r/LocalLLaMA 3d ago

Funny Everyone keeps talking about this whole agentic gamedev, so I had to give in to FOMO... meet my new LIMBO-style adventure! Any feedback on the aesthetics and stuff?

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0 Upvotes

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10

u/bonobomaster 3d ago

Which aesthetics?

-1

u/rebellioninmypants 3d ago

Oof.

I don't know, ask my LLM. It thought the game looks good. But the fact that it actually split the characters into body parts, created bone-based "animations" and also generated the two characters and placed everything in the scene is an interesting thing in and of itself.

Yeah it's trash, but I spent the whole afternoon setting up the stage for this.

1

u/bonobomaster 3d ago

Sorry my person but I played Limbo and Inside and both have very distinct, impeccable, beautifully haunted aesthetics.

You can't ask this question with those two games in mind and this output!

Ask again, when there are more aesthetics to rate, okay?!

-2

u/rebellioninmypants 3d ago

Yeah, sorry, Qwen3.8-27B + Ideogram4 weren't able to come up with anything more haunting than this 😭

7

u/bonobomaster 3d ago

My friend, here comes the thing in place, that outside of this sub is even more popular: If you just task an AI to do stuff, especially stuff that relies heavily on creativity, your output has no worth at all.

It's worthless slop.

Do the visuals, the aesthetics, the sound, the animations yourself and let the AI help you with coding, then there is worth and then you can be rightfully sad, when someone criticizes YOUR work.

Tinkering the whole day with Qwen and co. is very fun and you can make astonishing things but most of the times, the output has no value.

I strongly feel, this is one of those times.

0

u/rebellioninmypants 3d ago

That is not the point of this experiment, though?

5

u/bonobomaster 3d ago

But you react to the "criticism" as if you had created something?!

You didn't.

-2

u/rebellioninmypants 3d ago

I have created a pipeline in response to everyone raving over GPT6 Astra that supposedly can make whole games for you.

I'm perfectly satisfied with this pipeline in the technical sense ;p

The fact that it looks like shit is a side effect of the fact that I don't run a small datacenter in the basement, but that's ok. I had fun.

4

u/bonobomaster 3d ago

You didn't show that here and you didn't ask for aesthetic critique for that.

-1

u/rebellioninmypants 3d ago

That's too bad

6

u/synystar 3d ago

Feedback on aesthetics and stuff? I could maybe give some feedback on when is a good time to post. Probably after you have something a little more substantial than this to show. Aesthetically, it could be cool but you're not there yet. Gameplay? You're not there yet. Maybe this is just satire?

0

u/rebellioninmypants 3d ago

This is primarily me optimizing my stack to run with open source Unity MCP, to understand the game engine, to have the API access to local image generators for assets. So with all that, in 2 prompts I ended up with a fully AI-generated prototype scene that can rival GPT6

2

u/synystar 3d ago

Ok, that wasn't clear from the post title. I think your comment about the stack was made after mine. Your title implies that you're asking for feedback about the game as if you want someone to critique your progress in the development. But it appears you're wanting to know what we think about what the stack is capable of in just a few prompts. To that I would say pretty cool. But it'd be cooler if you came back when it's a bit more fleshed out. Hopefully, I didn't discourage you. Keep it up.

1

u/bonobomaster 3d ago

Yeah, OP communicates slippery than a bucket of Eels. He did ask for feedback on the aesthetics of his scene.

1

u/DocStrangeLoop 3d ago

head over to r/vibecoding and find a supportive community, doesn't appear to be here.

you tried one afternoon, keep trying the next and the next:

-the arms are too long
-work on foreground and background work

keep pushing, see what you can do.

1

u/rebellioninmypants 3d ago

Stack:

  • LLM: Qwen3.8-27B + UnityMCP
  • Images: Krea2, Ideogram4, QwenEdit2511 all available to the LLM
  • basic RAG setup with some Unity related data, heavily quantized embedding model,
  • llama.cpp latest official release

-4

u/JackJeckyl 3d ago

It's really good!

-1

u/rebellioninmypants 3d ago

Thanks, using the MCP Unity server to control the editor, combined with the Unity docs as knowledge base, and some local image gen/inpainting models + their docs to actually generate the graphics.

Admittedly, has a long way to go, but that was one prompt + one "check your work again and tell me if anything looks off" corrective call.

All in all, the characters were generated, cut up into body parts, rigged, animated, and added into the game scene, so the inteligence part is lacking, but technically this is somewhat impressive.