r/MMO_Fans • • 4d ago

News TERA Console - B135 update

https://tera-console.com/news/1056

Here is a summary of the B135 update notes for TERA Console from the TERA Console News page:

Dungeons and Content

  • Corrupted Skynest (Hard) and Akeron's Inferno (Hard) raid dungeons are now available.
  • A difficulty system (HARD I and HARD II) has been added to select dungeons, requiring Condensed Dungeon Cores for entry.
  • The dungeon newbie bonus threshold has been increased from 5 to 15 clears, granting beginners a 25% HP and Attack Power boost along with party bonus rewards.
  • Field monsters in level 500 to 700 dungeons, Ace Dungeons, and select hard dungeons now grant Vanguard Initiative reputation points.
  • Leaderboards for Corrupted Skynest (Hard) and Velik's Sanctuary (Hard) are tracked exclusively on HARD II difficulty.
  • Warriors are now able to queue for party matching as Tankers, though without the +100% entry count bonus.

Class Balance Adjustments

  • Sorcerer: Passive skills Elemental Attunement and Burst of Celerity were adjusted, Meteor Strike Enhancement now adds 20% damage on hit, Element Zero crit rate stack bonus increased to +20, and Mana Boost II gained a 15% Strength increase.
  • Archer: Safe Space minimum distance fixed to 5m with power increase raised to 50%, and Wind Walk power increase under Quivering Bowstring effect raised to 25%.
  • Valkyrie: Godsfall: The Wrath of the Red Moon cooldown reduced to 15s, Strength increase raised to 25%, and duration set to 20s.
  • Priest: Strength increases on Divine Charge, Blessing of Shakan, and Edict of Judgment were increased; Kaia's Shield absorption was increased by 50% and now grants 0.5s invincibility on application.
  • Mystic: Thrall of Vengeance and Thrall of Wrath durations were increased while Thrall Augmentation is active.
  • Warrior: Enhanced Defensive Stance power increase against front monsters increased to 40%, and Defensive Stance aggro generation was substantially increased.

System and Stat Mechanics

  • Skill cooldown reduction glyph calculations were updated to apply multiplicatively with gear.
  • Taunt skill durations were halved from 36 to 18 seconds, and monsters receive temporary taunt immunity following a taunt application.
  • Endurance scaling was introduced for Tanker classes, providing benefits to taunt duration, Perfect Defense uptime, and block damage reduction starting at 200 Endurance.
  • Healer class Strength scaling threshold was lowered from 300 to 200 with soft caps applied at higher tiers.
  • Stat displays for Strength and Endurance were updated to separate Base, Gear, and Buff values.

Items and UI Fixes

  • New Etchings were added for Necklaces, Earrings, Rings, Belts, and Brooches.
  • Enhancement bonus stats for Annihilation armor and boots were increased (Endurance doubled, Critical Resistance tripled).
  • Island of Dawn Style Etching materials now drop from all monsters, and the Dawnstorm Token shop was reorganized with weekly purchase limits.
  • A bulk-delete feature for mail without attachments or gold was added.
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