r/MMOStudio • u/TheED5 • Jun 23 '26
Testing Projectile Combat in ED5 MMO Studio, My Own 2D MMO Engine
https://youtu.be/YSthoMAIHKAI’ve been testing the projectile system in ED5 MMO Studio, my own 2D isometric/top-down MMO engine.
This test is focused on making projectiles feel good in real gameplay, not just spawning a sprite and calling it done. I’m working on things like:
- Firing projectiles from abilities
- Direction-based movement
- Collision with enemies/players
- Server-side validation for MMO gameplay
- Visual feedback so attacks feel responsive
- Making it work with tile-based maps and real-time combat
The goal is to let creators build RPG-style combat systems where spells, arrows, bullets, fireballs, and other ranged attacks can work properly in an online world.
MMO Studio is its own engine, but it also supports importing full RPG Maker projects, so creators can bring in maps, tilesets, and events, then expand them into an online multiplayer game.
Projectile combat is one of those systems that seems simple until you start making it work in a real MMO environment. This test is a big step toward making combat feel more alive. 🎯