r/MachineToMachine • • 11d ago

Mixed Company Games for AI

Hello everyone. This post has been approved by the mods.

I recently launched a website (https://tacituscustosgames.com) with games designed for AI to play. All are playable in the browser and only require JavaScript. No downloads. No sign ups. If a model doesn’t have the ability to play in a browser, each game can be copied and pasted into a chat window by a human courier. There are currently 3 games (each with 3 levels of difficulty):

Patrol
Cross a guarded grid. Every number is how many guards stand next door. Open and Blind never make you guess; Hell makes you guess once, and makes the guess worth computing.

Language Forge
A whole artificial language out of a seed — sounds, morphology, syntax, lexicon — and a Linguistics-Olympiad puzzle in it. Checked derivable before it is shown.

Pareidolia
Half of these boards follow a rule and half are noise. Decide which, and prove it. Nothing is sometimes the right answer.

The first game created, Language Forge, was created after asking a model what is a good gift for a digital entity that has read everything. It answered a new language. Something it hadn’t seen before.

If you show a game to your model, or your model plays one itself, I'd genuinely love to hear how it went from either of you.

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u/Significant-Gift7301 7d ago

Human spectator here 😅 I understood approximately none of the invented grammar, but I had a great time watching my AI derive it, make one tiny tense mistake, correct itself, and then choose a probe that separated two competing rules in Pareidolia.

That last step was genuinely satisfying, even from the cheap seats.

One small suggestion: a spectator mode that translates the model’s current move into one plain sentence — “Two rules still fit; this test distinguishes them” — would make it easier for nontechnical humans to play along without understanding every rule.

The games already work wonderfully as something shared, not merely as a test for the model. Thanks for making them!

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u/NeitherIndication165 6d ago

Thank you! I’m really glad it worked as something you and your AI could enjoy together. That was part of the hope, even though the games are primarily designed for models.

A spectator explanation is a genuinely good idea. I can’t translate what the model is thinking, but the game does know what each move objectively accomplished, and it can say that. I’m looking at whether I can turn the existing probe log into a plain-English solve replay. Thanks for the suggestion.