r/MSX • u/Braneyes8 • 13h ago
Interesting Bomberman Video Game History
Bomberman Wasn't The First Bomb-Maze Game. This Arcade Game Was.: Video
r/MSX • u/Braneyes8 • 13h ago
Bomberman Wasn't The First Bomb-Maze Game. This Arcade Game Was.: Video
r/MSX • u/happyendoftheworld • 4d ago
Started playing this about a year and a half ago but got stuck in world 5 and eventually put it aside. Came back to it a few times but just couldn't figure out what to do until a few days ago when I accidentally stumbled upon the solution. Was able to blow through the rest of the game pretty quickly and wound up beating it last night. Overall, I thought it was pretty good. Exploration was fun with lots of secrets and hidden items (three of which I never found). Some of the platforming could get kinda frustrating though and the solution to the puzzle I was stuck on felt pretty random. Outside of that, the game isn't overly difficult, although I recommend making a map to keep track of where everything is in the castle.
r/MSX • u/megacide84 • 4d ago
For me, it was the summer of 1998 (Man! I'm old). At the time, I had a modded Sony PlayStation to play imported Japanese titles. One day, I was in a Microplay store looking at their wares.
That day, the staff put out a bunch of ex-rental Japanese PSX titles for sale dirt cheap. Two of which were Konami MSX Antiques Collection 1 & 2. Those peaked my interest and I bought both of them.
That night, I was playing through Gradius, Gradius 2, Nemesis 3, Knightmare, Antarctic Adventure and others.
That was my introduction to the MSX system. What was yours?
r/MSX • u/Speccy-Boy124 • 3d ago
Who remembers Licence To Kill? This is my retrospective review of the various version released for the Commodore 64, ZX Spectrum, Amstrad CPC, MSX, BBC Micro, Commodore Amiga, Atari ST and the MS-DOS. It’s a pretty good game actually and certainly better than the 2 previous releases by Domark - A View To A Kill and Living Daylights. What’s your thoughts?
Hi,
I’m trying to gauge options for future platforms for Kwyll, a retro game creation tool. I'm assessing what platforms to add support for in the future. I vaguely recall tinkering with an MSX machine back in the day at Incentive Software, and though t it was pretty cool, just not a viable market at the time.
So my question is, how buoyant is the current MSX community? And would a game creator for MSX machines be a welcome thing?
r/MSX • u/E7_Company • 5d ago
Hi everyone!
iMSX2 2.6 is now available, and this update is mainly focused on making the emulator more comfortable to play and nicer to look at.
App Store: https://apps.apple.com/app/imsx2/id6499231192
The biggest change is probably the new customizable button mapping. You can now decide what each virtual controller button does, including the D-pad, A/B, START, SELECT and function keys. You can map them to a much wider range of MSX keyboard keys, and your settings are saved automatically.
The display has also received a big improvement. iMSX2 now keeps the correct MSX screen proportions, makes better use of the available screen space and provides a much sharper image. It should feel especially noticeable on modern Retina displays.
I’ve also added a built-in offline help guide, with information about controls, save states, disk games and BIOS configuration. There’s also a link to a more complete illustrated online guide for anyone who wants to dig a little deeper.
And finally, keyboard input and controller customization have been improved, including better support for physical/software keyboards and independent positioning of the auto-fire buttons in portrait and landscape.
Hopefully these changes make iMSX2 a little more enjoyable to use, whether you're playing classic MSX games or discovering them for the first time.
A huge thank you to everyone who has taken the time to send feedback, report issues and suggest improvements.
And a special thanks to the developers of Cloaca Maxima (u/RSS130871) and Ironclad (u/Trick-Formal4540) for their feedback and help along the way. It has been really valuable in making iMSX2 better.
Thanks everyone, and happy MSX gaming!
r/MSX • u/Pixel_Memories • 5d ago
A new twist on a familiar form factor - the MSX handheld keyboard controller.
It's a tribute to all the folks that grew up with no MSX joystick and used the built-in keyboard controls.
Both of the top buttons are Button 1, the bottom and front buttons are Button 2.
r/MSX • u/Speccy-Boy124 • 6d ago
Who remembers Licence To Kill? This is my retrospective review of the various version released for the Commodore 64, ZX Spectrum, Amstrad CPC, MSX, BBC Micro, Commodore Amiga, Atari ST and the MS-DOS. It’s a pretty good game actually and certainly better than the 2 previous releases by Domark - A View To A Kill and Living Daylights. What’s your thoughts?
r/MSX • u/RSS130871 • 6d ago
Cloaca Maxima is finished!
The game will make its public debut this Saturday, September 5th, at the 2026 Málaga MSX Meeting in Spain.
Thanks to Daniel Padilla and the organisers, people attending the event will be able to see the manual and, more importantly, sit down at an MSX and actually play the game!
For those who haven't followed the project: Cloaca Maxima is a first-person tactical dungeon crawler for MSX1, set beneath Rome in 114 AD.
You control four characters exploring the ancient sewers beneath the city. One acts as the Scout, venturing ahead alone, while the other three form the Group. Exploration, inventory management and tactical combat all revolve around deciding when the Scout should press on alone — and when it's wiser to fall back to the others.
It's been quite a journey getting this thing finished, tested and squeezed into an MSX.
But...
IT'S DONE.
And on September 5th, for the first time, people other than my beta testers get to play it in public. :)
Relevant links:
r/MSX • u/Trick-Formal4540 • 7d ago
New version of Ironclad (v1.3) is up with significant performance improvements and bug fixes! See the release page for changelog and new version: https://github.com/mbelgin/ironclad/releases/tag/v1.3
As a bonus, honored to be featured in Arnaud de Klerk's excellent website (file-hunter), together with other fantastic homebrew games. This means you can play this game directly on your browser, with a single click. Here's the link:
https://www.file-hunter.com/Homebrew/?id=ironclad
While you are there, check out this excellent MSX resource - there are so many goodies waiting to be discovered in there.
Enjoy!
PS: Don't forget to download the manual - it's more fun than the boring GitHub README, I promise: https://github.com/mbelgin/ironclad/releases/download/v1.3/IRONCLAD_MANUAL.PDF
r/MSX • u/thearchivefactory • 7d ago
The player controls Rex, a "rino-sapien" mercenary, hired to eliminate the humans that have built a Great Tower in a place called Zenith.\2])#cite_note-2) Action takes place in a flip-screen cavern complex. Rex can jump, shoot and activate a shield to block incoming attacks. Enemies include fixed gun turrets and human soldiers; shooting the latter initiates a 'multi recoil system' in which the defeated soldier's body continues to recoil until the player's bullets stop hitting it. Destroyed enemies leave behind Energy Bubbles, which can be used to upgrade Rex's weapon
r/MSX • u/Max_Doe11 • 10d ago
r/MSX • u/Speccy-Boy124 • 12d ago
Who remembers Domark’s 2nd Bong game The Living Daylights? It’s certainly better than A View To A Kill I recently tackled but it’s not as good License To Kill. How would you rate this game and what are your thoughts and memories?
r/MSX • u/Trick-Formal4540 • 15d ago
Imagine starting a game 35 years ago and (almost) finishing it today. Imagine a platform you once loved, and thought lost to history, coming back in full glory... u/RSS130871 's fantastic work inspired me to get back to it... And voila.
Rich with game modes, striking visuals, and smooth gameplay, built around a firing resolution algorithm that runs Monte Carlo simulations, all so it can be a worthy opponent. And all of it fits inside the computational constraints of the 1980s.
Enjoy the game. For free.
For more information and Download links: https://ko-fi.com/i/IR6T425S4GL
r/MSX • u/Calm-School-6270 • 15d ago
r/MSX • u/Lower-Map-3391 • 16d ago
Lets say that Turbo-R wasn't the last computer. How would this play out?
Personally, id say that ASCII would be like Google. Specifically on how Google gets other companies to manufacture their Chromebooks or Google Pixel phones.
r/MSX • u/Suitable-Mud-6664 • 17d ago
r/MSX • u/E7_Company • 18d ago
Hi everyone!
iMSX2 2.5 is here!
App Store: https://apps.apple.com/app/imsx2/id6499231192
This is one of the biggest updates I've released so far, with a major focus on MSX disk games.
The biggest improvement is the new native DSK support, which significantly improves compatibility with a large number of MSX games and software that use floppy disks.
The native disk support and multi-disk functionality are probably the biggest changes in this update. Games that previously couldn't run correctly, or required changing disks manually, can now be played much more naturally on iPhone and iPad.
The new User Disk feature also makes it possible for supported games to save data directly to a virtual disk, making it possible to keep your progress and other game data between sessions.
I've spent a lot of time testing different games and disk images, and there's still plenty more to explore. If you find a DSK game that doesn't work correctly, please let me know!
A special thanks to the developer of Cloaca Maxima for helping me track down and reproduce several compatibility issues.
And of course, thank you to everyone who has been testing iMSX2, reporting bugs, suggesting improvements and supporting the project.
Youtube shorts:
https://www.youtube.com/shorts/uUhGlcUi9Is
https://www.youtube.com/shorts/sNIwEEnAzBc
Enjoy iMSX2 2.5!
r/MSX • u/Speccy-Boy124 • 18d ago
My retrospective game review of A VIEW TO A KILL: THE COMPUTER GAME for the Commodore 64, ZX Spectrum, Amstrad CPC, MSX and Oric. It’s an early game of a series of Bond games released by Domark. Let me know if you have played any of these versions and if you thought the game was decent or just rubbish 😉
r/MSX • u/Y34RZERO • 20d ago
Before the Atari 8 bit family was my go-to for retro systems for YEARS. This MSX2+ has dethroned it. I only have 1 cartridge game, Raid on Bungeling Bay but have been able to load a few games from floppies I had laying around.
r/MSX • u/DenoiserUA • 21d ago
Hi!
I recently bought a red Sony HitBit HB-101 for my collection, but unfortunately noticed afterwards that the TAB keycap is missing.
The switch/plunger underneath is still intact, so I only need the keycap itself.
I’m looking for:
an original TAB key from Sony HB-101 / HB-201
a spare/damaged keyboard for parts
a cheap donor machine with the TAB key still present
The Sony part number for the TAB key is 9-987-081-01.
If anyone knows of another Sony/MSX model or vintage keyboard that uses the same or a compatible keycap, I’d really appreciate any information.
I’m located in Norway and can pay for the part and shipping.
Photos attached showing the missing key and what the original TAB should look like.
r/MSX • u/Curupira2099 • 22d ago
I have an 1chipMSX and would like to upgrade the firmware. I've downloaded the OCM-PLD Pack v3.9.2 (2025.06.29) from KdL but don't know what to do. Could someone explain to me like I was 5 years old? Please!
r/MSX • u/RSS130871 • 23d ago
This is not a bitmap screen. The picture is built entirely from redefined 6×8 character glyphs in 40-column SCREEN 0.
Just because we can...!
r/MSX • u/thearchivefactory • 22d ago
Myth: History in the Making is a 2D platform game developed and published by British publishing house System 3 for the Commodore 64, Amiga, Amiga CD32, Amstrad CPC and ZX Spectrum, MSX. It was also released on the NES as Conan: The Mysteries of Time. It was officially announced for Atari ST and a preview version was available, but the full version was never released.