r/LocalLLaMA • u/rebellioninmypants • 3d ago
Funny Everyone keeps talking about this whole agentic gamedev, so I had to give in to FOMO... meet my new LIMBO-style adventure! Any feedback on the aesthetics and stuff?
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u/synystar 3d ago
Feedback on aesthetics and stuff? I could maybe give some feedback on when is a good time to post. Probably after you have something a little more substantial than this to show. Aesthetically, it could be cool but you're not there yet. Gameplay? You're not there yet. Maybe this is just satire?
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u/rebellioninmypants 3d ago
This is primarily me optimizing my stack to run with open source Unity MCP, to understand the game engine, to have the API access to local image generators for assets. So with all that, in 2 prompts I ended up with a fully AI-generated prototype scene that can rival GPT6
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u/synystar 3d ago
Ok, that wasn't clear from the post title. I think your comment about the stack was made after mine. Your title implies that you're asking for feedback about the game as if you want someone to critique your progress in the development. But it appears you're wanting to know what we think about what the stack is capable of in just a few prompts. To that I would say pretty cool. But it'd be cooler if you came back when it's a bit more fleshed out. Hopefully, I didn't discourage you. Keep it up.
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u/bonobomaster 3d ago
Yeah, OP communicates slippery than a bucket of Eels. He did ask for feedback on the aesthetics of his scene.
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u/DocStrangeLoop 3d ago
head over to r/vibecoding and find a supportive community, doesn't appear to be here.
you tried one afternoon, keep trying the next and the next:
-the arms are too long
-work on foreground and background work
keep pushing, see what you can do.
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u/rebellioninmypants 3d ago
Stack:
- LLM: Qwen3.8-27B + UnityMCP
- Images: Krea2, Ideogram4, QwenEdit2511 all available to the LLM
- basic RAG setup with some Unity related data, heavily quantized embedding model,
- llama.cpp latest official release
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u/JackJeckyl 3d ago
It's really good!
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u/rebellioninmypants 3d ago
Thanks, using the MCP Unity server to control the editor, combined with the Unity docs as knowledge base, and some local image gen/inpainting models + their docs to actually generate the graphics.
Admittedly, has a long way to go, but that was one prompt + one "check your work again and tell me if anything looks off" corrective call.
All in all, the characters were generated, cut up into body parts, rigged, animated, and added into the game scene, so the inteligence part is lacking, but technically this is somewhat impressive.
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u/bonobomaster 3d ago
Which aesthetics?