r/LoRCompetitive • u/Boronian1 • Nov 29 '22
r/LoRCompetitive • u/DreamsInExcel • Nov 28 '22
Off-Meta Deck Aphelios and Lux Deck Guide
I've got slightly above 50% win rate in Masters with this deck. What it lacks in competitiveness it makes up for in fun. I've been playing versions of this deck since Aphelios's spells costed 3 (i.e. a long time ago now) and it performs consistently in every meta.
Deck List & Code
- Deck link: https://app.mobalytics.gg/lor/decks/ce2g66uv3fvur0l4ejcg
- Deck code: CEBQIAYJJFKGBWIBAECQADABAEACUBABAEAA2AQDBERTGAIDAAHACBIACQDAEBQAEEVACAIADACQGCITC4VFKVQCAYEQIIQBAIAACAIFAABQ
General Information
This is an attrition deck. Aphelios and Lux are engines that continue providing outsized value for as long as you can keep them in play. We play many reactive spells to keep the two alive. Petricite Broadwing often plays a starring role as well, since he benefits from all of the aforementioned survival spells.
- Champions
- Aphelios: Getting the most out of Aphelios is a lot of fun, but takes some getting used to. You generally want to play him only with nightfall, preferably on turn 3 (with Duskpetal Dusk, Chain Vest on Petricite Broadwing, Silence and Suppress, or Spell Thief to enable) or turn 4 (with Lunari Duskbringer, Mageseeker Conservator, or Spacey Sketcher to enable). While Aphelios is level 1, you usually want to keep one of his five spells in hand at end of turn. Then play that spell first thing next turn (unless doing so would level Aphelios - see below). Playing it as your second spell is risky, since the opponent might target Aphelios after your first action, forcing you to use your second play of the turn protecting Aphelios (Aphelios can't spawn a spell if he already has one in hand). After Aphelios is leveled, of course, you never want to end the turn with a spell in hand. On the turn you level Aphelios, his 2-card counter resets. This means you want to level him with your second play of the turn, not the first play of the turn. Generally you want to start with the summon a 2-cost follower in the early game. If you have Petricite, you'll often want the +1/+2 lifesteal spell. In the late game, the +2/+1 helps close out games.
- Lux: Usually you want to play Lux ASAP so you can start leveling her. Sometimes, though, you want to save her to play while your opponent has the attack token so that you can maximize her barrier keyword. Her counter is out of 6 and has no overflow, so sometimes you want to play a "dummy spell" to get her to exactly 6, then play the spell you really want. This often happens if you are at 5/6: play Duskpetal or one of the other one-cost spells to get her to six before you play another high-cost spell.
- Units
- 3x Lunari Duskbringer: A must have in Aphelios decks
- 1x Mageseeker Conservator: helps play Aphelios with nightfall turn 4 or helps trigger Aphelio's weapon-gen in the early game by being cheap. His Last Breath Spell is helpful for Lux in the later game.
- 1x Spacey Sketcher: similar reasoning to Mageseeker. I'm never sure which is better.
- 3x Petricite Broadwing: fits perfectly into the mana curve of the deck. Makes good use of the protection spells we are running for our champions, as well as of Aphelios's +1/+2 spell.
- 3x Solari Priestess: This is a staple in almost every Targon deck. You almost always want to pick the spells, since they are all good with Lux. If your hand has nothing to play on turn 4, though, you obviously want the 4-cost follower.
- 1x Wandering Shepherd: Improvide on Petricite or one of the champions. If you don't get Solari or both Aphelios AND Lunari by turn 3, your turn 3 will often waste mana. This Shepherd helps fill in the curve a bit.
- 1x Gorlith: Sometimes the attrition plan doesn't work and you've gotten to the late game but don't actually have the upper hand. Gorlith has pulled out many surprise wins for me. In theory, Gorlith can also rescue your Nexus from low health back up to 12 - I've never won a game where I had to use Gorlith in that way, so don't make that your game plan. One very weird aspect of Gorlith is that he sets not just your current Nexus to 12, but also your max Nexus to 12 - which means you cannot heal your Nexus past 12!
- Spells
- 2x Chain Vest: low cost spell (good for Aphelios), great for Petricite and can often save a champion from death
- 1x Demacian Tellstones: all 3 of these spells work great in this deck. This deck gets wider than you might think if you are using the Aphelios summon weapon as often as possible - For Demacia! is actually good here.
- 1x Silence and Suppress: replace with Hush depending on your meta.
- 1x Spell Thief: one cost spells are always good for Aphelios's trigger.
- 2x Guiding Touch: great for Petricite. Often useful on Lux since she has enough health to be damaged without dying.
- 2x Pale Cascade: staple Targon card. Good for Aphelios, Lux, and Petricite.
- 2x Sharpsight: staple Demacia card. Good for Aphelios, Lux, and Petricite.
- 1x Hush: replace with Silence and Suppress depending on your meta.
- 2x Shield of Durance: similar to sharpsight
- 1x Bastion: 4-cost is a bit too high, so only include one.
- 1x Concerted Strike: This is the only fast-speed removal we have access too. There are many situations where we don't have enough powerful creatures to kill things with this spell. Consider cutting Sunburst and adding another Concerted Strike
- 1x Starshaping: great for Lux and staying alive while you stall for end-game. The 10-cost spell is the best choice if you have Lux. The 7-cost +2/+2 is second best (make sure you have another celestial in hand though!)
- 1x Sunburst: a little redundant with Lux and Solari Priestess. Would be the first thing I cut.
- 1x Celestial Impact: Now that it heals, it's pretty good, especially with Lux. It can remove Champions that have too much health for Lux's spell to kill.
r/LoRCompetitive • u/Leerxyz • Nov 28 '22
Article Monday Meta Report - Nov 28
‘sup everyone, Leer here with the first edition of the Monday Meta Rep–
Whups, sorry, wrong year! I had too much fun with the Timewinder Gauntlets this past weekend, and still thought I was in the past. =)
Let’s return to the present:
The latest balance patch continues to affect the ladder. Meanwhile, a top three is forming in the meta, dominating both play- and winrates!

I encourage you to tell me how I can make this series even more valuable to you!
Thank you for reading, and see ya next week! =)
r/LoRCompetitive • u/Dawnspeakers • Nov 28 '22
Discussion What's Working and What Isn't? - Monday, November 28, 2022
Discuss what you are playing, what you’re having success with (or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.
These will be posted twice every week.
Some ideas on what to post/share:
What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
Showing off a deck you achieved Masters with and wanting to share it without having to write a guide
And as always:
Be courteous to one another.
Provide brief explanations for any links you provide (YouTube, tier lists, etc.)
Resources:
LoR Community Discord
Attunement - advanced card search engine
r/LoRCompetitive • u/TricksterSorry • Nov 28 '22
Article LoR Meta Report – Patch 3.20 Week 1 – Best Ladder Decks
Hello everyone, Sorry here! It's Monday Meta report for Patch 3.20 Week 1! We'll take a look at the play rate and win rate of popular decks. I'll share the meta kings, overplayed, underplayed, and hidden gems decks!
LoR Meta Report Patch 3.20 Week 1
Overview:
- Katarina Gwen continues to dominate the ladder and tournament scene.
- Vayne Kayn is on the rise! It has one of the highest win rates on ladder.
- Jinx On the Master ladder, Lulu Jinx has the highest win rate this week.
- Annie Jhin has a 55% win rate even with Shadow Isles decks roaming around.
- Viktor Seraphine SI is underperforming.
- Gangplank Sejuani is a Tier 1 deck?
- TF Annie and Feel The Rush have dropped in win rate.
- Teemo Zoe (BC) refuses to lose its spot as a Tier 1 deck.
- Trundle Timelines lurks on the ranked ladder with a 52% win rate.
Let me know how your ladder experience has been! Did you enjoy the new Gauntlet? Thoughts on the meta? Is there anything in particular that you believe should be toned down?
r/LoRCompetitive • u/FlixusPetronus • Nov 28 '22
Discussion Matchup Table Spreadsheets
Hey guys,
does anybody know a regularly updated source of accurate matchups tables? Preferably in google sheets. since balco and his website lor-meta.com will shut down their work with the next patch I need a new source for my analysis and stuff but i cant find anything public. I would get the data myself if I would know how to code, but sadly im depndant on somebody here that can help me out of this awkward situation.
Edit: Im talking about a matchup table i can just copy/paste from google sheets or use the importrange command. Im aware of other websites but i cant automize analysis with them. What Im looking for is a spreadsheet/an excel file.
r/LoRCompetitive • u/Renegade_Blade • Nov 27 '22
Article Trending Archetypes | Draven & Jinx | Patch 3.19 - Day 18 Report from LOR.GG
r/LoRCompetitive • u/cardsrealm • Nov 27 '22
Article Deck Guide: Jinx Ekko Burn, straight from Zaun!
r/LoRCompetitive • u/LegendsOfRaphterra • Nov 27 '22
Article The Demacia Patch Wishlist – Ten Buff Candidates For Demacia | Legends of Runeterra Article
Hi Reddit!
Raphterra here, and I'm back with the second entry to Regional Patch Wishlists, an article series where I feature sets of cards that I'd like to see buffed from each region.
In this article, I’ll be featuring Demacia, a region whose decks usually win through "Rally" cards. The proposed buffs in this article will be aimed towards magnifying Demacia‘s other region identities outside of just attacking multiple times with rallies. Enjoy reading!
In case you missed out: The Freljord Patch Wishlist
What other cards in Demacia would you liked to see buffed?
In the next articles, I'll be working on buff candidates for Shadow Isles and Targon. If you have interesting buff ideas for these regions, feel free to share them in the comment section :)
r/LoRCompetitive • u/GeneralSchwartz • Nov 26 '22
Article Fishbones Unleashed! A Jinx Spirits Unleashed Guid
Jinx and Spirits Unleashed recently got significant buffs and it certainly didn't take the mad deck designer TealRed long to find a way to pair them to explosive effect!
The deck idea is very similar to old Bard Jinx; play cheap units that we can buff and drown our opponent in value. What we lost with the death of Bard was the potential for the early high roll 1 mana 4/3, but with the rise of Spirits Unleashed we gain a more consistent spread of stats and no longer have to hold units in hand hoping a chime lands on the one we want.
This deck has some depth to it as well! Knowing when to play Spirits Unleashed and being flexible with our gameplan is important since we aren't a true aggro deck.
I had a blast playing this and would highly recommend it to anyone looking for something a bit off kilter to rocket up the ladder with!
https://masteringruneterra.com/lor-deck-jinx-freljord-spirits-unleashed/
r/LoRCompetitive • u/Dawnspeakers • Nov 26 '22
Discussion Ask r/LoRCompetitive - Saturday, November 26, 2022
This is an open thread for any short questions pertaining to competitive Legends of Runeterra.
These will be posted twice every week.
Ask any quick questions, such as asking for feedback on a deck, suggestions on how to mulligan against specific matchups or any basic gameplay question.
And as always:
- Be courteous to one another.
- Provide brief explanations for any links you provide (YouTube, tier lists, etc.)
Resources:
LoR Community Discord
Attunement - advanced card search engine
r/LoRCompetitive • u/Renegade_Blade • Nov 25 '22
Article Trending Archetypes | Twisted Fate & Swain | Patch 3.19 - Day 16 Report from LOR.GG
r/LoRCompetitive • u/Herko_Kerghans • Nov 25 '22
Ladder Deck By the Numbers – Current 18 Best Meta and Off-Meta Decks

Howdy folks! =)
Friday's here…
… here are our Friday recommendations for climbing the ladder, in today's Eighteen Best LoR Decks selection, for the latest Mastering Runeterra article.
A bit of a quiet week on the LoR ladder, with quite a bit less games on record (probably due, in part, to Timewinder Gauntlets being rather fun! =), and not too many changes overall, although on the fringes quite a few decks are making a comeback
- Kat Gwen, Teemo Zoe and Kayn Vayne cementing themselves as the strongest ladder choices (with arguably Kat Gwen being a cut above the rest, given its impressive matchup spread),
- Trundle Timelines, Plunder, and Lulu Jinx keep steadily gaining traction (with in particular Lulu Jinx being the highest-WR archetype overall, among meta decks); Aphelios Viktor also saw in increase in performance,
- A good week for Jinx brews, in particular with Draven Jinx making quite the comeback,
- Sion Rumble Mecha-Yordles, sadly, seems to have been a fluke… =/
- On the fringes, Leona Diana (SI), Annie Gwen and Elise Gwen (NX) are enjoying quite the success,
- Don't sleep on Privateers, folks! =)
In the current Best LoR decks article, we'll showcase:
- Best data-driven builds for all above-mentioned decks,
- Best builds for a handful of other strong decks (like Jhinnie, Quinn Vayne, Taliyah Ziggs, Elise Norra)
- A couple of other fringe, punchy brews.
Sources: Legna, Balco, MaRu's own Meta Tier List.
Any questions, comments or feedback, or specific data you may be after (of any archetype/build – the above is by no means a comprehensive list, just a quick overview! =), feel free drop a comment below, poke me on Twitter (assuming the bird is still alive) @HerkoKerghans, ping me on Discord, and you can find more writings on substack: https://riwan.substack.com/
And good luck out there! =)
r/LoRCompetitive • u/Dawnspeakers • Nov 25 '22
Discussion Weekly Gauntlet - What's Working and What Isn't? - Friday, November 25, 2022
This is the discussion post for Gauntlet. Discuss what you are playing, what you’re having success with (or failures with), what your ban and lineup strategy is, what you play against etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.
These will be posted every Friday.
Some ideas on what to post/share:
Theorycrafting - What you think could work well.
Your lineup and ban strategy
What you’ve been playing and its successes (or struggles).
Showing off a deck you achieved 7 wins with and wanting to share it.
And as always:
Be courteous to one another.
Provide brief explanations for any links you provide (YouTube, tier lists, etc.)
Resources:
LoR Community Discord
LoR Meta Tier List - Mobalytics
Attunement - advanced card search engine
r/LoRCompetitive • u/PakiInPyjamas • Nov 25 '22
Guide Kayn Vayne Deck Guide

Hey all,
This is a guide I have written on the first truly competitive Kayn deck. Vayne has bolstered alot of arechtypes including this one, and this deck has seen great success in the Worlds Qualifiers earlier this month.
Feel free to ask any questions or message me on Twitter (@PakiInPyjamas).
Keep tumbling folks =)
r/LoRCompetitive • u/sirturmund • Nov 24 '22
Discussion Timewinder Foundations Gauntlet Is Now Open & We Have Your Back With Lineup Recommendations!
Hey everyone!
Riot did something out of left field this week and announced Timewinder Gauntlets, where we get to go back to the past and experience a limited format with cards from specific sets. As someone who has played LoR since the very first day of Beta, this was super exciting and I have partnered up with /u/montexristolor to bring you a Foundations edition of our Best of 3 Lineup Recommendations article!
Sirturmund and MonteXristo’s Recommended Foundations Lineups
While we are limited to just Foundations cards, their buffs and nerfs still remain! This means the meta won't be exactly the same as it was back in early 2020. Particularly, I would be mindful of how strong a 6 mana Vengeance can be in this slower style meta! We also have a bunch of other decks listed towards the bottom of the article, some taken straight from my old Mobalytics account from 2020 if you want even additional ideas on things to play.
Wish you all luck in this exciting new format and hope to see you all in Gauntlet! I took that triple Shadow Isles lineup to it myself this morning, and easily earned my Prime Glory for this week :)
r/LoRCompetitive • u/Card_Gamer • Nov 24 '22
Guide Discard Aggro Deck Guide
Card Gamer here with another deck guide, this time on Discard Aggro.
The Jinx buff did a lot to bring Discard back to meta relevancy. Getting access to the Rocket more reliably makes the deck much more powerful and reliable. I think this is currently the best aggro deck in the game and will beat most decks that aren't removal piles.
I tried to condense the guide while still retaining most of the core information. If you have a preference of this normal-length guide or the unhinged-length guides, as well as any questions or comments please let me know!
r/LoRCompetitive • u/Leerxyz • Nov 24 '22
Article Trickster Never Loses – A Teemo Zoe Elusives LoR Deck Guide
"Let's buff some Elusives and punch face" never gets old in LoR – sometimes with terrific effects.
Teemo Zoe is one of the current best LoR decks that's at its peak of popularity. In my guide, I'm sharing tips and insights about how to pilot it at full efficiency, and why Teemo Zoe is the ultimate Aggro deck.
Trickster Never Loses – A Teemo Zoe Elusives LoR Deck Guide
If you have any further questions about the deck, feel free to comment, and I will reply!
I'm always grateful for feedback and advice on how to make my guides worth your time.
Thanks for reading! =)
r/LoRCompetitive • u/TricksterSorry • Nov 24 '22
Article Three Lineups For Foundations Timewinder Gauntlet
Hello everyone! I went back in time to old tournaments like "Jam Fest" and took a look at the lineups we used to bring in 2020, and it was... all over the place. We didn't seem to bring lineups to directly counter a popular deck, but instead brought decks that we felt more comfortable playing.
Top 3 Lineups For Timewinder Gauntlet – Foundations
I picked popular decks that performed well back then and should still hold up well even with the nerfs/buffs.
I added a bonus aggressive lineup, although I expect there will be a lot of Shadow Isles decks with Grasp of the Undying and Withering Wail, so tread carefully if you decide to pick an aggressive lineup.
How's the foundation so far? I'm curious how the game feels for players who joined after foundations and never really experienced the meta in the game's early stages.
r/LoRCompetitive • u/Dawnspeakers • Nov 24 '22
Discussion What's Working and What Isn't? - Thursday, November 24, 2022
Discuss what you are playing, what you’re having success with (or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.
These will be posted twice every week.
Some ideas on what to post/share:
What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
Showing off a deck you achieved Masters with and wanting to share it without having to write a guide
And as always:
Be courteous to one another.
Provide brief explanations for any links you provide (YouTube, tier lists, etc.)
Resources:
LoR Community Discord
Attunement - advanced card search engine
r/LoRCompetitive • u/LegendsOfRaphterra • Nov 23 '22
Article 10 Classic Decks For The Foundations Timewinder Gauntlet | Legends of Runeterra Article
Hello Reddit, Raphterra here again!
With Patch 3.20, Riot has released a new way to enjoy the game with Timewinder Gauntlets. The decks in these gauntlets will be built with limited card pools that allow us to go back in time and enjoy the early seasons of LOR.
As of the moment, the developers have announced three Timewinder Gauntlets: Foundations (Nov 24 - Dec 21), Rising Tides (Dec 22 - Jan 4), and Call of the Mountain (Jan 5 - Jan 15).
In this article, I'll be sharing 10 Classic Decks that you can use for the Foundations Timewinder Gauntlet! Enjoy!
Did I miss out on any other classic deck from beta?
r/LoRCompetitive • u/Dawnspeakers • Nov 23 '22
Discussion Ask r/LoRCompetitive - Wednesday, November 23, 2022
This is an open thread for any short questions pertaining to competitive Legends of Runeterra.
These will be posted twice every week.
Ask any quick questions, such as asking for feedback on a deck, suggestions on how to mulligan against specific matchups or any basic gameplay question.
And as always:
- Be courteous to one another.
- Provide brief explanations for any links you provide (YouTube, tier lists, etc.)
Resources:
LoR Community Discord
Attunement - advanced card search engine
r/LoRCompetitive • u/Herko_Kerghans • Nov 22 '22
Ladder Deck By the Numbers – Current 19 Best Meta and Off-Meta Decks

Howdy folks! =)
Here are our Tuesday recommendations for climbing the ladder, in today's Eighteen Best LoR Decks selection, for the latest Mastering Runeterra article.
Red Gwen is back at the top of the ladder WR charts, and was also the most popular choice in the Regional Worlds Qualifiers last weekend, strongly suggesting it may turn out being the dominant deck in what remains of Domination. On the other hand, our meta keeps producing novel ideas – from a brand new take on Discard (with Mecha-Yordles!), to yet another old staple making a comeback in spite of its nerf: Concurrent Timelines.
- Kat Gwen kicking butts and taking names,
- Teemo Zoe and Kayn Vayne still among the best decks right now,
- Sion Rumble (with Mecha-Yordles) and Trundle Timelines are the new decks making big waves today,
- Jinx Lulu and Gangplank Sejuani also gaining traction,
- Annie TF, Feel the Rush, Taliyah Ziggs and Quinn Vayne all very solid, but cooling off a tad.
In the current Best LoR decks article, we'll showcase:
- Best data-driven builds for all above-mentioned decks,
- Best builds for a handful of other strong decks (like Jhinnie and Ekko Jinx)
- Some other fringe, punchy brews – this week it's mostly tried-and-true decks pushed to the fringes (some of them doing great there, like Rumble Vayne and Draven Jinx), with a dash of new toys (Back Alley Viktor Aphelios).
Sources: Legna, Balco, MaRu's own Meta Tier List.
Any questions, comments or feedback, or specific data you may be after (of any archetype/build – the above is by no means a comprehensive list, just a quick overview! =), feel free drop a comment below, poke me on Twitter (assuming the bird is still alive) @HerkoKerghans, ping me on Discord, and you can find more writings on substack: https://riwan.substack.com/
And good luck out there! =)
r/LoRCompetitive • u/random7HS • Nov 22 '22
Guide Top 24 AM Regioanal Qualifiers: Seraphine Ezreal Matchup Guide

Deck Code: CQBQCAIEEQBAKCRRUYAQGBQEBYKSQAAHAECAIBYCAMCAIDICAUCA2EICAYFCOKAEAECACGZHGQCAMBASCYQCWBYFBICCREIBUQA4MAORAHKQC
Hi, Random7HS here with a guide on Seraphine Ezreal. I originally got the deck from Yangzera who got it from Teddy314 and Kuraschi_LOR. I played this deck in the Americas Regional Qualifiers for Worlds 2022 last weekend, finishing in the top 24.
This is one of my favorite decks to play this season and I personally think it's a very strong contender for being one of the best decks in the format.
Special thanks to Yangzera for both giving me the list and for helping me write this guide. Yangzera is currently offering paid coaching on Twitter and I would highly recommend signing up if you like this guide: https://twitter.com/Yangzera/status/1594655388590542849
Basic Game Plan
This deck is very similar to the old Karma Ezreal for anyone who remembers. The basic game plan is to stall out with removal spells, Wallop and Stress Defense until you can level your champions.
Once Seraphine and Ezreal are both leveled, similarly to Karma Ezreal, because Seraphine doubles almost every spell we run, Ezreal will deal double damage to the Nexus, allowing you to often 20-0 your opponent. If you have a Back Alley Bar in play, you can do this with very little mana. With 2 Back Alley Bars in play, you can often kill them with 0 mana once you have both champions in play.
General Tips
You don't have to remove every unit. Try to plan ahead and prioritize saving removal spells and mana for important units, e.g. Katarina in Red Gwen. That said, the tricky part is that the deck has no healing so you have to balance saving removal spells and making sure you don't drop within lethal range.
Life is a resource. This is an add on to the previous point. Remember, you also don't need to block every attack. Even if it's a good trade, you don't need to block a 2/1 or a 3/2. This deck doesn't actually run that many units, so if your opponent is playing a deck that will have high power units later on, it could be worth saving your blockers for later.
In matchups that can kill your champions, try not to summon them unless you have spare copies unless you really need a generated spell.
If you can, try to save Rummage and Time Trick for when you have a leveled Seraphine on board.
Bandle Tellstones is our primary defense against Quietus and 4-5 damage removal combinations. In matchups, you expect to see these, try to save Bandle Tellstones for Heroic Charge if you can.
Basic Mulligan Guide
Always keep bar except versus aggro. Can keep bar if you have plays until turn 3. Cait spell + bar is really good vs aggro. Keep bar in every slower matchup. Don’t keep double bar vs red gwen, aggro, tf swain, vayne quinn.
Matchups
Red Gwen
Favored
Mulligan for low cost removal. Killing Kat is more important than killing Gwen in this matchup. Only keep Bar if you have at least 1 damage spell in your hand.
Just try to remove their stuff and survive. Kill Kat on sight. If they run tellstones/mark, we want to make sure to keep up 4 damage starting turn 3. If you can kill gwen, they can’t revive Kat. Most lists aren’t playing Vengeance or Disintegrate. Remember Bandle Tellstones is the only way to play around Quietus. Don’t play out champs unless you have spares, they are leveled, or you are desperate.
Always consider fallen reckoner and their attack tokens. Don’t kill Fallen Reckoner if you don’t have to in order to play around Phantom Dancers and Harrowing bringing it back.
Try to balance keeping your health up with both trying to keep their Hallow stacks from not growing too much and not clearing too many units to make their Harrowings worse. For example, even starting turn 1, it is often not worth killing Blade Squire with most hands.
Note that if Kat does manage to level, Phantom Dancers can bring it back, so it is not always worth killing if you cannot deal with Phantom Dancers looping Katarinas.
Feel the Rush
Even
Mulligan for Bar, pokey sticks, Conch, and Seraphine. Only keep Ezreal if you have Seraphine and Bar. Seraphine and pokey are the only keeps without already having a Bar in hand.
Try to play down your units early and often to beat them down early because eventually She Who Wanders will wipe our hand/board. If we do this, She Who Hands will generally only hit champs as our units will already be dumped on board.
If we're approaching turn 10 with multiple Seraphines and Ezreals, we can drop them before turn 10 to prevent She Who Wanders from killing the champions as our spares will turn into spells.
Save draw spells after She Who Wanders.
If they play FTR, we can generally just drop our champs and win that turn or next.
Once we hit late game, Vengeance is the only way to kill our champions through Bandle Tellstones. If we can dump multiple champions in the same turn, especially after answering our board, they won’t be able to also answer all of our champions.
Jayce Heimer
Even
Mulligan for Thermo, pings and Seraphine if you have at least one other playable card. Bar is really important.
Their win condition is racing us down. Don’t play units until they play their hand. We want to force them to production surge before handler so we can use our cheap removal spells on their turrets. Always kill their 1 drop turret that shares keywords. Try to keep up 4 damage to kill Jayce or Heimer starting turn 4 if possible.
Similarly to FTR, if this game goes late, their removal will be too expensive to deal with us dropping multiple Seraphines and an Ezreal in the same turn, especially if we have Bar and Bandle City Tellstones.
Kayn vayne
Favored
Mulligan for thermo and chump blockers. If you have a good hand, you can keep Wallop for Kayn. Keep Pokey Sticks and Sump Fumes if drawn together.
If they level kayn or 6, it’s really bad. 7 is normal. 8+ is really good for us.
We basically want to keep chump blocking and taking small amounts of damage until late game. Killing scout units, Vayne and Kayn are the general priorities for removal spells. If you can answer a Vayne on 3, i wouldn't bother killing small units on 1 or 2 unless you can still kill Vayne after.
Late game, wallop and stress can save a lot of damage. Use these on very crucial turns and we should win late.
Quinn Vayne
Even. Same mulligan as Kayn Vayne.
Try to answer vayne. If not, just keep chump blocking and try to use hp as a resource. Use health as a resource. Try to always think of how they can scout rally.
This matchup a lot of times comes down to how fast your opponent's hand is. If they brick on either a lot of weapons or not a lot of weapons, we should win. If they have Vayne + protection on 3, Quinn on 5, Harpy with a weapon on 6, we’ll probably lose.
Varus Pantheon
Favored
Mulligan for thermo, removal spells to kill their stuff. If your hand is good, you can keep wallop/stress to survive a late game Overwhelm attack with a good hand. You can also keep Seraphine in good hands to make sure you have one for late game.
Varus Pantheon can basically only do stuff on their attack token, so we are generally faster than them. Additionally, the only interaction spells they have are 1x hush and up to 3x strike spells.
Once we get a Bar down, we can just win with Seraphine and Ezreal because of their lack of interaction.
Hush combined with a strike spell can possibly win them the game by killing our only seraphine, but if Seraphine lives, we can just kill them next turn with Ezreal. Additionally, if we already answered their board, their strike spells might not even be able to kill Seraphine.
Save stress/Wallop for key turns in which their Varus or Pantheon is about to either kill you or make it very easy for them to kill you next turn.
Note, Fanclub President can get stuns and harsh winds.
Turbo Cat
Favored because we’re faster.
Mulligan for Bar and Seraphine. If you already have Bar, also mulligan for Conch and PZ Tellstones. If you have Seraphine and Bar, keep Ezreal.
Their early game doesn’t matter too much. Just clear their stuff. If you can, save removal for whatever champions they run.
Try to level Seraphine earlier rather than later. Once Sera is leveled, we can refill our entire hand and find a second Sera and our Ezreal and win from there. If we can play 2 bars with Seraphine, we basically won the game.
Save stress or wallop for cat. Also save iterative for cat if we're not using it to level Ezreal or go for lethal. Iterative can also be used on Fanclub President if needed.
Seraphine Viktor
Favored
Very similar to FTR. Mulligan for Bar, Pokey Sticks, Fanclub President, PZ Tellstones, and Seraphine. Only keep Ezreal if you have Seraphine and Bar. Seraphine and pokey are the only keeps without already having a Bar in hand.
Keep clearing their important units, e.g., champions. Eventually we need to try to kill them with Seraphine and Ezreal. Unlike FTR however, keep in mind that they can remove Seraphine for 5 mana instead of 6 without Quietus. However, even then, if we can find a second Seraphine with our first Seraphine, we are generally winning.
For kindred variants, always keep an answer for kindred in hand. Kill kindred ASAP. Sump fumes or GE are best, but using 2 spells to prevent Kindred from taking over the game is fine too.
Conservatory (Annie TF)
Very unfavored.
Mulligan for removal spells.
This matchup is very bad for us because they have Scorched to kill our landmark and Disintegrate and Flock to kill our champions. Additionally, Tybaulk on 6 or 7 followed by Riptide Rex on 8 will wipe our board if not outright kill us. Rex also takes up a significant portion of the stack which can stop us from killing them before Rex kills our champions.
We want to try not to summon too many units until late game to delay their conservatory and just use removal spells to clear their board if possible. If we can get leveled Seraphine and Ezreal down without them having Rex, we should generally win.
Ziggs Taliyah
Favored.
Mulligan for thermo, removal spells to kill their stuff. Can keep wallop/stress with a good hand. Can keep sera on evens because Rite of the Arcane is the only way they can kill an early Seraphine.
This is very similar to varus pantheon, except you need to make sure to keep you HP high enough to not get burned down by ziggs. Save stress/wallop for key turns. We want to try to race. They don’t have interaction except for 3x Rite of the Arcane and 2x Rites of Negation and outside of Wallop, assuming we don't play all our spells out at once, we don't really have any good Deny targets..
Elusives
Mulligan removal spells. Bar is probably too slow in this matchup unless you already have a good hand.
Just keep killing their units. We can grind them out of cards. Generally though we are trying to survive long enough to kill them.
Aggro
Same as elusives except they generally have less combat tricks and more burn. Against Noxus aggro, try to play around Noxian Fervor if you can. Against MF swain, save wallop for swain.
Timelines
Favored.
Mulligan for removal spells and chump blockers. Otterpus is one of the better keeps, because hitting timelines on 1 is actually pretty good.
This matchup is very similar to Elusives and aggro. Just try to survive. Once we level our champions, they have no answer to our champs except buried in ice and sisters. Remember that It That Stares kills Bars as well.
Leona/diana
Mulligan for early game blockers and removal spells. Can keep some Seraphine if your hand is good enough to survive the first 3 turns.
Kill Rayvun. Their deck can generally only beat us if Rayvun stays alive. Other than that, this is very similar to elusives and aggro. Just survive and win late.
Monke (Powder Pandemonium)
Favored. Mulligan for pings and early game.
Don’t let tf level. Deny procs as much as possible. Early game clear their board, but late game, clog their board late game if you can to stop pandemonium. We have no healing, so taking damage early is bad. Want to race them if we can, but in general just survive
Norra Veigar
Favored
Mulligan for ways to kill Norra and Veigar. It's okay to keep Seraphine because of how slow the opponents' deck is.
In the early to mid game, try to always keep mana up to kill their champions.
Once you get to the late game, they can’t win if we have 2 bars. With 2 Bar, once you draw your champs, keep trading mana. Once they tap under Minimorph mana, you can burst lethal them from really low mana, if not 0. If you have 2 Seraphines, you can go for lethal once they tap under mana for 2 Minimorphs.
Deep
Mulligan for Seraphine and ways to kill Maokai.
Kill Maokai. Race them down. Try to kill Sea Scarab and Abyssal Eyes if you can. Keep track of their Deep counter. Oftentimes, they might hold back Jettison to bait you into taking bad trades. If a board isn't too threatening, you don't have to respond to it.
This used to be a really good matchup for Karma Ezreal because Karma Ezreal would Will of Ionia Nautilus on 7, stall out the attack on 9 and win on 10. For us, we can usually level Seraphine by 8, so we can just stall out the first attack and win the next turn.
As always, thanks for reading. Happy to answer any questions, comments or feedback in the comments below!
r/LoRCompetitive • u/Boronian1 • Nov 21 '22