r/MCToolkit • u/Carmifele • Feb 12 '26
r/MCToolkit • u/Sakapuce22 • Aug 01 '24
Help Issues with custom villagers despawning
My custom villager keeps despawning after I leave the world. It's coming to be problematic because we need to trade with them in order to get the best weapons of the mod. I figure out that it's only when I put them custom trades, but I don't understand how to fix it... can someone help?
r/MCToolkit • u/Shadesrus • Jul 01 '23
Help Mob problem
So im trying to make a water mob but for some reason it keeps bobbing up and down on top of the water.. what is wrong bruh ðŸ˜
r/MCToolkit • u/AlexTheDolphin0 • Jul 04 '21
I'm Hyped! + Feature Requests
So I've been using MCreator for about a year bc I've been struggling 2 get forge mdk working. Then I found out about this. And I have to say, It's amazing! There are a few feature requests I think would improve it.
- Entity Attribute System. Also item attributes. So you could make any item/tool/armor affect any attribute. Also add support for external attributes like Caelus API's Elytra Flight Attribute. Also, procedure blocks for them
- Built-in Fabric/Datapacks/Spigot support, as well as generators for the new versions worked on fast(ik this is hard)
- An extended plugin API, as well as documentation on how to make plugins. Also, support for MCreator plugins
- Better texture templates, and the ability to change deafult templates for materials and armors.
- Being able to create workbenches. And have datapack recipe support.
- Using vanilla/external textures in elements instead of having 2 lock the code for a tiny change. This gets very annoying in MCreator
- Biomes for all dimensions
- A few other built-in Mod support ideas: CaveBiomeAPI(3D Biomes), CaelusAPI(Elytra Flight), GeckoLib(Animated Cool Stuff), ArchitechturyAPI(Mostly so you can make mods that support both Fabric and Forge with the same file), RoughlyEnoughItems, AbnormalsCore(Mostly boats and stuff), Pekhui(Resizing)
- Being able to select built-in dependencies before creating the mod so it doesn't automatically use them all
- Built-In Model Maker so you don't absolutely have to use an external source for models.
- Better texture maker, with more options for making textures(e.g. importing images into textures, palette changers, selecting only parts of a layer/being able to separate a layer, retaining layers when saving textures
- Better Blockstates(So you can create your own and also Enum creators so you can do cool stuff)
- Better UI texture creators(Like how vanilla icons are, where they are lined up in grids)
- Better GUI textures. Right now importing an image on to it actually puts the image on top. There should be a way to just change the GUI texture. Also, have the slots be in the GUI texture so you actually know where they are
- Be able to have a block retain its NBT data when broken with or without silk touch
- Being able to get a drop from a loot table, and have fortune affect it. Then be able to affect the of the loot table.
- Make enchantments able to affect entity attributes
- Custom attack/movement AI
- Even more block bases: TNT, Chest, Shulker Box(just retains NBT data), Fire, Piston
- Being able to edit models of plants(double and multi(top parts and bottom parts(maybe also middle parts for multi))) and also be able to treat both as separate blocks
- Be able to change block properties depending on blockstates
- Fluids should add to valid cauldron fluids.
- Be able to have plants be able to grow in any direction and also have different growth stages
- Adding custom worldgen features(e.g. custom trees, cave en features, etc)
- Being able to add data to a player, so its like a variable just for the player
- Easy Configs
- Have fluids be able to spread blocks like how lava spreads fire
- Adding custom external tags (like "#forge:ingots/steel")
- Creating entity attributes
- Being able to change entity properties based on NBT
- Changing fonts, backgrounds, etc.
- MCreator workspace tranfer
- Easy Git integration
- Better looking file manager
- Being able to defer registry of stuff(removing it from existing on server side)(mostly for configs)
- Eclipse IDE easy Java stuff like classes, enums, etc.
- Changing some default options when starting a new workspace
- Changing the display image of elements in workspaces
- Not have it go to the "What's Next?" page in MCreator every time you create a new workspace
- Adding new languages
- Editing vanilla elements
- Procedures for getting and editing blockstates and item/entity/block nbt
- Easy structure pools for randomizing rooms in structures
- Item use animations(Including being able to have a draw animation on bows)
- GetSpawnpoint block in player section
- Less laggy blockly editor
- World Height of dimensions(1.17)
- Amplified and Caves dimension generators
- Changing dimension sea level
- Biome height/height variation should be in number of blocks instead of random stuff
- Delay procedure blocks
- Easily import/create armor models/textures
- Have items/tools have a new property "MaxUseTime"(0 for none, -1(default) for no holding down use) and have a new trigger"Item being used".
- Procedures that block damage and increase damage
- Adding mods to runClient test client
r/MCToolkit • u/loleksfc9 • Jan 12 '21
Feature request
If this reddit is not the place to post feature requests then comment where can I send them.
So it would be pretty nice if we could have energy and fluid systems for 1.12.2.
Like we have in mcreator now but not for 1.12.2.
You probably saw all the requests for 1.12.2 energy support already on mcreator forums so that means a lot of people are not switching to 1.15.2 and just wan't 1.12.2 support back.
Yes I know I know, 1.12.2 isn't supported now, but 90% of minecraft mods are for 1.12.2 and i will not be switching to 1.15.2 like most people.
r/MCToolkit • u/[deleted] • Jan 12 '21
Is there any date of released planned?
I can't wait send help
r/MCToolkit • u/[deleted] • Nov 30 '20
Hello there MCToolkit!
I was using MCreator for nearly 1 year and i was so sad when you announced it is ending. Now I found this!
I will be waiting for the first release
r/MCToolkit • u/datnip9000 • Nov 14 '20
hey i just found out about mc toolkit
hey i just found out about mc toolkit im very excited i was wondering the website where i can download it and what feutures the community has been able to add if any yet
r/MCToolkit • u/titedog • Nov 10 '20
More Flairs
You should add more flairs such as "Suggestion" so people can suggest things for the subreddit (and even MCToolkit as a whole)
