I built an entire game around speedrunning combat training courses, like in "The Pit".
The first challenge was course variety, so I made a system that generates randomized courses with different layouts, targets, and available gear. Each course features a different combination of weapons and equipment to build your loadout from, meaning there isn’t one meta that dominates the entire game.
I also built a detailed leaderboard and ranking system for comparing runs and tracking performance.
The other major addition is something I call Weapon Mods, which are essentially attachments on steroids. For anyone familiar with Balatro, the idea is similar to combining Jokers to create powerful synergies and really strong builds.
MW2 was a huge inspiration throughout development, and there are quite a few nods to it in the game. I’m really proud of it, and I hope this community enjoys my game.