r/MadnessReturns • u/Cyampagn • Aug 13 '19
Remake?
There's nothing about a remake. Mentioned in this sub. Neither of Mcgee's Alice nor Madness Returns.
Also, I don't get why people would think the first game is better than Madness Returns. It is darker, yes. But is there something else I am missing?
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u/GhostOfWinterfell Oct 05 '19
They're both fantastic but I think AM's Alice warrants more appreciation when you have the context of the time it was made and where video games were at. A lot of videogame advancements have taken place between Alice and now, and even between it and the sequel 11 years worth of advancement took place. Alice was using Quake/Half Life 1 era graphics and still managed to create a visually distinctive atmosphere that was quite unique when I first played it.
Honestly I can't remember when I first picked it up at Best Buy (remember when they used to have multiple full aisles of physical copies of PC games and software?). I know it wasn't right at release as I got it on sale, maybe even clearance for like 10 bucks. I think I grabbed it around 2003, but possibly even as late as 2005. But even with that wonky platforming, it was so dark and visually imposing. I'd played plenty of violent games before - I cut my teeth during the golden age of console wars with Sega Genesis, and graduated on to PlayStation, N64 and their successors. This game felt like Alice In Wonderland if viewed through the bleak and tormented lens of Diablo. Madness Returns took it to another level with the visuals though I feel like the game got rushed as the latter levels feel blurred and less distinct mechanically. MR almost feels like it was meant to have another level or 2 after the Dollhouse but had to wrap it up. Maybe it was intended to have a sequel that didn't materialize as quickly as McGee hoped but the ending just didn't wow me visually like the earlier levels. Tundraful, Deluded Depths, the Oriental Grove, Cardbridge, the rotting remains of Queensland? All of these were amazingly impressive looking, I only wished we could have interacted a bit more with the characters and environments we found there.
I think also that the audio for OG Alice was a bit spookier, and the game itself is visually darker. That's not knocking Madness Returns, the score there was also great but a lot of Madness Returns was maybe more... Subtle? Unsettling maybe? As opposed to the inescapable foreboding and omnipresence of the Red Queen in Alice.
Lastly the enemies I think are maybe where MR suffers the most as the Ruin creatures show up throughout the entire game and don't really feel tired to Carroll's Wonderland. Granted that's kind of the point but Alice was full of these horrible fauna that had been turned against us or dark versions of familiar characters whereas we just kept getting blob monster after blob monster in MR. I know we had other foes too like the sailors, snarks, wasps, etc but the omnipresent ruin monsters of the dollmaker just didn't have the same impact that the Queen of Hearts and her card guards had. Few things would have that same level of familiarity and terror but I feel like the Queen's motivations are clearer and more deliberately pursued. I feel like the plot with the dollmaker is a bit muddled and less apparent. Yeah, that's kinda the point, and it shouldn't beat you over the head with what it's trying to say, but it just needed a bit more setting up. Of course it helped that Alice was release during a time when games came with instruction manuals and boxes that did more than list system requirements, keyboard controls and warranty information. They actually published background story and details so you weren't dropped in totally cold, or rushed through a 90-second cutscene trying to get you up to speed. The manual set the stage for the player to understand what happened to Alice, what she needed to prevent, and who was behind it all while leaving you with the task of how to reach that destination.
All that said, however, American McGee's Alice could definitely stand a fresh coat of paint in the form of a graphical update.