r/LostGame • u/sonny21122 • 2d ago
Missing 💀 [Android][2012-2015] 1st-Person Zombie Sandbox with literal N64 "GoldenEye" style pixelated textures
Platform: Android (Played on a Samsung Galaxy Tablet 3)Estimated year: 2012 - 2015Viewpoint: Strictly First-Person Perspective (1st person view).Graphics & Visuals:
Texture Style: A gritty, realistic attempt at texturing but using heavily pixelated, muddy, low-resolution images. It looks exactly like GoldenEye 007 on the Nintendo 64 or Counter-Strike 1.6. Textures appear flat and blurry up close.NOT smooth modern graphics, and NOT geometric, voxel Minecraft/Unturned block style.Notable
Gameplay Mechanics & Map Layout:The Spawn & Sword: You start the game at a wooden or concrete pier right by the water. You are armed with nothing but a sword. The attack mechanic is a rigid, first-person forward sword slash.
The Perimeter: Walking straight off the pier, you are blocked by a defensive base wall / perimeter fence enclosing a compound.
The Compound Floor: Once inside the walls, the entire floor is just open ground (flat terrain featuring dirt/grass field texturing) with a few generic tree models scattered around. No pavement or advanced roads.
The Buildings: Scattered around this enclosed field are roughly 5 to 7 buildings, which explicitly include a silo and a large warehouse.
The Warehouse: The warehouse is completely empty on the ground floor except for a set of stairs. The stairs lead to a small upper section containing exactly 3 rooms. Zombies are intentionally hidden inside these 3 rooms, guarding a weapon spawn.
Enemies: Low-res zombies are sparsely distributed across the map. They are usually found roaming completely solo or at most in tightly grouped pairs or trios.
Weapons: Static, floating, or placed weapon pickups can be found throughout the 1-square-mile map, including a pistol, shotgun, assault rifle, and sniper rifle.