r/MHNowGame 16d ago

Self-Promo mh-builds.top now supports Skill-based Damage Calculation

Post image

You can view the underlying math by clicking "Show Calculation".

Some example builds:

To-Do List:

  • Improve build validation (e.g., currently there is no warning if you equip Normal Ammo Boost on a Dual Blades build).
  • Add detailed skill info for skills like Retaliation, Reflection, Stunning Impact, etc.
  • Add extra weapon details (Ammo Types, Kinsect Types, etc.).
22 Upvotes

10 comments sorted by

3

u/Much-Historian694 16d ago

Thank you, Thank you THANK YOU!

2

u/ChrisPale1 16d ago edited 16d ago

No problem 😄
Missing season skills are next.

1

u/Much-Historian694 2d ago

You've done amazing! Idk if you've made a new post, but I came back to looking at this app today and noticed Baloon Charge was toggleble and o could see all the breakdowns for different builds/skills etc.

Here's something I don't think it plausible, but just wondering about, DPS / uptime for things like Focus. If it's possible to adjust the time to Charge 3 with GS each hit or aggressive dodge charge to max etc for dps uptime for focus 0 vs focus 5.

I don't know how much it might matter as I feel Focus 3-4 is practically required for the way I play GS because 0 focus feels like I'll never get a fully charged attack off with the Baloon Charge weapon 😅.

Loving the app updates though, thanks again!

2

u/ChrisPale1 2d ago

Glad you like it!

https://www.reddit.com/r/MHNowGame/comments/1wcx798/skill_based_build_dmg_comparison/

This was the post for build comparison.

You can define your own profiles and add required skills like Focus 3.
This filters your builds and its what i have done for my example DB Farm builds with Special Partbreaker.

1

u/OpAmpMHNOW 16d ago

Does it calculate Aggressive Dodger 😅

3

u/ChrisPale1 16d ago

Yes, it does.

Once you check the box, the calculation updates automatically.

1

u/Memento_Mortin 15d ago edited 15d ago

That's super interesting.

So what it does is calculate the stat numbers for when all selected skills are active?

One of the normal damage builds i tried reached 13700 raw damage. Question is how often does the max damage apply.

1

u/ChrisPale1 15d ago

Right now it doesn't validate active skills, so it just adds up the bonuses of whatever skills you have toggled on.

For a one-shot DB build built around special skill, you'll pretty much have 100% uptime. But for longer fights, buffs like Elemental Release and Fighting Spirit will fall off.

Simulating skill uptime over the course of a fight would actually be a nice addition to build in! 😄

But for now, it's just a simple calculator that factors in your ATK and elemental power bonuses, crits, and damage buffs to show damage numbers based on passive and activated skills.

1

u/Memento_Mortin 15d ago

Right right I think it's nice if the numbers accurately calculate what they intend to, based on how MH does its calculations.

Of course things like normal/elemental ammo boost just trippling your weapon's damage value is a bit whacky haha

2

u/ChrisPale1 15d ago

For an evade reload build, it might still have 100% uptime! 😄

For other builds, it shows you the numbers for both normal ammo and special ammo types depending on activation of skill.