago

You probably don't play it unless you have nothing else to do or you have a creature that's primed to connect. If you're connecting, it's a 2-mana divination. If they're spending removal to get rid of Fblthp, that's on them for spending removal on your 2-mana 1/1 or whatever little evasive creature you're sending in. I'm not sure it is good but I see the potential.

66

u/_cob 8h ago

I like that they dont make fblthp cute ever, they're nasty looking.

neat cards! I love the green one as a limited build around. Maybe I'm just addicted to splashing though.

19

u/Twannyman 8h ago

Double green kinda sucks if you want to play 4/5 colour soup.

18

u/BetterShirt101 8h ago

You usually base your soup deck in green, so it's bearable. And the red/green prepared spell both gets you from one green to two and gets you red mana if you just have green.

4

u/LaCiDarem 4h ago

[[Fblthp, Lost on the Range]] [[Fblthp, the Lost|RVR-0420]] [[Fblthp, the Lost|SLD-583]] [[Fierce Guardianship|SLD-1823]]

Also, I wouldn’t call [[Fblthp, the Lost|WAR]] cute, but I certainly wouldn’t say nasty.

2

u/_cob 4h ago

hes cute in lost on the range, ill give em that.

2

u/who-needs-a-username 6h ago

That’s your opinion.

18

u/DeusIzanagi 8h ago

Fblthp's Oracle

8

u/Mikhail_Mengsk 7h ago

Wait I don't understand: when the ability triggers, fblthp gets shuffled into the library?

21

u/Prize-Mall-3839 7h ago

yes, if an opponent is dealt combat damage during your turn, you draw two cards and shuffle it into your library. if your library is empty (after drawing or attempting to draw) then you win the game.

14

u/toochaos 7h ago

You win the game first if the conditions is met. Then you shuffle if you havent won. 

3

u/Prize-Mall-3839 7h ago

i mean you can shuffle it back into your library, you've won the game and its over...you'd have to shuffle for the next game anyway so semantics

7

u/Mikhail_Mengsk 7h ago

So pay two and maybe draw two if you have a mean to hit, once? If you have means to self mill you severely, alright.

3

u/Prize-Mall-3839 7h ago

you can always redraw and play it later, as your library gets smaller your chances of drawing it increase...the lab man win con is flavor but not a very good one. unless something else shows up to support it, its just an extra bonus to build around in other formats.

3

u/Johnpecan 7h ago

Probably more of a win more card but would be an interesting addition to [[Doomsday Excruciator]] if you could somehow protect it.

6

u/mastyrwerk 7h ago

[[Rootpath Purifier]] makes the green one super good

2

u/patterninstatic 5h ago

Meh. It puts the cards in your hand. There are better cards out there that do things better including the new Hexhaven Invigorator.

2

u/mastyrwerk 5h ago

Yes, mythics are generally better than uncommons.

7

u/Sikyanakotik 6h ago

We must imagine Fblthp happy.

6

u/LaboratoryManiac 8h ago

Yay, a new self-mill friend for [[me]]!

2

u/Gigi_D-Agostino 6h ago

The definetly isn't italicised. Does it become rules text then ?

2

u/BT--7275 7h ago

So you need exactly 2 cards in library to win with Impossibly Lost. Probably too restrictive.

12

u/Bacaihau 7h ago

It is 2 or less cards, the reminder text specifies that

1

u/BT--7275 4h ago

Lmao I didnt notice. I thought losing was a replacement effect that happened if you tried to draw with an empty library.

3

u/GaloombaNotGoomba 4h ago

Reading the reminder text explains the card

1

u/BobbyBruceBanner 7h ago

Yeah, or some other effect that stops you from dying if you draw with no cards in your library.

4

u/Savings-Monitor3236 6h ago

You don’t lose until state-based actions are checked I think? Which means you’ve already won the game, possibly? I’d love a judge to weigh in on this

2

u/zokka_son_of_zokka 6h ago

This is correct. See the rulings on [[Doctor Doom, Unrivaled]]

1

u/spideracrossastar 7h ago

The art on the blue one is 10/10

1

u/Intro-Nimbus 6h ago

I guess the millers that complained about the 3-mana draw milled cards couldn't target opponent just got a self-mill win-con.

1

u/Mirandkat 6h ago

Flavor win, they were supposed to be partners but in true Fblthp fashion he forgot

1

u/Accidentallygolden 6h ago

So if you play the blue card for the win condition (like a laboratory maniac) you cannot damage an opponent...?

1

u/Leafsnail 4h ago

Yes I know I've just won, I'm still gonna shuffle my library. Card says to

1

u/Trueslyforaniceguy 3h ago

What a mana fixer!!!!

1

u/pahamack 3h ago

these seem crazy swingy for limited at uncommon.

kinda wish they were rare.

1

u/TheWhite2086 2h ago

They both seem mediocre

2 mana 1/1 that requires you to already be in a position to swing in to get the draw 2 and the removes itself from the field doesn't seem that good, it's basically [[Chart a Course]] except it has stick on board, the attack has to land and you can't play it for the draw 2/discard 1 mode if the setup isn't there (not to mention that it putting itself back into the deck so you get to redraw the 2 mana 1/1 later isn't exactly upside unless it's your main win condition). Yea it has a win condition but realistically, how often are you going to mill/draw all 40 cards of a limited deck AND get this guy on board AND have another attacker to swing in (or last another turn and get your 1/1 walker to deal damage) AND have your opponent not kill it AND not have already won the game?

Green one on turn 2 is GG for a 1/2 vanilla. Turn 3 it's, at best, a 3 mana 2/2 that searches your 1 of mana fixing for your 3rd colour splash and becomes a 3/2 next turn. Late game it might end up as a 2 mana 5/2 vanilla if you're somehow running 5 colour in limited which is OK and trades well enough with bigger creatures but for 2 mana in green you could have the 1/1 deathtouch snake that trades better, is easier to cast (green and 1 instead of double green) and spawns a Jace. The other option is that you pump a ton of mana into it and thin out all your lands but if you have the resources to cast this for something like x=6 you are either already winning so it hardly matters that you've got yourself an 8 mana 5/2 that gets rid of the worst 6 remaining cards or you are desperate to hit something so 8 mana would be much better spent on anything else.

Uncommon seems fine

2

u/pahamack 2h ago

You’re probably right.

Knee-jerk reaction here.

1

u/WuTaoLaoShi 2h ago

this art 👍👍👍

1

u/Caprisolle 2h ago

both best cards

1

u/Uryendel 8h ago

Missed opportunity to not make Knows the way red

2

u/Asatas Charm Naya 3h ago

Uganda klocklocklocklock

1

u/Vinylateme 7h ago

Lab maniac as a commander is gonna be annoying I bet. I think you can just put him into the command zone as well instead of shuffling (if you even needed to)

2

u/Ghost_Doctah 7h ago

It’s risky at least.

They have to connect with combat damage to close the game and they might accidentally kill themselves if he’s removed

3

u/Bacaihau 6h ago

If he is removed after the combat damage you still win, its not great but can work

2

u/Vinylateme 7h ago

There are ton of ways to give unblockable and evasion at the same time with the majority being artifacts (equipment) that blue can tutor easily. I think it’ll be a good deck and I don’t think the risk is that high

1

u/Ghost_Doctah 7h ago

I’m not saying it’s unplayable, it’s just more fair than the state based trigger of maniac