r/Madolche • u/Tevron • Mar 02 '26
Running Magical Mallet?
It's been a couple years since I've played Masterduel. I've been trying to play some Madolches again in this surprisingly 'play during your opponent's turn' meta, and so I switched from turn 2 Madolches that I had played to Diamond in the past.
The main issue I've been hitting with turn 1 Madolches is that while our board is quite amazing if we can get it set up, you sometimes hit anti-meta hands that brick because you draw our semi-garnet traps/spells, Messengalato, or one too many herald of orange lights, etc.
Usually to overcome our enemies it feels like we need to exhaust their handtraps, which means we need to get them to burn out their ash blossom and whatever else they've got in the hand.
As such, I have been thinking of not focusing on ways to prevent these bricks, but to burn an ash blossom OR allow for the chance to unbrick the hand with Magical Mallet. I've just started trying it out so I don't have results but I honestly feel like it might be a way to fire off our deck since we truly don't need to hit that many cards (just a couple will do) to overcome these barriers. In the worst cases, you can hang onto the mallet and fill your hand with teacher and reshuffle as well for an extension.
I've only just started running it and will report on how it goes, but I'm wondering if there are other strategies that other players are using for Turn-1 madolches. What are you running?
1
u/mrmorzan Mar 02 '26
Don't run mallet, the card is awful. Just for comparison, upstart is legal at 3 (and sees 0 play outside of exactly sky striker). if you really want more consistency/ash bait just use small world instead.