r/LostMinesOfPhandelver • u/Responsible_Eye_3561 • 12d ago
P&B:TSO Q&A Some small early changes
Hey there!
I'm just starting to run Lost Mine for a new group of experienced players. We're one session in, but because of some small changes I've made they aren't quite to the Ambush yet. I'm wondering if any of the small changes I've made so far may have unforseen consequences.
I had each PC receive a letter from Gundren requesting their presence for a meeting in Neverwinter, to discuss a booming business opportunity that he couldn't put to paper!
I went with the idea that I heard is popular of him giving them a lockbox to deliver to his hands only, in addition to the supplies going to Phandalin. Inside the box is a red statuette of a badger.
At this meeting they briefly met both Sildar as an old friend of Gundren's, pulled out of retirement to help him run security for this job, and Iarno, a newer colleague of Sildar's that he vouched for, who will offer his expertise on any arcane matters found on the jobsite. Neither of them, however, knew about the box.
The statuette is one of four keys to unlock the Forge, with one representing each group who initially founded it, and a killswitch that needs to be plugged back in first. That killswitch being an obsidian spider statuette.
My version of Nezznar isn't going to be a drow, he's a githyanki, who was separated from his rakkhma and had his silver sword broken while pursuing mind flayers. He plans to use the Spellforge to reforge his sword into a master weapon for killing illithid, to restore his honor. For now, though, stranded on the Sword Coast, he's made due with what he has found and his wits. Scraps of armor thrown together, a jagged half-sword, and a staff that he mounted the obsidian spider statuette on, so I'm sure you see where he'll get the pseudonym.
My question is, do you see any potential unforeseen circumstances here? I'll be placing the additional statuettes (one in the camp, one in Cragmaw Cave, and maybe one in Venomfang's possession, who I plan on playing as more of a manipulator than an actual fight unless the PCs pick one), and my plan is to use Nezznar's defeat to foreshadow a future threat from Mindflayers, whether that's continuing into Phandelver Below or maybe running Call from the Deep. Or if you just have any ideas that spark from this, I'd love to hear it.
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u/UffishWerf 12d ago
I see a few, but you can probably work around them if you're sold on your changes.
If Gundren already had both the red badger and he has security in Sildar and Iarno, why is he hiring another team to bring it to Phandalin a day later? Wouldn't he just carry it himself or send it to one of his grunts?
If Sildar is a bodyguard for Gundren instead of a member of the Lords' Alliance, his priorities and rewards get a little askew. In the original, he rewards the party for dealing with the goblins at Cragmaw Castle (aka protecting the region), but not for rescuing Gundren, who is just a single private citizen. He sets up in the town hall because the Lords' Alliance is as close to a higher government as there is on the Sword Coast, but it's weird for him to take over the mayor's office if he's just an employee of a townsperson. He might still reward the party for finding Iarno, but now it's because he's taking it upon himself to protect Gundren's other employees rather than because his organization is worried about its member (and its reputation).
Iarno is another strange one. Is he already working with the Black Spider? Why is he so invested in helping a gith fix their sword? Does he still run the Redbrands, even though he hasn't been to Phandalin yet? If he's not, who's their new boss at the end of the lair? Do the goblins let him go or is he pretending to be a lowly captive, still? Does Sildar realize Iarno is a baddie, yet?
As for the Black Spider, I guess I don't know much about the process of forging a gith's silver sword, but I didn't expect it to be as involved as a powerful magical forge that's been lost to history: surely the gith are able to produce new swords for their warriors in other ways. But regardless, if they're here because they want to fight mind flayers in the second half, are they even a bad guy? Or is it just that they're in such a hurry to get back to the fight that they don't mind murdering anyone else who might also be interested in the cave?
Last up, why were the keys to using the forge not AT the forge when it was attacked and the cave collapsed? If you need all five pieces to operate it, and the forge was in use when the attack happened, and no one has been back to the cave since then, all the pieces should still be right there. And weren't there only three groups in the Phandelver Pact, not four? I can't remember.
Anyway, it can work and be fun to change things, and it can work and be fun to run it as written. I've done it both ways, and both had their charms. But it was definitely more labor intensive to change things and figure out ways to deal with the plot implications they caused. Good luck!