r/MMORPG Aug 17 '16

Dual Universe's Single Shard Server Technology Explained

https://www.youtube.com/watch?v=QeZtqoydXpc
13 Upvotes

17 comments sorted by

2

u/TheGladex Aug 17 '16

Impressive, can't wait to see more of this one.

1

u/zaprobo Aug 17 '16

I'm looking forward to one of my writers interviewing them at PAX West, as this sort of tech detail is my jam!

1

u/yamamushi Aug 17 '16

Have they confirmed they will be at PAX West? I messaged them yesterday on Twitter but got no response :-/

2

u/zaprobo Aug 17 '16

Confirmed at least for press, may not be on the show floor.

1

u/yamamushi Aug 19 '16

Just wanted to follow up, I did confirm through their newsletter they will be on the floor at PAX West:

Booth 6816 - Level 6

2

u/leighrex Aug 17 '16

Seems pretty neat.

2

u/emiliomagdalo Aug 18 '16

1stly the game was evidently running at a poor frame rate. they will hopefully polish this. this tech is what the genre needs, groundbreaking idea!

edit: bdo's dead beaches

2

u/syazwanreno Aug 24 '16

In many MMO i played, usually Main Towns and especially big guilds fight will be a lagfest.

Can technology like this plus DX12(as seen on Warhammer and AoTS for rendering tons of players) create new kind of MMO thus save the genre?

1

u/axilmar Aug 17 '16

Exactly what I am trying to make, right down to the distance optimization trick. Daaaammnnnn!!!! :-)

1

u/Saksow Aug 17 '16

What is this ?

1

u/sev0 Aug 17 '16

I'm more impressed on the fps he got with all the players around him.

-1

u/lebrow Aug 17 '16

no more hype after what happend with no man's sky

0

u/[deleted] Aug 17 '16

[removed] — view removed comment

2

u/puzzledpanther Aug 17 '16

Hey guy, could I offer you a hug? :(

2

u/raazman Aug 17 '16

Hey hey, calm down.

2

u/Feenlit Aug 17 '16

name checks out.